systemtime: Add function wrapping platform sleep function

Adds systemtime_msleep() which sleeps for a number of milliseconds.
This wraps Sleep() on windows and usleep() on other platforms.
This commit is contained in:
Jon Lund Steffensen
2014-12-28 13:13:21 -05:00
parent 4adf25952f
commit ba422bd78e
3 changed files with 17 additions and 8 deletions
+5 -8
View File
@@ -25,7 +25,6 @@
#include <stdlib.h>
#include <unistd.h>
#include <string.h>
#include <time.h>
#include <math.h>
#include <locale.h>
#include <errno.h>
@@ -1583,13 +1582,11 @@ main(int argc, char *argv[])
sizeof(color_setting_t));
/* Sleep for 5 seconds or 0.1 second. */
#ifndef _WIN32
if (short_trans_delta) usleep(SLEEP_DURATION_SHORT*1000);
else usleep(SLEEP_DURATION*1000);
#else /* ! _WIN32 */
if (short_trans_delta) Sleep(SLEEP_DURATION_SHORT);
else Sleep(SLEEP_DURATION);
#endif /* ! _WIN32 */
if (short_trans_delta) {
systemtime_msleep(SLEEP_DURATION_SHORT);
} else {
systemtime_msleep(SLEEP_DURATION);
}
}
/* Restore saved gamma ramps */
+11
View File
@@ -68,3 +68,14 @@ systemtime_get_time(double *t)
return 0;
}
/* Sleep for a number of milliseconds. */
void
systemtime_msleep(unsigned int msecs)
{
#ifndef _WIN32
usleep(msecs*1000);
#else
Sleep(msecs);
#endif
}
+1
View File
@@ -22,5 +22,6 @@
int systemtime_get_time(double *now);
void systemtime_msleep(unsigned int msecs);
#endif /* ! REDSHIFT_SYSTEMTIME_H */