systemtime: Add function wrapping platform sleep function
Adds systemtime_msleep() which sleeps for a number of milliseconds. This wraps Sleep() on windows and usleep() on other platforms.
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+5
-8
@@ -25,7 +25,6 @@
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#include <stdlib.h>
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#include <unistd.h>
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#include <string.h>
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#include <time.h>
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#include <math.h>
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#include <locale.h>
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#include <errno.h>
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@@ -1583,13 +1582,11 @@ main(int argc, char *argv[])
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sizeof(color_setting_t));
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/* Sleep for 5 seconds or 0.1 second. */
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#ifndef _WIN32
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if (short_trans_delta) usleep(SLEEP_DURATION_SHORT*1000);
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else usleep(SLEEP_DURATION*1000);
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#else /* ! _WIN32 */
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if (short_trans_delta) Sleep(SLEEP_DURATION_SHORT);
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else Sleep(SLEEP_DURATION);
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#endif /* ! _WIN32 */
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if (short_trans_delta) {
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systemtime_msleep(SLEEP_DURATION_SHORT);
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} else {
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systemtime_msleep(SLEEP_DURATION);
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}
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}
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/* Restore saved gamma ramps */
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@@ -68,3 +68,14 @@ systemtime_get_time(double *t)
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return 0;
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}
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/* Sleep for a number of milliseconds. */
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void
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systemtime_msleep(unsigned int msecs)
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{
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#ifndef _WIN32
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usleep(msecs*1000);
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#else
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Sleep(msecs);
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#endif
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}
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@@ -22,5 +22,6 @@
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int systemtime_get_time(double *now);
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void systemtime_msleep(unsigned int msecs);
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#endif /* ! REDSHIFT_SYSTEMTIME_H */
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