* Fix duplicate sensor index in nvidia-gpu (#1441) * Update NvidiaGpu.cs --------- Co-authored-by: PhyxionNL <7643972+PhyxionNL@users.noreply.github.com>
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PhyxionNL
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@@ -391,13 +391,14 @@ internal sealed class NvidiaGpu : GenericGpu
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if (isMatch && D3DDisplayDevice.GetDeviceInfoByIdentifier(deviceId, out D3DDisplayDevice.D3DDeviceInfo deviceInfo))
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{
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int nodeSensorIndex = (_loads?.Length ?? 0) + (_powers?.Length ?? 0);
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int memorySensorIndex = 4; // There are 4 normal GPU memory sensors.
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int sensorCount = (_loads?.Length ?? 0) + (_powers?.Length ?? 0);
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int loadSensorIndex = sensorCount > 0 ? sensorCount + 1 : 0;
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int smallDataSensorIndex = 3; // There are three normal GPU memory sensors.
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_d3dDeviceId = deviceId;
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_gpuDedicatedMemoryUsage = new Sensor("D3D Dedicated Memory Used", memorySensorIndex++, SensorType.SmallData, this, settings);
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_gpuSharedMemoryUsage = new Sensor("D3D Shared Memory Used", memorySensorIndex, SensorType.SmallData, this, settings);
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_gpuDedicatedMemoryUsage = new Sensor("D3D Dedicated Memory Used", smallDataSensorIndex++, SensorType.SmallData, this, settings);
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_gpuSharedMemoryUsage = new Sensor("D3D Shared Memory Used", smallDataSensorIndex, SensorType.SmallData, this, settings);
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_gpuNodeUsage = new Sensor[deviceInfo.Nodes.Length];
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_gpuNodeUsagePrevValue = new long[deviceInfo.Nodes.Length];
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@@ -405,7 +406,7 @@ internal sealed class NvidiaGpu : GenericGpu
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foreach (D3DDisplayDevice.D3DDeviceNodeInfo node in deviceInfo.Nodes.OrderBy(x => x.Name))
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{
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_gpuNodeUsage[node.Id] = new Sensor(node.Name, nodeSensorIndex++, SensorType.Load, this, settings);
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_gpuNodeUsage[node.Id] = new Sensor(node.Name, loadSensorIndex++, SensorType.Load, this, settings);
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_gpuNodeUsagePrevValue[node.Id] = node.RunningTime;
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_gpuNodeUsagePrevTick[node.Id] = node.QueryTime;
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}
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