Update NvidiaGPU.cs
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@@ -78,9 +78,9 @@ namespace OpenHardwareMonitor.Hardware.Nvidia {
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loads[1] = new Sensor("GPU Memory Controller", 1, SensorType.Load, this, settings);
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loads[2] = new Sensor("GPU Video Engine", 2, SensorType.Load, this, settings);
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memoryLoad = new Sensor("GPU Memory", 3, SensorType.Load, this, settings);
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memoryFree = new Sensor("GPU Memory Free", 1, SensorType.Data, this, settings);
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memoryUsed = new Sensor("GPU Memory Used", 2, SensorType.Data, this, settings);
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memoryAvail = new Sensor("GPU Memory Total", 3, SensorType.Data, this, settings);
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memoryFree = new Sensor("GPU Memory Free", 1, SensorType.SmallData, this, settings);
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memoryUsed = new Sensor("GPU Memory Used", 2, SensorType.SmallData, this, settings);
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memoryAvail = new Sensor("GPU Memory Total", 3, SensorType.SmallData, this, settings);
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control = new Sensor("GPU Fan", 0, SensorType.Control, this, settings);
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NvGPUCoolerSettings coolerSettings = GetCoolerSettings();
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@@ -209,9 +209,9 @@ namespace OpenHardwareMonitor.Hardware.Nvidia {
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uint totalMemory = memoryInfo.Values[0];
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uint freeMemory = memoryInfo.Values[4];
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float usedMemory = Math.Max(totalMemory - freeMemory, 0);
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memoryFree.Value = (float)freeMemory/ 1048576;
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memoryAvail.Value = (float)totalMemory/ 1048576;
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memoryUsed.Value = usedMemory/ 1048576;
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memoryFree.Value = (float)freeMemory/ 1024;
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memoryAvail.Value = (float)totalMemory/ 1024;
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memoryUsed.Value = usedMemory/ 1024;
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memoryLoad.Value = 100f * usedMemory / totalMemory;
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ActivateSensor(memoryAvail);
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ActivateSensor(memoryUsed);
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