D14: picking a file died instead of reporting an unreadable one when FFmpegKit's native library could not load. `probeWithFFprobe` guarded its call with `catch (e: Exception)`, and `ConversionViewModel.onInputPicked` guarded nothing, so the failure escaped a `viewModelScope.launch` -- which has no handler, and on a device ends the process. All three of the obvious narrow guards catch nothing, which is why this needed reading the AAR rather than guessing. `NativeLoader.loadLibrary` catches the `UnsatisfiedLinkError` that `System.loadLibrary` raises and rethrows a *bare* `java.lang.Error` wrapping it, so `UnsatisfiedLinkError` never escapes and the escaping type carries no information at all. Every touch of the class after the first is a different type again -- `NoClassDefFoundError` -- so a guard written for the first shape lets the second pick onwards crash, which is the harder half to notice. Both are in the test output verbatim. `catch (Throwable)` was the wrong answer for the reason the audit gave: it would swallow a genuine `OutOfMemoryError` in a method that spawns a native process, turning "this device is out of memory" into "this file looks unreadable" and letting the app act on it. So the line is drawn by a named predicate, `isNativeLoadFailure`, rather than by the catch clause -- every class-loading shape is a `LinkageError`, and nothing that means the JVM is failing is one. That disjointness is what makes the guard narrow. This is consistent with the position `config/detekt/detekt.yml` already takes for `TooGenericExceptionCaught`: the boundary's failure types are undocumented, so guessing crashes the app on a file it could have reported. One level up the opposite mistake is available too, and the predicate is what lets both be avoided at once. `TooGenericExceptionThrown` is relaxed for the test source sets only. A test that reproduces a failed native load has to throw what the library throws, and a tidier subclass would leave it passing against a defect it no longer reproduces. Main source is untouched by that and throws nothing generic. `ConversionDependencies.probe`'s KDoc is rewritten rather than left. It said this hazard was "deliberately not fixed here ... its own commit, with its own test", which this is -- leaving it would have replaced one true comment with a false one, which is the same defect class as the D11 work. Both halves are covered independently: reverting the `MediaProbe` catch reds only the two `MediaProbeNativeLoadTest` cases, reverting the ViewModel guard reds only the two injected-seam cases, and widening the ViewModel guard to `Throwable` reds the OutOfMemoryError case -- so the narrowness is pinned, not just the catch. Audited the sibling boundaries named in the audit and left all three alone: `FFmpegEngine` and `ConcatEngine` both construct and run under `catch (e: Throwable)` in their workers, and `Media3Engine` has no native loader of this kind and already routes failures through `runCatching`. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
LibreMediaConverter
A free and open-source media converter for Android — batch video transcoding and compression, audio extraction and conversion, GIF and frame export, and file merging.
Android 13+ (API 33). Built with Jetpack Compose and Material 3.
Status: working, unreleased. Both conversion engines, the router, the background job queue and the join flow are implemented and building. The FFmpeg format tests have been written but not yet executed on a device.
Licensing at a glance
- Source code: MIT
- Distributed APK: GPL-3.0 — because it bundles FFmpeg built with x264/x265
That split is deliberate, not an oversight. See LICENSES/README.md
for the reasoning and the corresponding-source obligations.
Architecture
Two conversion engines behind an explicit router, because neither one covers the job alone.
AndroidX Media3 Transformer — the hardware path
Handles the common cases: H.264/HEVC, resolution and frame-rate changes, rotation, overlays, and audio to AAC. Fully hardware accelerated end to end — MediaCodec decodes to a GL surface and MediaCodec re-encodes, so frames never round-trip through the CPU. Roughly 7–8× realtime on 720p.
It writes MP4 and nothing else. media3-muxer ships WebM, Ogg, WAV and AAC muxers too,
but none can be driven by Transformer — they throw from addMetadataEntry, which the muxer
wrapper calls for every metadata entry a real recording carries. It reads far more than it
writes, Matroska included, which is what makes MKV → MP4 a hardware remux.
FFmpeg — the long tail
Everything Media3 structurally cannot do:
- Containers outside MP4/WebM/Ogg/WAV/AAC — MKV, MOV, AVI, FLV, MPEG-TS, WMV/ASF
- MP3 output — Android has no MP3 encoder at any version; this is a platform gap
- GIF and image sequences
- Input codecs with no platform decoder on the device
- CRF and 2-pass rate control, for the quality tier
- Codecs Media3's muxers decline even on a stream copy — its MP4 muxer carries AAC, Opus, Vorbis and PCM, but neither MP3 nor FLAC
Quality tiers
The router is surfaced to users as a quality choice rather than hidden:
| Tier | Engine | Rate control | Trade-off |
|---|---|---|---|
| Fast (default) | Media3 / MediaCodec | bitrate-targeted | ~7–8× realtime, low battery cost |
| Best quality | FFmpeg + x264/x265 | CRF or 2-pass | ~realtime or slower, better quality per byte |
A note on "GPU acceleration"
Android has no GPU video codec path. There are three distinct tiers, and conflating them causes a lot of confusion:
- Fixed-function video codec silicon — reached through
MediaCodec. This is what "hardware accelerated" means for encode and decode. It is not the GPU. - GPU shader cores — genuinely used, but only for filters, scaling, and color effects on already-decoded frames, via OpenGL ES. Never for entropy coding.
- CPU — x264, x265, and software decoders.
FFmpeg's -hwaccel is meaningful on Android only as mediacodec, and even then it
targets direct-to-Surface playback rather than file-to-file transcoding. Vulkan Video
exists in FFmpeg 8.0+ but no shipping Android GPU driver exposes it — no VK_KHR_video_*
extension appears in any Android Vulkan Profile tier.
So this app is hardware accelerated via MediaCodec, and GPU accelerated for effects via GL shaders. Both are real; neither is "the GPU decoding video."
Remuxing
Changing the container without touching the streams. Copying an H.264 track from MKV into MP4 moves the same samples into a different wrapper: it finishes in seconds instead of minutes, costs no quality, and needs no encoder — which is why it stays on the hardware path even on a device that cannot encode the codec in question.
Copy is a codec choice like any other, so it can be mixed: copy the video and re-encode
only the audio, or the reverse. Picking a codec the source already uses is upgraded to a
copy automatically when the container is changing — if container and codec both already
match, the only reason to run the job is to re-encode it, so it does.
A copy is never attempted on a stream whose codec could not be identified. A needless re-encode costs time; a wrong stream copy costs a file that will not play.
Features
| Formats | |
|---|---|
| Video out | MP4, MOV, MKV, WebM, MPEG-TS, AVI, FLV, WMV/ASF |
| Video codecs | H.264, H.265, VP9, or copy the source stream |
| Audio out | MP3, AAC/M4A, FLAC, Opus, WAV, MKA |
| Audio codecs | AAC, Opus, MP3, FLAC, PCM, or copy the source stream |
| Images | GIF, PNG frame sequences |
| Other | Remux without re-encoding; join several files into one |
Presets cover the common combinations in one tap. The Advanced picker exposes the full container × codec matrix — including combinations that cannot work, which it explains and offers alternatives for rather than hiding.
Conversions run as durable background work, so they survive leaving the app and are restored after a restart.
Building
Requires JDK 17+ (AGP 9 will not run on older) and the Android SDK with API 37.
FFmpeg is committed as a prebuilt archive under bin/, so a clone
builds without a cross-compile. That is deliberate: rebuilding it per CI run made test
results ambiguous, because a red build could mean broken code or a build that hiccuped.
See bin/README.md for its provenance and how to regenerate it.
./gradlew :app:assembleDebug # debug APK
./gradlew :app:testDebugUnitTest # JVM tests
./gradlew :app:connectedDebugAndroidTest # device tests, needs a running device
./gradlew :app:assembleRelease # R8-minified release
See tools/ffmpeg/README.md for why the build is
containerised and which flags matter. That recipe remains the authority — the committed
archive is its output, and is also what satisfies the GPL corresponding-source
obligation.
Testing
Unit tests cover the parts that decide correctness without needing hardware: the routing matrix, the container × codec capability matrix, the FFmpeg argument builder, and both stream-copy-versus-re-encode planners. They run against fabricated device profiles, so branches like "this device cannot encode HEVC" are reachable regardless of what the test machine is.
Instrumented tests cover the parts that only a device can prove: real hardware
transcoding, the foreground service type, and each FFmpeg output format asserted against
the produced file rather than the exit code. The remux tests additionally assert which
engine ran — a stream copy produces an identical file either way, so an output-only
assertion cannot tell a hardware transmux from FFmpeg's -c copy.
Privacy
The app has no INTERNET permission, so it cannot open a network connection at all.
Nothing is uploaded, and there is no analytics or advertising. See PRIVACY.md,
which also explains the permissions WorkManager adds automatically.
Contributing
Contributions are welcome. Note that contributions to the source are under MIT, while
the distributed binary remains GPL-3.0 for the reasons described in LICENSES/README.md.