Runs the JVM tests and the instrumented suite on every pull request to main, with one emulator job per supported API level. The matrix is the whole range rather than a single level because the foreground-service type differs across it -- none below 34, dataSync at 34, mediaProcessing from 35 -- so testing one level would leave two thirds of that branch unexercised. Running the range locally is what caught a test that had baked in an assumption about the host's encoders. API 37 needs its image level stated separately. It is published as android-37.0, not android-37, so a plain integer resolves to nothing and the image download silently finds no package. FFmpeg is built once and shared. The AAR is not committed -- 35 MB of native code, and F-Droid strips checked-in binaries -- but every job needs it, since the app compiles against it and the instrumented tests exercise it for real. Building it is a full cross-compile of FFmpeg, x264, x265 and SVT-AV1, so it is cached on the contents of tools/ffmpeg, which is what actually determines the output. The job also asserts the AAR carries native libraries for both ABIs: a truncated or stub archive would otherwise pass a file-exists check and send the matrix off to fail confusingly five times over. fail-fast is off. Knowing whether a failure is universal or specific to one API level is most of the diagnosis. build.yml no longer runs on pull requests. It triggered on every PR with no branch filter, so both workflows would have run, and its unit job falls back to a stub AAR -- a weaker check that could mask a compile break the real one would catch. It keeps its post-merge and release duties. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Media Converter
A free and open-source media converter for Android — batch video transcoding and compression, audio extraction and conversion, GIF and frame export, and file merging.
Android 13+ (API 33). Built with Jetpack Compose and Material 3.
Status: working, unreleased. Both conversion engines, the router, the background job queue and the join flow are implemented and building. The FFmpeg format tests have been written but not yet executed on a device.
Licensing at a glance
- Source code: MIT
- Distributed APK: GPL-3.0 — because it bundles FFmpeg built with x264/x265
That split is deliberate, not an oversight. See LICENSES/README.md
for the reasoning and the corresponding-source obligations.
Architecture
Two conversion engines behind an explicit router, because neither one covers the job alone.
AndroidX Media3 Transformer — the hardware path
Handles the common cases: MP4/MOV in and out, H.264/HEVC, resolution and frame-rate changes, rotation, overlays, audio to AAC, and stream-copy transmuxing. Fully hardware accelerated end to end — MediaCodec decodes to a GL surface and MediaCodec re-encodes, so frames never round-trip through the CPU. Roughly 7–8× realtime on 720p.
FFmpeg — the long tail
Everything Media3 structurally cannot do:
- Containers outside MP4/WebM/Ogg/WAV/AAC — MKV, AVI, FLV, MPEG-TS
- MP3 output — Android has no MP3 encoder at any version; this is a platform gap
- GIF and image sequences
- Input codecs with no platform decoder on the device
- CRF and 2-pass rate control, for the quality tier
Quality tiers
The router is surfaced to users as a quality choice rather than hidden:
| Tier | Engine | Rate control | Trade-off |
|---|---|---|---|
| Fast (default) | Media3 / MediaCodec | bitrate-targeted | ~7–8× realtime, low battery cost |
| Best quality | FFmpeg + x264/x265 | CRF or 2-pass | ~realtime or slower, better quality per byte |
A note on "GPU acceleration"
Android has no GPU video codec path. There are three distinct tiers, and conflating them causes a lot of confusion:
- Fixed-function video codec silicon — reached through
MediaCodec. This is what "hardware accelerated" means for encode and decode. It is not the GPU. - GPU shader cores — genuinely used, but only for filters, scaling, and color effects on already-decoded frames, via OpenGL ES. Never for entropy coding.
- CPU — x264, x265, and software decoders.
FFmpeg's -hwaccel is meaningful on Android only as mediacodec, and even then it
targets direct-to-Surface playback rather than file-to-file transcoding. Vulkan Video
exists in FFmpeg 8.0+ but no shipping Android GPU driver exposes it — no VK_KHR_video_*
extension appears in any Android Vulkan Profile tier.
So this app is hardware accelerated via MediaCodec, and GPU accelerated for effects via GL shaders. Both are real; neither is "the GPU decoding video."
Features
| Formats | |
|---|---|
| Video out | MP4 (H.264/H.265), MKV (H.264/H.265), WebM (VP9) |
| Audio out | MP3, AAC/M4A, FLAC, Opus, WAV |
| Images | GIF, PNG frame sequences |
| Other | Join several files into one |
Conversions run as durable background work, so they survive leaving the app and are restored after a restart.
Building
Requires JDK 17+ (AGP 9 will not run on older) and the Android SDK with API 37.
The FFmpeg AAR is not committed — it is a 35 MB binary, and F-Droid strips checked-in native libraries. Build it first:
cd tools/ffmpeg
podman build -t ffmpeg-kit-builder:local -f Containerfile .
mkdir -p out
podman run --name ffmpeg-build -v "$PWD/out":/work/out:Z \
localhost/ffmpeg-kit-builder:local full
cp out/ffmpeg-kit-next-*.aar ../../app/libs/
Then:
./gradlew :app:assembleDebug # debug APK
./gradlew :app:testDebugUnitTest # JVM tests
./gradlew :app:connectedDebugAndroidTest # device tests, needs a running device
./gradlew :app:assembleRelease # R8-minified release
See tools/ffmpeg/README.md for why the build is
containerised and which flags matter.
Testing
Unit tests cover the parts that decide correctness without needing hardware: the routing matrix, the FFmpeg argument builder, and the stream-copy-versus-re-encode planner. They run against fabricated device profiles, so branches like "this device cannot encode HEVC" are reachable regardless of what the test machine is.
Instrumented tests cover the parts that only a device can prove: real hardware transcoding, the foreground service type, and each FFmpeg output format asserted against the produced file rather than the exit code.
Privacy
The app has no INTERNET permission, so it cannot open a network connection at all.
Nothing is uploaded, and there is no analytics or advertising. See PRIVACY.md,
which also explains the permissions WorkManager adds automatically.
Contributing
Contributions are welcome. Note that contributions to the source are under MIT, while
the distributed binary remains GPL-3.0 for the reasons described in LICENSES/README.md.