The android-37.0 emulator image crash-loops surfaceflinger inside its own gralloc mapper: RegionSamplingThread calls GraphicBuffer::lock, which reaches GoldfishMapper::readFromHost, which asserts that the host has not negotiated ReadColorBufferDma. It has, so surfaceflinger aborts, restarts, and aborts again. Nothing this app does can survive that, and it reproduces on a GitHub runner under swiftshader_indirect and on a workstation under -gpu host alike. There is no ATD image at android-37.0 to fall back to, and -feature -GLDMA is accepted by the emulator but does not prevent the assertion. Correcting the previous commit, which is already pushed so its message stands: ram-size was not the cause of that failure. Setting it did move the job from failing at install to failing during the test run, which is how the real crash became visible, but at 2560M the guest had 1.5 GB free when it died. The setting is kept because the emulator's own floor varies by API level -- 2048M at 33, 2560M at 34 to 36 -- and pinning it makes the matrix uniform. Also corrected: a comment claiming this could not be reproduced locally. It can, and the local crash was the same one all along. Dropped the dmesg probe. adb shell is not root, so klogctl is denied and it only ever printed a permission error -- which a later reader would reasonably misread as "no OOM kills". docs/api-37-emulator-crash.md carries the evidence, the ruled-out fixes, the reproduction, and how to file it upstream, so re-adding the row later starts from what is already known rather than from scratch. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
LibreMediaConverter
A free and open-source media converter for Android — batch video transcoding and compression, audio extraction and conversion, GIF and frame export, and file merging.
Android 13+ (API 33). Built with Jetpack Compose and Material 3.
Status: working, unreleased. Both conversion engines, the router, the background job queue and the join flow are implemented and building. The FFmpeg format tests have been written but not yet executed on a device.
Licensing at a glance
- Source code: MIT
- Distributed APK: GPL-3.0 — because it bundles FFmpeg built with x264/x265
That split is deliberate, not an oversight. See LICENSES/README.md
for the reasoning and the corresponding-source obligations.
Architecture
Two conversion engines behind an explicit router, because neither one covers the job alone.
AndroidX Media3 Transformer — the hardware path
Handles the common cases: MP4/MOV in and out, H.264/HEVC, resolution and frame-rate changes, rotation, overlays, audio to AAC, and stream-copy transmuxing. Fully hardware accelerated end to end — MediaCodec decodes to a GL surface and MediaCodec re-encodes, so frames never round-trip through the CPU. Roughly 7–8× realtime on 720p.
FFmpeg — the long tail
Everything Media3 structurally cannot do:
- Containers outside MP4/WebM/Ogg/WAV/AAC — MKV, AVI, FLV, MPEG-TS
- MP3 output — Android has no MP3 encoder at any version; this is a platform gap
- GIF and image sequences
- Input codecs with no platform decoder on the device
- CRF and 2-pass rate control, for the quality tier
Quality tiers
The router is surfaced to users as a quality choice rather than hidden:
| Tier | Engine | Rate control | Trade-off |
|---|---|---|---|
| Fast (default) | Media3 / MediaCodec | bitrate-targeted | ~7–8× realtime, low battery cost |
| Best quality | FFmpeg + x264/x265 | CRF or 2-pass | ~realtime or slower, better quality per byte |
A note on "GPU acceleration"
Android has no GPU video codec path. There are three distinct tiers, and conflating them causes a lot of confusion:
- Fixed-function video codec silicon — reached through
MediaCodec. This is what "hardware accelerated" means for encode and decode. It is not the GPU. - GPU shader cores — genuinely used, but only for filters, scaling, and color effects on already-decoded frames, via OpenGL ES. Never for entropy coding.
- CPU — x264, x265, and software decoders.
FFmpeg's -hwaccel is meaningful on Android only as mediacodec, and even then it
targets direct-to-Surface playback rather than file-to-file transcoding. Vulkan Video
exists in FFmpeg 8.0+ but no shipping Android GPU driver exposes it — no VK_KHR_video_*
extension appears in any Android Vulkan Profile tier.
So this app is hardware accelerated via MediaCodec, and GPU accelerated for effects via GL shaders. Both are real; neither is "the GPU decoding video."
Features
| Formats | |
|---|---|
| Video out | MP4 (H.264/H.265), MKV (H.264/H.265), WebM (VP9) |
| Audio out | MP3, AAC/M4A, FLAC, Opus, WAV |
| Images | GIF, PNG frame sequences |
| Other | Join several files into one |
Conversions run as durable background work, so they survive leaving the app and are restored after a restart.
Building
Requires JDK 17+ (AGP 9 will not run on older) and the Android SDK with API 37.
FFmpeg is committed as a prebuilt archive under bin/, so a clone
builds without a cross-compile. That is deliberate: rebuilding it per CI run made test
results ambiguous, because a red build could mean broken code or a build that hiccuped.
See bin/README.md for its provenance and how to regenerate it.
./gradlew :app:assembleDebug # debug APK
./gradlew :app:testDebugUnitTest # JVM tests
./gradlew :app:connectedDebugAndroidTest # device tests, needs a running device
./gradlew :app:assembleRelease # R8-minified release
See tools/ffmpeg/README.md for why the build is
containerised and which flags matter. That recipe remains the authority — the committed
archive is its output, and is also what satisfies the GPL corresponding-source
obligation.
Testing
Unit tests cover the parts that decide correctness without needing hardware: the routing matrix, the FFmpeg argument builder, and the stream-copy-versus-re-encode planner. They run against fabricated device profiles, so branches like "this device cannot encode HEVC" are reachable regardless of what the test machine is.
Instrumented tests cover the parts that only a device can prove: real hardware transcoding, the foreground service type, and each FFmpeg output format asserted against the produced file rather than the exit code.
Privacy
The app has no INTERNET permission, so it cannot open a network connection at all.
Nothing is uploaded, and there is no analytics or advertising. See PRIVACY.md,
which also explains the permissions WorkManager adds automatically.
Contributing
Contributions are welcome. Note that contributions to the source are under MIT, while
the distributed binary remains GPL-3.0 for the reasons described in LICENSES/README.md.