The test covering the runtime fallback read its input from the app's internal storage, which only ever contained a file because it had been piped in by hand with run-as. On a fresh checkout it hit assumeTrue and skipped -- silently, while still counting toward the suite total. A regression test that skips is worse than no test, because the number reads as coverage. It now ships its own fixture: three seconds of H.264 High 4:4:4 Predictive, 76 KB. Producing it needed x264, which the host toolchain cannot supply -- Fedora's ffmpeg carries openh264, which is Constrained Baseline only and cannot even decode 4:4:4 -- so it was generated with ffmpeg-full inside the existing FFmpeg build container. The command is recorded in the test's own documentation so the fixture can be regenerated rather than trusted blindly. Verified by deleting the hand-staged files first and running the suite clean: the fallback test executes, Media3 fails to decode as expected, and the worker completes the conversion through FFmpeg. It is no longer among the skips. The benchmark stays opt-in and is now documented as such. It needs real long-form media that does not belong in the repository, and its numbers should not be mistaken for something the suite verifies. 29 instrumented tests on a Pixel 10 Pro XL: 0 failures, 2 skipped, and both skips are the benchmark by design. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Media Converter
A free and open-source media converter for Android — batch video transcoding and compression, audio extraction and conversion, GIF and frame export, and file merging.
Android 13+ (API 33). Built with Jetpack Compose and Material 3.
Status: working, unreleased. Both conversion engines, the router, the background job queue and the join flow are implemented and building. The FFmpeg format tests have been written but not yet executed on a device.
Licensing at a glance
- Source code: MIT
- Distributed APK: GPL-3.0 — because it bundles FFmpeg built with x264/x265
That split is deliberate, not an oversight. See LICENSES/README.md
for the reasoning and the corresponding-source obligations.
Architecture
Two conversion engines behind an explicit router, because neither one covers the job alone.
AndroidX Media3 Transformer — the hardware path
Handles the common cases: MP4/MOV in and out, H.264/HEVC, resolution and frame-rate changes, rotation, overlays, audio to AAC, and stream-copy transmuxing. Fully hardware accelerated end to end — MediaCodec decodes to a GL surface and MediaCodec re-encodes, so frames never round-trip through the CPU. Roughly 7–8× realtime on 720p.
FFmpeg — the long tail
Everything Media3 structurally cannot do:
- Containers outside MP4/WebM/Ogg/WAV/AAC — MKV, AVI, FLV, MPEG-TS
- MP3 output — Android has no MP3 encoder at any version; this is a platform gap
- GIF and image sequences
- Input codecs with no platform decoder on the device
- CRF and 2-pass rate control, for the quality tier
Quality tiers
The router is surfaced to users as a quality choice rather than hidden:
| Tier | Engine | Rate control | Trade-off |
|---|---|---|---|
| Fast (default) | Media3 / MediaCodec | bitrate-targeted | ~7–8× realtime, low battery cost |
| Best quality | FFmpeg + x264/x265 | CRF or 2-pass | ~realtime or slower, better quality per byte |
A note on "GPU acceleration"
Android has no GPU video codec path. There are three distinct tiers, and conflating them causes a lot of confusion:
- Fixed-function video codec silicon — reached through
MediaCodec. This is what "hardware accelerated" means for encode and decode. It is not the GPU. - GPU shader cores — genuinely used, but only for filters, scaling, and color effects on already-decoded frames, via OpenGL ES. Never for entropy coding.
- CPU — x264, x265, and software decoders.
FFmpeg's -hwaccel is meaningful on Android only as mediacodec, and even then it
targets direct-to-Surface playback rather than file-to-file transcoding. Vulkan Video
exists in FFmpeg 8.0+ but no shipping Android GPU driver exposes it — no VK_KHR_video_*
extension appears in any Android Vulkan Profile tier.
So this app is hardware accelerated via MediaCodec, and GPU accelerated for effects via GL shaders. Both are real; neither is "the GPU decoding video."
Features
| Formats | |
|---|---|
| Video out | MP4 (H.264/H.265), MKV (H.264/H.265), WebM (VP9) |
| Audio out | MP3, AAC/M4A, FLAC, Opus, WAV |
| Images | GIF, PNG frame sequences |
| Other | Join several files into one |
Conversions run as durable background work, so they survive leaving the app and are restored after a restart.
Building
Requires JDK 17+ (AGP 9 will not run on older) and the Android SDK with API 37.
The FFmpeg AAR is not committed — it is a 35 MB binary, and F-Droid strips checked-in native libraries. Build it first:
cd tools/ffmpeg
podman build -t ffmpeg-kit-builder:local -f Containerfile .
mkdir -p out
podman run --name ffmpeg-build -v "$PWD/out":/work/out:Z \
localhost/ffmpeg-kit-builder:local full
cp out/ffmpeg-kit-next-*.aar ../../app/libs/
Then:
./gradlew :app:assembleDebug # debug APK
./gradlew :app:testDebugUnitTest # JVM tests
./gradlew :app:connectedDebugAndroidTest # device tests, needs a running device
./gradlew :app:assembleRelease # R8-minified release
See tools/ffmpeg/README.md for why the build is
containerised and which flags matter.
Testing
Unit tests cover the parts that decide correctness without needing hardware: the routing matrix, the FFmpeg argument builder, and the stream-copy-versus-re-encode planner. They run against fabricated device profiles, so branches like "this device cannot encode HEVC" are reachable regardless of what the test machine is.
Instrumented tests cover the parts that only a device can prove: real hardware transcoding, the foreground service type, and each FFmpeg output format asserted against the produced file rather than the exit code.
Privacy
The app has no INTERNET permission, so it cannot open a network connection at all.
Nothing is uploaded, and there is no analytics or advertising. See PRIVACY.md,
which also explains the permissions WorkManager adds automatically.
Contributing
Contributions are welcome. Note that contributions to the source are under MIT, while
the distributed binary remains GPL-3.0 for the reasons described in LICENSES/README.md.