Files
LibreMediaConverter/README.md
T
JMR-devandClaude Opus 5 128763e99c Commit the FFmpeg binary so test runs stop depending on a rebuild
CI rebuilt FFmpeg on every cold cache, which made results ambiguous: a red run
could mean the code was broken or that a forty-minute cross-compile of FFmpeg,
x264, x265 and SVT-AV1 had hiccuped. Those are not the same signal, and only
one of them is worth a developer's attention. The archive is now checked in
under bin/, so a failing run points at code.

It also removes roughly forty minutes from a cold run and lets a fresh clone
build without a container toolchain.

bin/README.md records provenance -- upstream tag, FFmpeg version, NDK, ABIs,
SHA-256 and the full configure line read back out of the shipped libavutil --
so the binary is auditable rather than opaque. The recipe in tools/ffmpeg
remains the authority: this archive is its output, and is also what satisfies
the GPL corresponding-source obligation.

The status check is now seven independent runners: one validating the archive,
one for the JVM tests, and one per API level from 33 to 37. The FFmpeg job
verifies rather than builds. It asserts native libraries are present for both
ABIs and that every one is 16 KB aligned, which is a Play requirement that is
easy to lose in a rebuild and expensive to discover at submission. Checking
for file existence alone would not do: a Git LFS pointer checked out without
LFS passes that and then surfaces as an obscure linker error much later.

It is a separate job rather than a step in each emulator run so a bad archive
reports once, clearly, instead of five confusing emulator failures.

build.yml no longer builds FFmpeg either, and keeps only its post-merge and
release duties.

Two costs, deliberately accepted. The repository goes from about 1 MB to
35 MB, and every future rebuild adds another 35 MB blob to history
permanently, so bin/README.md says to regenerate only when the FFmpeg version
or the configure flags actually change. And F-Droid's scanner flags checked-in
native libraries, so submitting there needs a scandelete entry for bin/ --
noted in bin/README.md, and nothing prevents a from-source build.

Verified against the relocated archive: 66 unit tests, and 40 instrumented
tests on an API 36 emulator, 0 failures.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-20 13:18:10 -05:00

5.2 KiB
Raw Blame History

Media Converter

A free and open-source media converter for Android — batch video transcoding and compression, audio extraction and conversion, GIF and frame export, and file merging.

Android 13+ (API 33). Built with Jetpack Compose and Material 3.

Status: working, unreleased. Both conversion engines, the router, the background job queue and the join flow are implemented and building. The FFmpeg format tests have been written but not yet executed on a device.

Licensing at a glance

  • Source code: MIT
  • Distributed APK: GPL-3.0 — because it bundles FFmpeg built with x264/x265

That split is deliberate, not an oversight. See LICENSES/README.md for the reasoning and the corresponding-source obligations.

Architecture

Two conversion engines behind an explicit router, because neither one covers the job alone.

AndroidX Media3 Transformer — the hardware path

Handles the common cases: MP4/MOV in and out, H.264/HEVC, resolution and frame-rate changes, rotation, overlays, audio to AAC, and stream-copy transmuxing. Fully hardware accelerated end to end — MediaCodec decodes to a GL surface and MediaCodec re-encodes, so frames never round-trip through the CPU. Roughly 7–8× realtime on 720p.

FFmpeg — the long tail

Everything Media3 structurally cannot do:

  • Containers outside MP4/WebM/Ogg/WAV/AAC — MKV, AVI, FLV, MPEG-TS
  • MP3 output — Android has no MP3 encoder at any version; this is a platform gap
  • GIF and image sequences
  • Input codecs with no platform decoder on the device
  • CRF and 2-pass rate control, for the quality tier

Quality tiers

The router is surfaced to users as a quality choice rather than hidden:

Tier Engine Rate control Trade-off
Fast (default) Media3 / MediaCodec bitrate-targeted ~7–8× realtime, low battery cost
Best quality FFmpeg + x264/x265 CRF or 2-pass ~realtime or slower, better quality per byte

A note on "GPU acceleration"

Android has no GPU video codec path. There are three distinct tiers, and conflating them causes a lot of confusion:

  1. Fixed-function video codec silicon — reached through MediaCodec. This is what "hardware accelerated" means for encode and decode. It is not the GPU.
  2. GPU shader cores — genuinely used, but only for filters, scaling, and color effects on already-decoded frames, via OpenGL ES. Never for entropy coding.
  3. CPU — x264, x265, and software decoders.

FFmpeg's -hwaccel is meaningful on Android only as mediacodec, and even then it targets direct-to-Surface playback rather than file-to-file transcoding. Vulkan Video exists in FFmpeg 8.0+ but no shipping Android GPU driver exposes it — no VK_KHR_video_* extension appears in any Android Vulkan Profile tier.

So this app is hardware accelerated via MediaCodec, and GPU accelerated for effects via GL shaders. Both are real; neither is "the GPU decoding video."

Features

Formats
Video out MP4 (H.264/H.265), MKV (H.264/H.265), WebM (VP9)
Audio out MP3, AAC/M4A, FLAC, Opus, WAV
Images GIF, PNG frame sequences
Other Join several files into one

Conversions run as durable background work, so they survive leaving the app and are restored after a restart.

Building

Requires JDK 17+ (AGP 9 will not run on older) and the Android SDK with API 37.

FFmpeg is committed as a prebuilt archive under bin/, so a clone builds without a cross-compile. That is deliberate: rebuilding it per CI run made test results ambiguous, because a red build could mean broken code or a build that hiccuped. See bin/README.md for its provenance and how to regenerate it.

./gradlew :app:assembleDebug          # debug APK
./gradlew :app:testDebugUnitTest      # JVM tests
./gradlew :app:connectedDebugAndroidTest   # device tests, needs a running device
./gradlew :app:assembleRelease        # R8-minified release

See tools/ffmpeg/README.md for why the build is containerised and which flags matter. That recipe remains the authority — the committed archive is its output, and is also what satisfies the GPL corresponding-source obligation.

Testing

Unit tests cover the parts that decide correctness without needing hardware: the routing matrix, the FFmpeg argument builder, and the stream-copy-versus-re-encode planner. They run against fabricated device profiles, so branches like "this device cannot encode HEVC" are reachable regardless of what the test machine is.

Instrumented tests cover the parts that only a device can prove: real hardware transcoding, the foreground service type, and each FFmpeg output format asserted against the produced file rather than the exit code.

Privacy

The app has no INTERNET permission, so it cannot open a network connection at all. Nothing is uploaded, and there is no analytics or advertising. See PRIVACY.md, which also explains the permissions WorkManager adds automatically.

Contributing

Contributions are welcome. Note that contributions to the source are under MIT, while the distributed binary remains GPL-3.0 for the reasons described in LICENSES/README.md.