# Media Converter A free and open-source media converter for Android — batch video transcoding and compression, audio extraction and conversion, GIF and frame export, and file merging. Android 13+ (API 33). Built with Jetpack Compose and Material 3. > **Status: working, unreleased.** Both conversion engines, the router, the background > job queue and the join flow are implemented and building. The FFmpeg format tests have > been written but not yet executed on a device. ## Licensing at a glance - **Source code: MIT** - **Distributed APK: GPL-3.0** — because it bundles FFmpeg built with x264/x265 That split is deliberate, not an oversight. See [`LICENSES/README.md`](LICENSES/README.md) for the reasoning and the corresponding-source obligations. ## Architecture Two conversion engines behind an explicit router, because neither one covers the job alone. ### AndroidX Media3 Transformer — the hardware path Handles the common cases: MP4/MOV in and out, H.264/HEVC, resolution and frame-rate changes, rotation, overlays, audio to AAC, and stream-copy transmuxing. Fully hardware accelerated end to end — MediaCodec decodes to a GL surface and MediaCodec re-encodes, so frames never round-trip through the CPU. Roughly 7–8× realtime on 720p. ### FFmpeg — the long tail Everything Media3 structurally cannot do: - Containers outside MP4/WebM/Ogg/WAV/AAC — MKV, AVI, FLV, MPEG-TS - **MP3 output** — Android has no MP3 encoder at any version; this is a platform gap - GIF and image sequences - Input codecs with no platform decoder on the device - CRF and 2-pass rate control, for the quality tier ### Quality tiers The router is surfaced to users as a quality choice rather than hidden: | Tier | Engine | Rate control | Trade-off | |---|---|---|---| | **Fast** (default) | Media3 / MediaCodec | bitrate-targeted | ~7–8× realtime, low battery cost | | **Best quality** | FFmpeg + x264/x265 | CRF or 2-pass | ~realtime or slower, better quality per byte | ## A note on "GPU acceleration" Android has **no GPU video codec path**. There are three distinct tiers, and conflating them causes a lot of confusion: 1. **Fixed-function video codec silicon** — reached through `MediaCodec`. This is what "hardware accelerated" means for encode and decode. It is not the GPU. 2. **GPU shader cores** — genuinely used, but only for filters, scaling, and color effects on already-decoded frames, via OpenGL ES. Never for entropy coding. 3. **CPU** — x264, x265, and software decoders. FFmpeg's `-hwaccel` is meaningful on Android only as `mediacodec`, and even then it targets direct-to-Surface playback rather than file-to-file transcoding. Vulkan Video exists in FFmpeg 8.0+ but no shipping Android GPU driver exposes it — no `VK_KHR_video_*` extension appears in any Android Vulkan Profile tier. So this app is hardware accelerated via MediaCodec, and GPU accelerated for effects via GL shaders. Both are real; neither is "the GPU decoding video." ## Features | | Formats | |---|---| | Video out | MP4 (H.264/H.265), MKV (H.264/H.265), WebM (VP9) | | Audio out | MP3, AAC/M4A, FLAC, Opus, WAV | | Images | GIF, PNG frame sequences | | Other | Join several files into one | Conversions run as durable background work, so they survive leaving the app and are restored after a restart. ## Building Requires JDK 17+ (AGP 9 will not run on older) and the Android SDK with API 37. FFmpeg is committed as a prebuilt archive under [`bin/`](bin/README.md), so a clone builds without a cross-compile. That is deliberate: rebuilding it per CI run made test results ambiguous, because a red build could mean broken code or a build that hiccuped. See [`bin/README.md`](bin/README.md) for its provenance and how to regenerate it. ```sh ./gradlew :app:assembleDebug # debug APK ./gradlew :app:testDebugUnitTest # JVM tests ./gradlew :app:connectedDebugAndroidTest # device tests, needs a running device ./gradlew :app:assembleRelease # R8-minified release ``` See [`tools/ffmpeg/README.md`](tools/ffmpeg/README.md) for why the build is containerised and which flags matter. That recipe remains the authority — the committed archive is its output, and is also what satisfies the GPL corresponding-source obligation. ## Testing Unit tests cover the parts that decide correctness without needing hardware: the routing matrix, the FFmpeg argument builder, and the stream-copy-versus-re-encode planner. They run against fabricated device profiles, so branches like "this device cannot encode HEVC" are reachable regardless of what the test machine is. Instrumented tests cover the parts that only a device can prove: real hardware transcoding, the foreground service type, and each FFmpeg output format asserted against the produced file rather than the exit code. ## Privacy The app has **no `INTERNET` permission**, so it cannot open a network connection at all. Nothing is uploaded, and there is no analytics or advertising. See [PRIVACY.md](PRIVACY.md), which also explains the permissions WorkManager adds automatically. ## Contributing Contributions are welcome. Note that contributions to the source are under MIT, while the distributed binary remains GPL-3.0 for the reasons described in `LICENSES/README.md`.