Files
ReLibreHardwareMonitor/LibreHardwareMonitorLib/Hardware/Gpu/NvidiaGpu.cs
T
2021-08-19 23:07:19 +02:00

701 lines
31 KiB
C#

// This Source Code Form is subject to the terms of the Mozilla Public License, v. 2.0.
// If a copy of the MPL was not distributed with this file, You can obtain one at http://mozilla.org/MPL/2.0/.
// Copyright (C) LibreHardwareMonitor and Contributors.
// Partial Copyright (C) Michael Möller <mmoeller@openhardwaremonitor.org> and Contributors.
// All Rights Reserved.
using System;
using System.Collections.Generic;
using System.Globalization;
using System.Linq;
using System.Text;
using LibreHardwareMonitor.Interop;
using Microsoft.Win32;
using NvAPIWrapper.GPU;
using NvAPIWrapper.Native.Exceptions;
using NvAPIWrapper.Native.GPU;
using NvAPIWrapper.Native.GPU.Structures;
namespace LibreHardwareMonitor.Hardware.Gpu
{
internal sealed class NvidiaGpu : Hardware
{
private readonly int _adapterIndex;
private readonly Sensor[] _clocks;
private readonly Sensor[] _controls;
private readonly Control[] _fanControls;
private readonly Sensor[] _fans;
private readonly Sensor _gpuDedicatedMemoryUsage;
private readonly Sensor[] _gpuNodeUsage;
private readonly DateTime[] _gpuNodeUsagePrevTick;
private readonly long[] _gpuNodeUsagePrevValue;
private readonly Sensor _gpuSharedMemoryUsage;
private readonly Sensor[] _loads;
private readonly Sensor _memoryFree;
private readonly Sensor _memoryTotal;
private readonly Sensor _memoryUsed;
private readonly NvidiaML.NvmlDevice? _nvmlDevice;
private readonly Sensor _pcieThroughputRx;
private readonly Sensor _pcieThroughputTx;
private readonly PhysicalGPU _physicalGpu;
private readonly Sensor[] _powers;
private readonly Sensor _powerUsage;
private readonly Sensor[] _temperatures;
private readonly string _d3dDeviceId;
public NvidiaGpu(int adapterIndex, PhysicalGPU physicalGpu, ISettings settings)
: base(GetName(physicalGpu),
new Identifier("gpu-nvidia", adapterIndex.ToString(CultureInfo.InvariantCulture)),
settings)
{
_adapterIndex = adapterIndex;
_physicalGpu = physicalGpu;
int busId = -1;
try
{
busId = physicalGpu.BusInformation.BusId;
}
catch (Exception e) when (e is NVIDIAApiException or NVIDIANotSupportedException)
{ }
try
{
GPUThermalSensor[] thermalSensors = physicalGpu.ThermalInformation.ThermalSensors.ToArray();
_temperatures = new Sensor[thermalSensors.Length];
for (int i = 0; i < thermalSensors.Length; i++)
{
GPUThermalSensor sensor = thermalSensors[i];
string name = sensor.Target switch
{
ThermalSettingsTarget.GPU => "GPU Core",
ThermalSettingsTarget.Memory => "GPU Memory",
ThermalSettingsTarget.PowerSupply => "GPU Power Supply",
ThermalSettingsTarget.Board => "GPU Board",
ThermalSettingsTarget.VisualComputingBoard => "GPU Visual Computing Board",
ThermalSettingsTarget.VisualComputingInlet => "GPU Visual Computing Inlet",
ThermalSettingsTarget.VisualComputingOutlet => "GPU Visual Computing Outlet",
_ => "GPU"
};
_temperatures[i] = new Sensor(name, i, SensorType.Temperature, this, new ParameterDescription[0], settings);
ActivateSensor(_temperatures[i]);
}
}
catch (Exception e) when (e is NVIDIAApiException or NVIDIANotSupportedException)
{ }
try
{
KeyValuePair<PublicClockDomain, ClockDomainInfo>[] clocks = physicalGpu.CurrentClockFrequencies.Clocks.OrderBy(x => x.Key).ToArray();
_clocks = new Sensor[clocks.Length];
for (int i = 0; i < clocks.Length; i++)
{
KeyValuePair<PublicClockDomain, ClockDomainInfo> clock = clocks[i];
string name = clock.Key switch
{
PublicClockDomain.Graphics => "GPU Core",
PublicClockDomain.Memory => "GPU Memory",
PublicClockDomain.Processor => "GPU Shader",
PublicClockDomain.Video => "GPU Video",
_ => null
};
_clocks[i] = new Sensor(name, i, SensorType.Clock, this, settings);
ActivateSensor(_clocks[i]);
}
}
catch (Exception e) when (e is NVIDIAApiException or NVIDIANotSupportedException)
{ }
try
{
GPUUsageDomainStatus[] usages = physicalGpu.UsageInformation.UtilizationDomainsStatus.ToArray();
_loads = new Sensor[usages.Length + 1];
for (int i = 0; i < usages.Length; i++)
{
string name = usages[i].Domain switch
{
UtilizationDomain.GPU => "GPU Core",
UtilizationDomain.FrameBuffer => "GPU Memory Controller",
UtilizationDomain.VideoEngine => "GPU Video Engine",
UtilizationDomain.BusInterface => "GPU Bus",
_ => null
};
_loads[i] = new Sensor(name, i, SensorType.Load, this, settings);
ActivateSensor(_loads[i]);
}
_loads[_loads.Length - 1] = new Sensor("GPU Memory", _loads.Length - 1, SensorType.Load, this, settings);
ActivateSensor(_loads[_loads.Length - 1]);
}
catch (Exception e) when (e is NVIDIAApiException or NVIDIANotSupportedException)
{ }
try
{
GPUCooler[] coolers = physicalGpu.CoolerInformation.Coolers.ToArray();
if (coolers.Length > 0)
{
_controls = new Sensor[coolers.Length];
_fanControls = new Control[coolers.Length];
_fans = new Sensor[coolers.Length];
for (int i = 0; i < coolers.Length; i++)
{
GPUCooler cooler = coolers[i];
string name = "GPU Fan" + (coolers.Length > 1 ? " " + (cooler.CoolerId) : string.Empty);
_fans[i] = new Sensor(name, i, SensorType.Fan, this, settings);
ActivateSensor(_fans[i]);
_controls[i] = new Sensor(name, i, SensorType.Control, this, settings);
ActivateSensor(_controls[i]);
_fanControls[i] = new Control(_controls[i], settings, cooler.DefaultMinimumLevel, cooler.DefaultMaximumLevel);
_fanControls[i].ControlModeChanged += ControlModeChanged;
_fanControls[i].SoftwareControlValueChanged += SoftwareControlValueChanged;
_controls[i].Control = _fanControls[i];
ControlModeChanged(_fanControls[i]);
}
}
}
catch (Exception e) when (e is NVIDIAApiException or NVIDIANotSupportedException)
{ }
try
{
GPUPowerTopologyStatus[] powerTopologies = physicalGpu.PowerTopologyInformation.PowerTopologyEntries.ToArray();
if (powerTopologies.Length > 0)
{
_powers = new Sensor[powerTopologies.Length];
for (int i = 0; i < powerTopologies.Length; i++)
{
GPUPowerTopologyStatus powerTopology = powerTopologies[i];
string name = powerTopology.Domain switch
{
PowerTopologyDomain.GPU => "GPU Power",
PowerTopologyDomain.Board => "GPU Board Power",
_ => null
};
_powers[i] = new Sensor(name, i + (_loads?.Length ?? 0), SensorType.Load, this, settings);
ActivateSensor(_powers[i]);
}
}
}
catch (Exception e) when (e is NVIDIAApiException or NVIDIANotSupportedException)
{ }
if (NvidiaML.IsAvailable || NvidiaML.Initialize())
{
if (busId != -1)
_nvmlDevice = NvidiaML.NvmlDeviceGetHandleByPciBusId($" 0000:{busId:X2}:00.0") ?? NvidiaML.NvmlDeviceGetHandleByIndex(_adapterIndex);
else
_nvmlDevice = NvidiaML.NvmlDeviceGetHandleByIndex(_adapterIndex);
if (_nvmlDevice.HasValue)
{
_powerUsage = new Sensor("GPU Package", 0, SensorType.Power, this, settings);
_pcieThroughputRx = new Sensor("GPU PCIe Rx", 0, SensorType.Throughput, this, settings);
_pcieThroughputTx = new Sensor("GPU PCIe Tx", 1, SensorType.Throughput, this, settings);
if (!Software.OperatingSystem.IsUnix)
{
NvidiaML.NvmlPciInfo? pciInfo = NvidiaML.NvmlDeviceGetPciInfo(_nvmlDevice.Value);
if (pciInfo is { } pci)
{
string[] deviceIds = D3DDisplayDevice.GetDeviceIdentifiers();
if (deviceIds != null)
{
foreach (string deviceId in deviceIds)
{
if (deviceId.IndexOf("VEN_" + pci.pciVendorId.ToString("X"), StringComparison.OrdinalIgnoreCase) != -1 &&
deviceId.IndexOf("DEV_" + pci.pciDeviceId.ToString("X"), StringComparison.OrdinalIgnoreCase) != -1 &&
deviceId.IndexOf("SUBSYS_" + pci.pciSubSystemId.ToString("X"), StringComparison.OrdinalIgnoreCase) != -1)
{
bool isMatch = false;
string actualDeviceId = D3DDisplayDevice.GetActualDeviceIdentifier(deviceId);
try
{
if (Registry.GetValue(@"HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Services\nvlddmkm\Enum", adapterIndex.ToString(), null) is string adapterPnpId)
{
if (actualDeviceId.IndexOf(adapterPnpId, StringComparison.OrdinalIgnoreCase) != -1 ||
adapterPnpId.IndexOf(actualDeviceId, StringComparison.OrdinalIgnoreCase) != -1)
{
isMatch = true;
}
}
}
catch
{
// Ignored.
}
if (!isMatch)
{
try
{
string path = actualDeviceId;
path = @"HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Enum\" + path;
if (Registry.GetValue(path, "LocationInformation", null) is string locationInformation)
{
// For example:
// @System32\drivers\pci.sys,#65536;PCI bus %1, device %2, function %3;(38,0,0)
int index = locationInformation.IndexOf('(');
if (index != -1)
{
index++;
int secondIndex = locationInformation.IndexOf(',', index);
if (secondIndex != -1)
{
string bus = locationInformation.Substring(index, secondIndex - index);
if (pci.bus.ToString() == bus)
isMatch = true;
}
}
}
}
catch
{
// Ignored.
}
}
if (isMatch && D3DDisplayDevice.GetDeviceInfoByIdentifier(deviceId, out D3DDisplayDevice.D3DDeviceInfo deviceInfo))
{
int nodeSensorIndex = (_loads?.Length ?? 0) + (_powers?.Length ?? 0);
int memorySensorIndex = 3; // There are three normal GPU memory sensors.
_d3dDeviceId = deviceId;
_gpuDedicatedMemoryUsage = new Sensor("D3D Dedicated Memory Used", memorySensorIndex++, SensorType.SmallData, this, settings);
_gpuSharedMemoryUsage = new Sensor("D3D Shared Memory Used", memorySensorIndex, SensorType.SmallData, this, settings);
_gpuNodeUsage = new Sensor[deviceInfo.Nodes.Length];
_gpuNodeUsagePrevValue = new long[deviceInfo.Nodes.Length];
_gpuNodeUsagePrevTick = new DateTime[deviceInfo.Nodes.Length];
foreach (D3DDisplayDevice.D3DDeviceNodeInfo node in deviceInfo.Nodes.OrderBy(x => x.Name))
{
_gpuNodeUsage[node.Id] = new Sensor(node.Name, nodeSensorIndex++, SensorType.Load, this, settings);
_gpuNodeUsagePrevValue[node.Id] = node.RunningTime;
_gpuNodeUsagePrevTick[node.Id] = node.QueryTime;
}
}
}
}
}
}
}
}
}
_memoryFree = new Sensor("GPU Memory Free", 0, SensorType.SmallData, this, settings);
_memoryUsed = new Sensor("GPU Memory Used", 1, SensorType.SmallData, this, settings);
_memoryTotal = new Sensor("GPU Memory Total", 2, SensorType.SmallData, this, settings);
Update();
}
public override HardwareType HardwareType
{
get { return HardwareType.GpuNvidia; }
}
private static string GetName(PhysicalGPU physicalGpu)
{
string gpuName = null;
try
{
gpuName = physicalGpu.FullName?.Trim();
}
catch (NVIDIAApiException)
{ }
gpuName ??= "Unknown";
if (gpuName.StartsWith("NVIDIA", StringComparison.OrdinalIgnoreCase))
return gpuName;
return "NVIDIA " + gpuName.Trim();
}
public override void Update()
{
if (_d3dDeviceId != null && D3DDisplayDevice.GetDeviceInfoByIdentifier(_d3dDeviceId, out D3DDisplayDevice.D3DDeviceInfo deviceInfo))
{
_gpuDedicatedMemoryUsage.Value = 1f * deviceInfo.GpuDedicatedUsed / 1024 / 1024;
_gpuSharedMemoryUsage.Value = 1f * deviceInfo.GpuSharedUsed / 1024 / 1024;
ActivateSensor(_gpuDedicatedMemoryUsage);
ActivateSensor(_gpuSharedMemoryUsage);
foreach (D3DDisplayDevice.D3DDeviceNodeInfo node in deviceInfo.Nodes)
{
long runningTimeDiff = node.RunningTime - _gpuNodeUsagePrevValue[node.Id];
long timeDiff = node.QueryTime.Ticks - _gpuNodeUsagePrevTick[node.Id].Ticks;
_gpuNodeUsage[node.Id].Value = 100f * runningTimeDiff / timeDiff;
_gpuNodeUsagePrevValue[node.Id] = node.RunningTime;
_gpuNodeUsagePrevTick[node.Id] = node.QueryTime;
ActivateSensor(_gpuNodeUsage[node.Id]);
}
}
try
{
if (_temperatures is { Length: > 0 })
{
GPUThermalSensor[] thermalSensors = _physicalGpu.ThermalInformation.ThermalSensors.ToArray();
for (int i = 0; i < thermalSensors.Length; i++)
{
GPUThermalSensor sensor = thermalSensors[i];
_temperatures[i].Value = sensor.CurrentTemperature;
}
}
}
catch (Exception e) when (e is NVIDIAApiException or NVIDIANotSupportedException)
{ }
try
{
if (_clocks is { Length: > 0 })
{
KeyValuePair<PublicClockDomain, ClockDomainInfo>[] clocks = _physicalGpu.CurrentClockFrequencies.Clocks.OrderBy(x => x.Key).ToArray();
for (int i = 0; i < clocks.Length; i++)
{
KeyValuePair<PublicClockDomain, ClockDomainInfo> clock = clocks[i];
_clocks[i].Value = clock.Value.Frequency / 1000f;
}
}
}
catch (Exception e) when (e is NVIDIAApiException or NVIDIANotSupportedException)
{ }
GPUMemoryInformation memoryInformation = _physicalGpu.MemoryInformation;
try
{
GPUUsageDomainStatus[] usages = _physicalGpu.UsageInformation.UtilizationDomainsStatus.ToArray();
for (int i = 0; i < usages.Length; i++)
_loads[i].Value = usages[i].Percentage;
uint current = memoryInformation.CurrentAvailableDedicatedVideoMemoryInkB;
uint total = memoryInformation.DedicatedVideoMemoryInkB;
_loads[_loads.Length - 1].Value = 100f * (total - current) / total;
}
catch (Exception e) when (e is NVIDIAApiException or NVIDIANotSupportedException)
{ }
try
{
GPUCooler[] coolers = _physicalGpu.CoolerInformation.Coolers.ToArray();
if (coolers.Length > 0)
{
for (int i = 0; i < coolers.Length; i++)
{
GPUCooler cooler = coolers[i];
_fans[i].Value = cooler.CurrentFanSpeedInRPM;
_controls[i].Value = cooler.CurrentLevel;
}
}
}
catch (Exception e) when (e is NVIDIAApiException or NVIDIANotSupportedException)
{ }
try
{
GPUPowerTopologyStatus[] powerTopologies = _physicalGpu.PowerTopologyInformation.PowerTopologyEntries.ToArray();
if (powerTopologies.Length > 0)
{
for (int i = 0; i < powerTopologies.Length; i++)
{
GPUPowerTopologyStatus powerTopology = powerTopologies[i];
_powers[i].Value = powerTopology.PowerUsageInPercent;
}
}
}
catch (Exception e) when (e is NVIDIAApiException or NVIDIANotSupportedException)
{ }
try
{
uint free = memoryInformation.CurrentAvailableDedicatedVideoMemoryInkB;
uint total = memoryInformation.DedicatedVideoMemoryInkB;
_memoryTotal.Value = total / 1024;
ActivateSensor(_memoryTotal);
_memoryFree.Value = free / 1024;
ActivateSensor(_memoryFree);
_memoryUsed.Value = (total - free) / 1024;
ActivateSensor(_memoryUsed);
}
catch (Exception e) when (e is NVIDIAApiException or NVIDIANotSupportedException)
{ }
if (NvidiaML.IsAvailable && _nvmlDevice.HasValue)
{
int? result = NvidiaML.NvmlDeviceGetPowerUsage(_nvmlDevice.Value);
if (result.HasValue)
{
_powerUsage.Value = (float)result.Value / 1000;
ActivateSensor(_powerUsage);
}
// In MB/s, throughput sensors are passed as in KB/s.
uint? rx = NvidiaML.NvmlDeviceGetPcieThroughput(_nvmlDevice.Value, NvidiaML.NvmlPcieUtilCounter.RxBytes);
if (rx.HasValue)
{
_pcieThroughputRx.Value = rx * 1024;
ActivateSensor(_pcieThroughputRx);
}
uint? tx = NvidiaML.NvmlDeviceGetPcieThroughput(_nvmlDevice.Value, NvidiaML.NvmlPcieUtilCounter.TxBytes);
if (tx.HasValue)
{
_pcieThroughputTx.Value = tx * 1024;
ActivateSensor(_pcieThroughputTx);
}
}
}
public override string GetReport()
{
StringBuilder r = new();
r.AppendLine("Nvidia GPU");
r.AppendLine();
r.AppendFormat("Name: {0}{1}", _name, Environment.NewLine);
r.AppendFormat("Index: {0}{1}", _adapterIndex, Environment.NewLine);
try
{
PCIIdentifiers pciIdentifiers = _physicalGpu.BusInformation.PCIIdentifiers;
r.Append("DeviceID: 0x");
r.AppendLine(pciIdentifiers.DeviceId.ToString("X", CultureInfo.InvariantCulture));
r.Append("SubSystemID: 0x");
r.AppendLine(pciIdentifiers.SubSystemId.ToString("X", CultureInfo.InvariantCulture));
r.Append("RevisionID: 0x");
r.AppendLine(pciIdentifiers.RevisionId.ToString("X", CultureInfo.InvariantCulture));
r.Append("ExtDeviceID: 0x");
r.AppendLine(pciIdentifiers.ExternalDeviceId.ToString("X", CultureInfo.InvariantCulture));
r.AppendLine();
}
catch (Exception e) when (e is NVIDIAApiException or NVIDIANotSupportedException)
{ }
try
{
GPUThermalSensor[] thermalSensors = _physicalGpu.ThermalInformation.ThermalSensors.ToArray();
r.AppendLine("Thermal Settings");
r.AppendLine();
for (int i = 0; i < thermalSensors.Length; i++)
{
r.AppendFormat(" Sensor[{0}].Target: {1}{2}", i, thermalSensors[i].Target, Environment.NewLine);
r.AppendFormat(" Sensor[{0}].SensorId: {1}{2}", i, thermalSensors[i].SensorId, Environment.NewLine);
r.AppendFormat(" Sensor[{0}].DefaultMinimumTemperature: {1}{2}", i, thermalSensors[i].DefaultMinimumTemperature, Environment.NewLine);
r.AppendFormat(" Sensor[{0}].DefaultMaximumTemperature: {1}{2}", i, thermalSensors[i].DefaultMaximumTemperature, Environment.NewLine);
r.AppendFormat(" Sensor[{0}].CurrentTemperature: {1}{2}", i, thermalSensors[i].CurrentTemperature, Environment.NewLine);
}
r.AppendLine();
}
catch (Exception e) when (e is NVIDIAApiException or NVIDIANotSupportedException)
{ }
try
{
KeyValuePair<PublicClockDomain, ClockDomainInfo>[] clocks = _physicalGpu.CurrentClockFrequencies.Clocks.OrderBy(x => x.Key).ToArray();
r.AppendLine("Clocks");
r.AppendLine();
for (int i = 0; i < clocks.Length; i++)
{
KeyValuePair<PublicClockDomain, ClockDomainInfo> clock = clocks[i];
r.AppendFormat(" Clock[{0}]: {1}{2}", i, clock, Environment.NewLine);
}
r.AppendLine();
}
catch (Exception e) when (e is NVIDIAApiException or NVIDIANotSupportedException)
{ }
try
{
GPUCooler[] coolers = _physicalGpu.CoolerInformation.Coolers.ToArray();
r.AppendLine("Coolers");
r.AppendLine();
if (coolers.Length > 0)
{
for (int i = 0; i < coolers.Length; i++)
{
GPUCooler cooler = coolers[i];
r.AppendFormat(" Cooler[{0}].CoolerId: {1}{2}", i, cooler.CoolerId, Environment.NewLine);
r.AppendFormat(" Cooler[{0}].CoolerType: {1}{2}", i, cooler.CoolerType, Environment.NewLine);
r.AppendFormat(" Cooler[{0}].ControlMode: {1}{2}", i, cooler.ControlMode, Environment.NewLine);
r.AppendFormat(" Cooler[{0}].CurrentPolicy: {1}{2}", i, cooler.CurrentPolicy, Environment.NewLine);
r.AppendFormat(" Cooler[{0}].CurrentLevel: {1}{2}", i, cooler.CurrentLevel, Environment.NewLine);
r.AppendFormat(" Cooler[{0}].CurrentFanSpeedInRPM: {1}{2}", i, cooler.CurrentFanSpeedInRPM, Environment.NewLine);
}
}
r.AppendLine();
}
catch (Exception e) when (e is NVIDIAApiException or NVIDIANotSupportedException)
{ }
try
{
GPUUsageDomainStatus[] usages = _physicalGpu.UsageInformation.UtilizationDomainsStatus.ToArray();
r.AppendLine("Usages");
r.AppendLine();
for (int i = 0; i < usages.Length; i++)
{
GPUUsageDomainStatus usage = usages[i];
r.AppendFormat(" Usage[{0}].Domain: {1}{2}", i, usage.Domain, Environment.NewLine);
r.AppendFormat(" Usage[{0}].Percentage: {1}{2}", i, usage.Percentage, Environment.NewLine);
}
r.AppendLine();
}
catch (Exception e) when (e is NVIDIAApiException or NVIDIANotSupportedException)
{ }
try
{
GPUMemoryInformation memoryInformation = _physicalGpu.MemoryInformation;
r.AppendLine("Memory Info");
r.AppendLine();
r.AppendFormat(" DedicatedVideoMemoryInkB: {0}{1}", memoryInformation.DedicatedVideoMemoryInkB, Environment.NewLine);
r.AppendFormat(" CurrentAvailableDedicatedVideoMemoryInkB: {0}{1}", memoryInformation.CurrentAvailableDedicatedVideoMemoryInkB, Environment.NewLine);
r.AppendFormat(" AvailableDedicatedVideoMemoryInkB: {0}{1}", memoryInformation.AvailableDedicatedVideoMemoryInkB, Environment.NewLine);
r.AppendLine();
}
catch (Exception e) when (e is NVIDIAApiException or NVIDIANotSupportedException)
{ }
if (_d3dDeviceId != null)
{
r.AppendLine("D3D");
r.AppendLine();
r.AppendLine(" Id: " + _d3dDeviceId);
}
return r.ToString();
}
private void ControlModeChanged(IControl control)
{
switch (control.ControlMode)
{
case ControlMode.Default:
{
RestoreDefaultFanBehavior(control.Sensor.Index);
break;
}
case ControlMode.Software:
{
SoftwareControlValueChanged(control);
break;
}
default:
{
return;
}
}
}
private void SoftwareControlValueChanged(IControl control)
{
int coolerId = -1;
int index = control.Sensor?.Index ?? 0;
try
{
GPUCooler[] coolers = _physicalGpu.CoolerInformation.Coolers.ToArray();
if (coolers.Length > index)
{
GPUCooler cooler = coolers[index];
coolerId = cooler.CoolerId;
}
if (coolerId != -1)
_physicalGpu.CoolerInformation.SetCoolerSettings(coolerId, CoolerPolicy.Manual, (int)control.SoftwareValue);
}
catch (Exception e) when (e is NVIDIAApiException or NVIDIANotSupportedException)
{ }
}
private void RestoreDefaultFanBehavior(int index)
{
int coolerId = -1;
try
{
GPUCooler[] coolers = _physicalGpu.CoolerInformation.Coolers.ToArray();
if (coolers.Length > index)
{
GPUCooler cooler = coolers[index];
coolerId = cooler.CoolerId;
}
if (coolerId != -1)
_physicalGpu.CoolerInformation.RestoreCoolerSettingsToDefault(coolerId);
}
catch (Exception e) when (e is NVIDIAApiException or NVIDIANotSupportedException)
{ }
}
public override void Close()
{
if (_fanControls != null)
{
for (int i = 0; i < _fanControls.Length; i++)
{
_fanControls[i].ControlModeChanged -= ControlModeChanged;
_fanControls[i].SoftwareControlValueChanged -= SoftwareControlValueChanged;
if (_fanControls[i].ControlMode != ControlMode.Undefined)
RestoreDefaultFanBehavior(i);
}
}
base.Close();
}
}
}