Files
ReLibreHardwareMonitor/LibreHardwareMonitorLib/Hardware/Gpu/NvidiaGroup.cs
T

113 lines
3.1 KiB
C#

// This Source Code Form is subject to the terms of the Mozilla Public License, v. 2.0.
// If a copy of the MPL was not distributed with this file, You can obtain one at http://mozilla.org/MPL/2.0/.
// Copyright (C) LibreHardwareMonitor and Contributors.
// Partial Copyright (C) Michael Möller <mmoeller@openhardwaremonitor.org> and Contributors.
// All Rights Reserved.
using System;
using System.Collections.Generic;
using System.Globalization;
using System.Text;
using LibreHardwareMonitor.Interop;
using NvAPIWrapper;
using NvAPIWrapper.GPU;
using NvAPIWrapper.Native.Exceptions;
namespace LibreHardwareMonitor.Hardware.Gpu
{
internal class NvidiaGroup : IGroup
{
private readonly List<Hardware> _hardware = new();
private readonly StringBuilder _report = new();
private readonly bool _initialized;
public NvidiaGroup(ISettings settings)
{
_report.AppendLine("NvApi");
_report.AppendLine();
try
{
NVIDIA.Initialize();
_initialized = true;
}
catch (Exception e) when (e is NVIDIAApiException or DllNotFoundException)
{
// No NVIDIA devices.
return;
}
try
{
string interfaceVersion = NVIDIA.InterfaceVersionString;
_report.Append("Version: ");
_report.AppendLine(interfaceVersion);
}
catch (NVIDIAApiException)
{ }
try
{
string driverVersion = NVIDIA.DriverVersion.ToString();
_report.Append("Driver: ");
_report.AppendLine(driverVersion);
}
catch (NVIDIAApiException)
{ }
try
{
string driverBranch = NVIDIA.DriverBranchVersion;
_report.Append("Driver branch: ");
_report.AppendLine(driverBranch);
}
catch (NVIDIAApiException)
{ }
try
{
PhysicalGPU[] physicalGpus = PhysicalGPU.GetPhysicalGPUs();
_report.Append("Number of GPUs: ");
_report.AppendLine(physicalGpus.Length.ToString(CultureInfo.InvariantCulture));
for (int i = 0; i < physicalGpus.Length; i++)
_hardware.Add(new NvidiaGpu(i, physicalGpus[i], settings));
}
catch (NVIDIAApiException)
{ }
_report.AppendLine();
}
public IReadOnlyList<IHardware> Hardware => _hardware;
public string GetReport()
{
return _report.ToString();
}
public void Close()
{
if (!_initialized)
return;
foreach (Hardware gpu in _hardware)
gpu.Close();
NvidiaML.Close();
try
{
NVIDIA.Unload();
}
catch (Exception e) when (e is NVIDIAApiException or DllNotFoundException)
{ }
}
}
}