524 lines
23 KiB
C#
524 lines
23 KiB
C#
// Mozilla Public License 2.0
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// If a copy of the MPL was not distributed with this file, You can obtain one at http://mozilla.org/MPL/2.0/.
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// Copyright (C) LibreHardwareMonitor and Contributors
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// All Rights Reserved
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using System;
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using System.Globalization;
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using System.Text;
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using LibreHardwareMonitor.Interop;
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namespace LibreHardwareMonitor.Hardware.Gpu
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{
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internal sealed class NvidiaGpu : Hardware
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{
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private readonly int _adapterIndex;
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private readonly Sensor[] _clocks;
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private readonly Sensor _control;
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private readonly NvApi.NvDisplayHandle? _displayHandle;
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private readonly Sensor _fan;
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private readonly Control _fanControl;
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private readonly NvApi.NvPhysicalGpuHandle _handle;
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private readonly Sensor[] _loads;
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private readonly Sensor _memoryAvail;
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private readonly Sensor _memoryFree;
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private readonly Sensor _memoryLoad;
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private readonly Sensor _memoryUsed;
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private readonly NvidiaML.NvmlDevice? _nvmlDevice;
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private readonly Sensor _powerUsage;
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private readonly Sensor[] _temperatures;
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public NvidiaGpu(int adapterIndex, NvApi.NvPhysicalGpuHandle handle, NvApi.NvDisplayHandle? displayHandle, ISettings settings)
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: base(GetName(handle), new Identifier("gpu", adapterIndex.ToString(CultureInfo.InvariantCulture)), settings)
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{
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_adapterIndex = adapterIndex;
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_handle = handle;
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_displayHandle = displayHandle;
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NvApi.NvGPUThermalSettings thermalSettings = GetThermalSettings();
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_temperatures = new Sensor[thermalSettings.Count];
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for (int i = 0; i < _temperatures.Length; i++)
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{
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NvApi.NvSensor sensor = thermalSettings.Sensor[i];
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string name;
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switch (sensor.Target)
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{
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case NvApi.NvThermalTarget.BOARD:
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name = "GPU Board";
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break;
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case NvApi.NvThermalTarget.GPU:
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name = "GPU Core";
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break;
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case NvApi.NvThermalTarget.MEMORY:
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name = "GPU Memory";
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break;
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case NvApi.NvThermalTarget.POWER_SUPPLY:
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name = "GPU Power Supply";
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break;
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case NvApi.NvThermalTarget.UNKNOWN:
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name = "GPU Unknown";
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break;
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default:
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name = "GPU";
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break;
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}
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_temperatures[i] = new Sensor(name, i, SensorType.Temperature, this, new ParameterDescription[0], settings);
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ActivateSensor(_temperatures[i]);
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}
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if (NvApi.NvAPI_GPU_GetTachReading != null && NvApi.NvAPI_GPU_GetTachReading(handle, out int value) == NvApi.NvStatus.OK)
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{
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if (value >= 0)
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{
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_fan = new Sensor("GPU", 0, SensorType.Fan, this, settings);
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ActivateSensor(_fan);
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}
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}
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_clocks = new Sensor[3];
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_clocks[0] = new Sensor("GPU Core", 0, SensorType.Clock, this, settings);
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_clocks[1] = new Sensor("GPU Memory", 1, SensorType.Clock, this, settings);
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_clocks[2] = new Sensor("GPU Shader", 2, SensorType.Clock, this, settings);
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for (int i = 0; i < _clocks.Length; i++)
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ActivateSensor(_clocks[i]);
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_loads = new Sensor[3];
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_loads[0] = new Sensor("GPU Core", 0, SensorType.Load, this, settings);
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_loads[1] = new Sensor("GPU Memory Controller", 1, SensorType.Load, this, settings);
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_loads[2] = new Sensor("GPU Video Engine", 2, SensorType.Load, this, settings);
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_memoryLoad = new Sensor("GPU Memory", 3, SensorType.Load, this, settings);
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_memoryFree = new Sensor("GPU Memory Free", 1, SensorType.SmallData, this, settings);
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_memoryUsed = new Sensor("GPU Memory Used", 2, SensorType.SmallData, this, settings);
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_memoryAvail = new Sensor("GPU Memory Total", 3, SensorType.SmallData, this, settings);
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_control = new Sensor("GPU Fan", 0, SensorType.Control, this, settings);
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NvApi.NvGPUCoolerSettings coolerSettings = GetCoolerSettings();
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if (coolerSettings.Count > 0)
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{
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_fanControl = new Control(_control, settings, coolerSettings.Cooler[0].DefaultMin, coolerSettings.Cooler[0].DefaultMax);
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_fanControl.ControlModeChanged += ControlModeChanged;
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_fanControl.SoftwareControlValueChanged += SoftwareControlValueChanged;
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ControlModeChanged(_fanControl);
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_control.Control = _fanControl;
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}
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if (NvidiaML.IsAvailable)
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{
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_nvmlDevice = NvidiaML.NvmlDeviceGetHandleByIndex(adapterIndex);
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if (_nvmlDevice.HasValue)
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{
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_powerUsage = new Sensor("GPU Package", 0, SensorType.Power, this, settings);
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}
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}
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Update();
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}
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public override HardwareType HardwareType
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{
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get { return HardwareType.GpuNvidia; }
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}
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private static string GetName(NvApi.NvPhysicalGpuHandle handle)
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{
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if (NvApi.NvAPI_GPU_GetFullName(handle, out string gpuName) == NvApi.NvStatus.OK)
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{
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return "NVIDIA " + gpuName.Trim();
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}
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return "NVIDIA";
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}
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private NvApi.NvGPUThermalSettings GetThermalSettings()
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{
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NvApi.NvGPUThermalSettings settings = new NvApi.NvGPUThermalSettings
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{
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Version = NvApi.GPU_THERMAL_SETTINGS_VER, Count = NvApi.MAX_THERMAL_SENSORS_PER_GPU, Sensor = new NvApi.NvSensor[NvApi.MAX_THERMAL_SENSORS_PER_GPU]
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};
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if (!(NvApi.NvAPI_GPU_GetThermalSettings != null && NvApi.NvAPI_GPU_GetThermalSettings(_handle, (int)NvApi.NvThermalTarget.ALL, ref settings) == NvApi.NvStatus.OK))
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{
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settings.Count = 0;
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}
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return settings;
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}
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private NvApi.NvGPUCoolerSettings GetCoolerSettings()
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{
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NvApi.NvGPUCoolerSettings settings = new NvApi.NvGPUCoolerSettings { Version = NvApi.GPU_COOLER_SETTINGS_VER, Cooler = new NvApi.NvCooler[NvApi.MAX_COOLER_PER_GPU] };
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if (!(NvApi.NvAPI_GPU_GetCoolerSettings != null && NvApi.NvAPI_GPU_GetCoolerSettings(_handle, 0, ref settings) == NvApi.NvStatus.OK))
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{
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settings.Count = 0;
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}
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return settings;
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}
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private uint[] GetClocks()
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{
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NvApi.NvClocks allClocks = new NvApi.NvClocks { Version = NvApi.GPU_CLOCKS_VER, Clock = new uint[NvApi.MAX_CLOCKS_PER_GPU] };
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if (NvApi.NvAPI_GPU_GetAllClocks != null && NvApi.NvAPI_GPU_GetAllClocks(_handle, ref allClocks) == NvApi.NvStatus.OK)
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{
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return allClocks.Clock;
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}
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return null;
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}
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public override void Update()
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{
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NvApi.NvGPUThermalSettings settings = GetThermalSettings();
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foreach (Sensor sensor in _temperatures)
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sensor.Value = settings.Sensor[sensor.Index].CurrentTemp;
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if (_fan != null)
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{
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NvApi.NvAPI_GPU_GetTachReading(_handle, out int value);
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_fan.Value = value;
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}
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uint[] values = GetClocks();
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if (values != null)
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{
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_clocks[1].Value = 0.001f * values[8];
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if (values[30] != 0)
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{
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_clocks[0].Value = 0.0005f * values[30];
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_clocks[2].Value = 0.001f * values[30];
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}
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else
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{
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_clocks[0].Value = 0.001f * values[0];
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_clocks[2].Value = 0.001f * values[14];
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}
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}
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NvApi.NvPStates states = new NvApi.NvPStates { Version = NvApi.GPU_PSTATES_VER, PStates = new NvApi.NvPState[NvApi.MAX_PSTATES_PER_GPU] };
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if (NvApi.NvAPI_GPU_GetPStates != null && NvApi.NvAPI_GPU_GetPStates(_handle, ref states) == NvApi.NvStatus.OK)
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{
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for (int i = 0; i < 3; i++)
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{
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if (states.PStates[i].Present)
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{
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_loads[i].Value = states.PStates[i].Percentage;
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ActivateSensor(_loads[i]);
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}
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}
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}
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else
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{
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NvApi.NvUsages usages = new NvApi.NvUsages { Version = NvApi.GPU_USAGES_VER, Usage = new uint[NvApi.MAX_USAGES_PER_GPU] };
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if (NvApi.NvAPI_GPU_GetUsages != null && NvApi.NvAPI_GPU_GetUsages(_handle, ref usages) == NvApi.NvStatus.OK)
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{
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_loads[0].Value = usages.Usage[2];
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_loads[1].Value = usages.Usage[6];
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_loads[2].Value = usages.Usage[10];
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for (int i = 0; i < 3; i++)
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ActivateSensor(_loads[i]);
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}
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}
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NvApi.NvGPUCoolerSettings coolerSettings = GetCoolerSettings();
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if (coolerSettings.Count > 0)
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{
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_control.Value = coolerSettings.Cooler[0].CurrentLevel;
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ActivateSensor(_control);
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}
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NvApi.NvMemoryInfo memoryInfo = new NvApi.NvMemoryInfo { Version = NvApi.GPU_MEMORY_INFO_VER, Values = new uint[NvApi.MAX_MEMORY_VALUES_PER_GPU] };
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if (NvApi.NvAPI_GPU_GetMemoryInfo != null && _displayHandle.HasValue && NvApi.NvAPI_GPU_GetMemoryInfo(_displayHandle.Value, ref memoryInfo) == NvApi.NvStatus.OK)
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{
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uint totalMemory = memoryInfo.Values[0];
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uint freeMemory = memoryInfo.Values[4];
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float usedMemory = Math.Max(totalMemory - freeMemory, 0);
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_memoryFree.Value = (float)freeMemory / 1024;
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_memoryAvail.Value = (float)totalMemory / 1024;
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_memoryUsed.Value = usedMemory / 1024;
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_memoryLoad.Value = 100f * usedMemory / totalMemory;
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ActivateSensor(_memoryAvail);
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ActivateSensor(_memoryUsed);
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ActivateSensor(_memoryFree);
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ActivateSensor(_memoryLoad);
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}
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if (NvidiaML.IsAvailable && _nvmlDevice.HasValue)
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{
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var result = NvidiaML.NvmlDeviceGetPowerUsage(_nvmlDevice.Value);
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if (result.HasValue)
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{
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_powerUsage.Value = (float)result.Value / 1000;
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ActivateSensor(_powerUsage);
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}
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}
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}
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public override string GetReport()
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{
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StringBuilder r = new StringBuilder();
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r.AppendLine("Nvidia GPU");
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r.AppendLine();
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r.AppendFormat("Name: {0}{1}", _name, Environment.NewLine);
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r.AppendFormat("Index: {0}{1}", _adapterIndex, Environment.NewLine);
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if (_displayHandle.HasValue && NvApi.NvAPI_GetDisplayDriverVersion != null)
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{
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NvApi.NvDisplayDriverVersion driverVersion = new NvApi.NvDisplayDriverVersion { Version = NvApi.DISPLAY_DRIVER_VERSION_VER };
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if (NvApi.NvAPI_GetDisplayDriverVersion(_displayHandle.Value, ref driverVersion) == NvApi.NvStatus.OK)
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{
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r.Append("Driver Version: ");
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r.Append(driverVersion.DriverVersion / 100);
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r.Append(".");
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r.Append((driverVersion.DriverVersion % 100).ToString("00", CultureInfo.InvariantCulture));
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r.AppendLine();
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r.Append("Driver Branch: ");
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r.AppendLine(driverVersion.BuildBranch);
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}
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}
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r.AppendLine();
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if (NvApi.NvAPI_GPU_GetPCIIdentifiers != null)
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{
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NvApi.NvStatus status = NvApi.NvAPI_GPU_GetPCIIdentifiers(_handle, out uint deviceId, out uint subSystemId, out uint revisionId, out uint extDeviceId);
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if (status == NvApi.NvStatus.OK)
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{
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r.Append("DeviceID: 0x");
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r.AppendLine(deviceId.ToString("X", CultureInfo.InvariantCulture));
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r.Append("SubSystemID: 0x");
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r.AppendLine(subSystemId.ToString("X", CultureInfo.InvariantCulture));
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r.Append("RevisionID: 0x");
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r.AppendLine(revisionId.ToString("X", CultureInfo.InvariantCulture));
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r.Append("ExtDeviceID: 0x");
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r.AppendLine(extDeviceId.ToString("X", CultureInfo.InvariantCulture));
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r.AppendLine();
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}
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}
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if (NvApi.NvAPI_GPU_GetThermalSettings != null)
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{
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NvApi.NvGPUThermalSettings settings = new NvApi.NvGPUThermalSettings
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{
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Version = NvApi.GPU_THERMAL_SETTINGS_VER, Count = NvApi.MAX_THERMAL_SENSORS_PER_GPU, Sensor = new NvApi.NvSensor[NvApi.MAX_THERMAL_SENSORS_PER_GPU]
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};
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NvApi.NvStatus status = NvApi.NvAPI_GPU_GetThermalSettings(_handle, (int)NvApi.NvThermalTarget.ALL, ref settings);
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r.AppendLine("Thermal Settings");
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r.AppendLine();
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if (status == NvApi.NvStatus.OK)
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{
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for (int i = 0; i < settings.Count; i++)
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{
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r.AppendFormat(" Sensor[{0}].Controller: {1}{2}", i, settings.Sensor[i].Controller, Environment.NewLine);
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r.AppendFormat(" Sensor[{0}].DefaultMinTemp: {1}{2}", i, settings.Sensor[i].DefaultMinTemp, Environment.NewLine);
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r.AppendFormat(" Sensor[{0}].DefaultMaxTemp: {1}{2}", i, settings.Sensor[i].DefaultMaxTemp, Environment.NewLine);
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r.AppendFormat(" Sensor[{0}].CurrentTemp: {1}{2}", i, settings.Sensor[i].CurrentTemp, Environment.NewLine);
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r.AppendFormat(" Sensor[{0}].Target: {1}{2}", i, settings.Sensor[i].Target, Environment.NewLine);
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}
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}
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else
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{
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r.Append(" Status: ");
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r.AppendLine(status.ToString());
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}
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r.AppendLine();
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}
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if (NvApi.NvAPI_GPU_GetAllClocks != null)
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{
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NvApi.NvClocks allClocks = new NvApi.NvClocks { Version = NvApi.GPU_CLOCKS_VER, Clock = new uint[NvApi.MAX_CLOCKS_PER_GPU] };
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NvApi.NvStatus status = NvApi.NvAPI_GPU_GetAllClocks(_handle, ref allClocks);
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r.AppendLine("Clocks");
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r.AppendLine();
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if (status == NvApi.NvStatus.OK)
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{
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for (int i = 0; i < allClocks.Clock.Length; i++)
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if (allClocks.Clock[i] > 0)
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{
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r.AppendFormat(" Clock[{0}]: {1}{2}", i, allClocks.Clock[i], Environment.NewLine);
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}
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}
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else
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{
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r.Append(" Status: ");
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r.AppendLine(status.ToString());
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}
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r.AppendLine();
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}
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if (NvApi.NvAPI_GPU_GetTachReading != null)
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{
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NvApi.NvStatus status = NvApi.NvAPI_GPU_GetTachReading(_handle, out int tachValue);
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r.AppendLine("Tachometer");
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r.AppendLine();
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if (status == NvApi.NvStatus.OK)
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{
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r.AppendFormat(" Value: {0}{1}", tachValue, Environment.NewLine);
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}
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else
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{
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r.Append(" Status: ");
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r.AppendLine(status.ToString());
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}
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r.AppendLine();
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}
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if (NvApi.NvAPI_GPU_GetPStates != null)
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{
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NvApi.NvPStates states = new NvApi.NvPStates { Version = NvApi.GPU_PSTATES_VER, PStates = new NvApi.NvPState[NvApi.MAX_PSTATES_PER_GPU] };
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NvApi.NvStatus status = NvApi.NvAPI_GPU_GetPStates(_handle, ref states);
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r.AppendLine("P-States");
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r.AppendLine();
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if (status == NvApi.NvStatus.OK)
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{
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for (int i = 0; i < states.PStates.Length; i++)
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{
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if (states.PStates[i].Present)
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r.AppendFormat(" Percentage[{0}]: {1}{2}", i, states.PStates[i].Percentage, Environment.NewLine);
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}
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}
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else
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{
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r.Append(" Status: ");
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r.AppendLine(status.ToString());
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}
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r.AppendLine();
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}
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if (NvApi.NvAPI_GPU_GetUsages != null)
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{
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NvApi.NvUsages usages = new NvApi.NvUsages { Version = NvApi.GPU_USAGES_VER, Usage = new uint[NvApi.MAX_USAGES_PER_GPU] };
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NvApi.NvStatus status = NvApi.NvAPI_GPU_GetUsages(_handle, ref usages);
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r.AppendLine("Usages");
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r.AppendLine();
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if (status == NvApi.NvStatus.OK)
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{
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for (int i = 0; i < usages.Usage.Length; i++)
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{
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if (usages.Usage[i] > 0)
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r.AppendFormat(" Usage[{0}]: {1}{2}", i, usages.Usage[i], Environment.NewLine);
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}
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}
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else
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{
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r.Append(" Status: ");
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r.AppendLine(status.ToString());
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}
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r.AppendLine();
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}
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if (NvApi.NvAPI_GPU_GetCoolerSettings != null)
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{
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NvApi.NvGPUCoolerSettings settings = new NvApi.NvGPUCoolerSettings { Version = NvApi.GPU_COOLER_SETTINGS_VER, Cooler = new NvApi.NvCooler[NvApi.MAX_COOLER_PER_GPU] };
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NvApi.NvStatus status = NvApi.NvAPI_GPU_GetCoolerSettings(_handle, 0, ref settings);
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r.AppendLine("Cooler Settings");
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r.AppendLine();
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if (status == NvApi.NvStatus.OK)
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{
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for (int i = 0; i < settings.Count; i++)
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{
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r.AppendFormat(" Cooler[{0}].Type: {1}{2}", i, settings.Cooler[i].Type, Environment.NewLine);
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r.AppendFormat(" Cooler[{0}].Controller: {1}{2}", i, settings.Cooler[i].Controller, Environment.NewLine);
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r.AppendFormat(" Cooler[{0}].DefaultMin: {1}{2}", i, settings.Cooler[i].DefaultMin, Environment.NewLine);
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r.AppendFormat(" Cooler[{0}].DefaultMax: {1}{2}", i, settings.Cooler[i].DefaultMax, Environment.NewLine);
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r.AppendFormat(" Cooler[{0}].CurrentMin: {1}{2}", i, settings.Cooler[i].CurrentMin, Environment.NewLine);
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r.AppendFormat(" Cooler[{0}].CurrentMax: {1}{2}", i, settings.Cooler[i].CurrentMax, Environment.NewLine);
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r.AppendFormat(" Cooler[{0}].CurrentLevel: {1}{2}", i, settings.Cooler[i].CurrentLevel, Environment.NewLine);
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r.AppendFormat(" Cooler[{0}].DefaultPolicy: {1}{2}", i, settings.Cooler[i].DefaultPolicy, Environment.NewLine);
|
|
r.AppendFormat(" Cooler[{0}].CurrentPolicy: {1}{2}", i, settings.Cooler[i].CurrentPolicy, Environment.NewLine);
|
|
r.AppendFormat(" Cooler[{0}].Target: {1}{2}", i, settings.Cooler[i].Target, Environment.NewLine);
|
|
r.AppendFormat(" Cooler[{0}].ControlType: {1}{2}", i, settings.Cooler[i].ControlType, Environment.NewLine);
|
|
r.AppendFormat(" Cooler[{0}].Active: {1}{2}", i, settings.Cooler[i].Active, Environment.NewLine);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
r.Append(" Status: ");
|
|
r.AppendLine(status.ToString());
|
|
}
|
|
|
|
r.AppendLine();
|
|
}
|
|
|
|
if (NvApi.NvAPI_GPU_GetMemoryInfo != null && _displayHandle.HasValue)
|
|
{
|
|
NvApi.NvMemoryInfo memoryInfo = new NvApi.NvMemoryInfo { Version = NvApi.GPU_MEMORY_INFO_VER, Values = new uint[NvApi.MAX_MEMORY_VALUES_PER_GPU] };
|
|
NvApi.NvStatus status = NvApi.NvAPI_GPU_GetMemoryInfo(_displayHandle.Value, ref memoryInfo);
|
|
|
|
r.AppendLine("Memory Info");
|
|
r.AppendLine();
|
|
if (status == NvApi.NvStatus.OK)
|
|
{
|
|
for (int i = 0; i < memoryInfo.Values.Length; i++)
|
|
r.AppendFormat(" Value[{0}]: {1}{2}", i, memoryInfo.Values[i], Environment.NewLine);
|
|
}
|
|
else
|
|
{
|
|
r.Append(" Status: ");
|
|
r.AppendLine(status.ToString());
|
|
}
|
|
|
|
r.AppendLine();
|
|
}
|
|
|
|
return r.ToString();
|
|
}
|
|
|
|
private void SoftwareControlValueChanged(IControl control)
|
|
{
|
|
NvApi.NvGPUCoolerLevels coolerLevels = new NvApi.NvGPUCoolerLevels { Version = NvApi.GPU_COOLER_LEVELS_VER, Levels = new NvApi.NvLevel[NvApi.MAX_COOLER_PER_GPU] };
|
|
coolerLevels.Levels[0].Level = (int)control.SoftwareValue;
|
|
coolerLevels.Levels[0].Policy = 1;
|
|
NvApi.NvAPI_GPU_SetCoolerLevels(_handle, 0, ref coolerLevels);
|
|
}
|
|
|
|
private void ControlModeChanged(IControl control)
|
|
{
|
|
switch (control.ControlMode)
|
|
{
|
|
case ControlMode.Undefined:
|
|
return;
|
|
case ControlMode.Default:
|
|
SetDefaultFanSpeed();
|
|
break;
|
|
case ControlMode.Software:
|
|
SoftwareControlValueChanged(control);
|
|
break;
|
|
default:
|
|
return;
|
|
}
|
|
}
|
|
|
|
private void SetDefaultFanSpeed()
|
|
{
|
|
NvApi.NvGPUCoolerLevels coolerLevels = new NvApi.NvGPUCoolerLevels { Version = NvApi.GPU_COOLER_LEVELS_VER, Levels = new NvApi.NvLevel[NvApi.MAX_COOLER_PER_GPU] };
|
|
coolerLevels.Levels[0].Policy = 0x20;
|
|
NvApi.NvAPI_GPU_SetCoolerLevels(_handle, 0, ref coolerLevels);
|
|
}
|
|
|
|
public override void Close()
|
|
{
|
|
if (_fanControl != null)
|
|
{
|
|
_fanControl.ControlModeChanged -= ControlModeChanged;
|
|
_fanControl.SoftwareControlValueChanged -= SoftwareControlValueChanged;
|
|
if (_fanControl.ControlMode != ControlMode.Undefined)
|
|
SetDefaultFanSpeed();
|
|
}
|
|
|
|
base.Close();
|
|
}
|
|
}
|
|
}
|