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ReLibreHardwareMonitor/LibreHardwareMonitorLib/Hardware/Gpu/NvidiaGpu.cs
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jasonlyoin 035a878e20 NVIDIA GPU: reserve load index 3 for GPU Memory, remap other loads (#2310)
* NVIDIA GPU: reserve load index 3 for GPU Memory, remap other loads

* NVIDIA GPU: simplify load sensor indexing

* NVIDIA GPU: create GPU Memory load after utilization loads

Place the GPU Memory Load sensor before power topology and D3D node loads
so it appears with other GPU metrics in the UI. Load indices advance in
the same order as before for uniqueness.

* NVIDIA GPU: use local nextLoadIndex in constructor

Replace the instance field with a ctor-local counter for Load sensor indices.
2026-04-16 14:17:04 +02:00

1470 lines
60 KiB
C#

// This Source Code Form is subject to the terms of the Mozilla Public License, v. 2.0.
// If a copy of the MPL was not distributed with this file, You can obtain one at http://mozilla.org/MPL/2.0/.
// Copyright (C) LibreHardwareMonitor and Contributors.
// Partial Copyright (C) Michael Möller <mmoeller@openhardwaremonitor.org> and Contributors.
// All Rights Reserved.
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Globalization;
using System.Linq;
using System.Text;
using LibreHardwareMonitor.Interop;
using Microsoft.Win32;
namespace LibreHardwareMonitor.Hardware.Gpu;
internal sealed class NvidiaGpu : GenericGpu
{
private readonly int _adapterIndex;
private readonly Sensor[] _clocks;
private readonly int _clockVersion;
private readonly Sensor[] _controls;
private readonly string _d3dDeviceId;
private readonly NvApi.NvDisplayHandle? _displayHandle;
private readonly Control[] _fanControls;
private readonly Sensor[] _fans;
private readonly Sensor _gpuDedicatedMemoryUsage;
private readonly Sensor[] _gpuNodeUsage;
private readonly DateTime[] _gpuNodeUsagePrevTick;
private readonly long[] _gpuNodeUsagePrevValue;
private readonly Sensor _gpuSharedMemoryUsage;
private readonly NvApi.NvPhysicalGpuHandle _handle;
private readonly Sensor _hotSpotTemperature;
private readonly Sensor[] _loads;
private readonly Sensor _memoryFree;
private readonly Sensor _memoryJunctionTemperature;
private readonly Sensor _memoryTotal;
private readonly Sensor _memoryUsed;
private readonly Sensor _memoryLoad;
private readonly NvidiaML.NvmlDevice? _nvmlDevice;
private readonly Sensor _pcieThroughputRx;
private readonly Sensor _pcieThroughputTx;
private readonly Sensor[] _powers;
private readonly Sensor _powerUsage;
private readonly Sensor _coreVoltage;
private readonly Sensor[] _temperatures;
private readonly uint _thermalSensorsMask;
private readonly Sensor[] _12VHPwrPinCurrentSensors;
private readonly Sensor[] _12VHPwrPinVoltageSensors;
private readonly Sensor[] _12VHPwrPinPowerSensors;
private readonly Sensor _12VHPwrConnectorPowerSensor;
private readonly Sensor _12VHPwrConnectorCurrentSensor;
// ASUS Astral subsystem IDs for 12VHPwr pin monitoring
private static readonly uint[] AstralSubSystemIds =
[
0x89EA1043, // Astral 5090D OC
0x8A611043, // Astral 5090 Matrix
0x89EC1043, // Astral 5090 LC
0x89E31043, // Astral 5090 OC
0x89DE1043, // Astral 5080 OC
];
public NvidiaGpu(int adapterIndex, NvApi.NvPhysicalGpuHandle handle, NvApi.NvDisplayHandle? displayHandle, ISettings settings)
: base(GetName(handle),
new Identifier("gpu-nvidia", adapterIndex.ToString(CultureInfo.InvariantCulture)),
settings)
{
_adapterIndex = adapterIndex;
_handle = handle;
_displayHandle = displayHandle;
bool hasBusId = NvApi.NvAPI_GPU_GetBusId(handle, out uint busId) == NvApi.NvStatus.OK;
// Thermal settings.
NvApi.NvThermalSettings thermalSettings = GetThermalSettings(out NvApi.NvStatus status);
if (status == NvApi.NvStatus.OK && thermalSettings.Count > 0)
{
_temperatures = new Sensor[thermalSettings.Count];
for (int i = 0; i < thermalSettings.Count; i++)
{
NvApi.NvSensor sensor = thermalSettings.Sensor[i];
string name = sensor.Target switch
{
NvApi.NvThermalTarget.Gpu => "GPU Core",
NvApi.NvThermalTarget.Memory => "GPU Memory",
NvApi.NvThermalTarget.PowerSupply => "GPU Power Supply",
NvApi.NvThermalTarget.Board => "GPU Board",
NvApi.NvThermalTarget.VisualComputingBoard => "GPU Visual Computing Board",
NvApi.NvThermalTarget.VisualComputingInlet => "GPU Visual Computing Inlet",
NvApi.NvThermalTarget.VisualComputingOutlet => "GPU Visual Computing Outlet",
_ => "GPU"
};
_temperatures[i] = new Sensor(name, i, SensorType.Temperature, this, Array.Empty<ParameterDescription>(), settings);
ActivateSensor(_temperatures[i]);
}
}
// Thermal sensors.
_hotSpotTemperature = new Sensor("GPU Hot Spot", (int)thermalSettings.Count + 1, SensorType.Temperature, this, settings);
_memoryJunctionTemperature = new Sensor("GPU Memory Junction", (int)thermalSettings.Count + 2, SensorType.Temperature, this, settings);
bool hasAnyThermalSensor = false;
for (int thermalSensorsMaxBit = 0; thermalSensorsMaxBit < 32; thermalSensorsMaxBit++)
{
// Find the maximum thermal sensor mask value.
_thermalSensorsMask = 1u << thermalSensorsMaxBit;
GetThermalSensors(_thermalSensorsMask, out NvApi.NvStatus thermalSensorsStatus);
if (thermalSensorsStatus == NvApi.NvStatus.OK)
{
hasAnyThermalSensor = true;
continue;
}
_thermalSensorsMask--;
break;
}
if (!hasAnyThermalSensor)
{
_thermalSensorsMask = 0;
}
// Clock frequencies.
for (int clockVersion = 1; clockVersion <= 3; clockVersion++)
{
_clockVersion = clockVersion;
NvApi.NvGpuClockFrequencies clockFrequencies = GetClockFrequencies(out status);
if (status == NvApi.NvStatus.OK)
{
var clocks = new List<Sensor>();
for (int i = 0; i < clockFrequencies.Clocks.Length; i++)
{
NvApi.NvGpuClockFrequenciesDomain clock = clockFrequencies.Clocks[i];
if (clock.IsPresent && Enum.IsDefined(typeof(NvApi.NvGpuPublicClockId), i))
{
var clockId = (NvApi.NvGpuPublicClockId)i;
string name = clockId switch
{
NvApi.NvGpuPublicClockId.Graphics => "GPU Core",
NvApi.NvGpuPublicClockId.Memory => "GPU Memory",
NvApi.NvGpuPublicClockId.Processor => "GPU Shader",
NvApi.NvGpuPublicClockId.Video => "GPU Video",
_ => null
};
if (name != null)
clocks.Add(new Sensor(name, i, SensorType.Clock, this, settings));
}
}
if (clocks.Count > 0)
{
_clocks = clocks.ToArray();
foreach (Sensor sensor in clocks)
ActivateSensor(sensor);
break;
}
}
}
// Fans + controllers.
NvApi.NvFanCoolersStatus fanCoolers = GetFanCoolersStatus(out status);
if (status == NvApi.NvStatus.OK && fanCoolers.Count > 0)
{
_fans = new Sensor[fanCoolers.Count];
for (int i = 0; i < fanCoolers.Count; i++)
{
NvApi.NvFanCoolersStatusItem item = fanCoolers.Items[i];
string name = "GPU Fan" + (fanCoolers.Count > 1 ? " " + (i + 1) : string.Empty);
_fans[i] = new Sensor(name, (int)item.CoolerId, SensorType.Fan, this, settings);
ActivateSensor(_fans[i]);
}
}
else
{
GetTachReading(out status);
if (status == NvApi.NvStatus.OK)
{
_fans = new[] { new Sensor("GPU", 1, SensorType.Fan, this, settings) };
ActivateSensor(_fans[0]);
}
}
NvApi.NvFanCoolerControl fanControllers = GetFanCoolersControllers(out status);
if (status == NvApi.NvStatus.OK && fanControllers.Count > 0 && fanCoolers.Count > 0)
{
_controls = new Sensor[fanControllers.Count];
_fanControls = new Control[fanControllers.Count];
for (int i = 0; i < fanControllers.Count; i++)
{
NvApi.NvFanCoolerControlItem item = fanControllers.Items[i];
string name = "GPU Fan" + (fanControllers.Count > 1 ? " " + (i + 1) : string.Empty);
NvApi.NvFanCoolersStatusItem fanItem = Array.Find(fanCoolers.Items, x => x.CoolerId == item.CoolerId);
if (!fanItem.Equals(default(NvApi.NvFanCoolersStatusItem)))
{
_controls[i] = new Sensor(name, (int)item.CoolerId, SensorType.Control, this, settings);
ActivateSensor(_controls[i]);
_fanControls[i] = new Control(_controls[i], settings, fanItem.CurrentMinLevel, fanItem.CurrentMaxLevel);
_fanControls[i].ControlModeChanged += ControlModeChanged;
_fanControls[i].SoftwareControlValueChanged += SoftwareControlValueChanged;
_controls[i].Control = _fanControls[i];
ControlModeChanged(_fanControls[i]);
}
}
}
else
{
NvApi.NvCoolerSettings coolerSettings = GetCoolerSettings(out status);
if (status == NvApi.NvStatus.OK && coolerSettings.Count > 0)
{
_controls = new Sensor[coolerSettings.Count];
_fanControls = new Control[coolerSettings.Count];
for (int i = 0; i < coolerSettings.Count; i++)
{
NvApi.NvCooler cooler = coolerSettings.Cooler[i];
string name = "GPU Fan" + (coolerSettings.Count > 1 ? " " + cooler.Controller : string.Empty);
_controls[i] = new Sensor(name, i, SensorType.Control, this, settings);
ActivateSensor(_controls[i]);
_fanControls[i] = new Control(_controls[i], settings, cooler.DefaultMin, cooler.DefaultMax);
_fanControls[i].ControlModeChanged += ControlModeChanged;
_fanControls[i].SoftwareControlValueChanged += SoftwareControlValueChanged;
_controls[i].Control = _fanControls[i];
ControlModeChanged(_fanControls[i]);
}
}
}
int nextLoadIndex = 0;
// Load usages.
NvApi.NvDynamicPStatesInfo pStatesInfo = GetDynamicPstatesInfoEx(out status);
if (status == NvApi.NvStatus.OK)
{
var loads = new List<Sensor>();
for (int index = 0; index < pStatesInfo.Utilizations.Length; index++)
{
NvApi.NvDynamicPState load = pStatesInfo.Utilizations[index];
if (load.IsPresent && Enum.IsDefined(typeof(NvApi.NvUtilizationDomain), index))
{
var utilizationDomain = (NvApi.NvUtilizationDomain)index;
string name = GetUtilizationDomainName(utilizationDomain);
if (name != null)
loads.Add(new Sensor(name, nextLoadIndex++, SensorType.Load, this, settings));
}
}
if (loads.Count > 0)
{
_loads = loads.ToArray();
foreach (Sensor sensor in loads)
ActivateSensor(sensor);
}
}
else
{
NvApi.NvUsages usages = GetUsages(out status);
if (status == NvApi.NvStatus.OK)
{
var loads = new List<Sensor>();
for (int index = 0; index < usages.Entries.Length; index++)
{
NvApi.NvUsagesEntry load = usages.Entries[index];
if (load.IsPresent > 0 && Enum.IsDefined(typeof(NvApi.NvUtilizationDomain), index))
{
var utilizationDomain = (NvApi.NvUtilizationDomain)index;
string name = GetUtilizationDomainName(utilizationDomain);
if (name != null)
loads.Add(new Sensor(name, nextLoadIndex++, SensorType.Load, this, settings));
}
}
if (loads.Count > 0)
{
_loads = loads.ToArray();
foreach (Sensor sensor in loads)
ActivateSensor(sensor);
}
}
}
// GPU Memory load: created after NVAPI utilization loads so it appears with other GPU metrics (before power/D3D loads).
_memoryLoad = new Sensor("GPU Memory", nextLoadIndex++, SensorType.Load, this, settings);
// Power.
NvApi.NvPowerTopology powerTopology = GetPowerTopology(out NvApi.NvStatus powerStatus);
if (powerStatus == NvApi.NvStatus.OK && powerTopology.Count > 0)
{
_powers = new Sensor[powerTopology.Count];
for (int i = 0; i < powerTopology.Count; i++)
{
NvApi.NvPowerTopologyEntry entry = powerTopology.Entries[i];
string name = entry.Domain switch
{
NvApi.NvPowerTopologyDomain.Gpu => "GPU Power",
NvApi.NvPowerTopologyDomain.Board => "GPU Board Power",
_ => null
};
if (name != null)
{
_powers[i] = new Sensor(name, nextLoadIndex++, SensorType.Load, this, settings);
ActivateSensor(_powers[i]);
}
}
}
// Voltage
var voltageSensor = GetVoltRailsStatus(out status);
if (status == NvApi.NvStatus.OK)
{
_coreVoltage = new Sensor("GPU Core Voltage", 0, SensorType.Voltage, this, settings);
ActivateSensor(_coreVoltage);
}
if (NvidiaML.IsAvailable || NvidiaML.Initialize())
{
if (hasBusId)
_nvmlDevice = NvidiaML.NvmlDeviceGetHandleByPciBusId($" 0000:{busId:X2}:00.0") ?? NvidiaML.NvmlDeviceGetHandleByIndex(_adapterIndex);
else
_nvmlDevice = NvidiaML.NvmlDeviceGetHandleByIndex(_adapterIndex);
if (_nvmlDevice.HasValue)
{
_powerUsage = new Sensor("GPU Package", 0, SensorType.Power, this, settings);
_pcieThroughputRx = new Sensor("GPU PCIe Rx", 0, SensorType.Throughput, this, settings);
_pcieThroughputTx = new Sensor("GPU PCIe Tx", 1, SensorType.Throughput, this, settings);
if (!Software.OperatingSystem.IsUnix)
{
NvidiaML.NvmlPciInfo? pciInfo = NvidiaML.NvmlDeviceGetPciInfo(_nvmlDevice.Value);
if (pciInfo is { } pci)
{
string[] deviceIds = D3DDisplayDevice.GetDeviceIdentifiers();
if (deviceIds != null)
{
int d3dLoadStartIndex = nextLoadIndex;
foreach (string deviceId in deviceIds)
{
if (deviceId.IndexOf("VEN_" + pci.pciVendorId.ToString("X"), StringComparison.OrdinalIgnoreCase) != -1 &&
deviceId.IndexOf("DEV_" + pci.pciDeviceId.ToString("X"), StringComparison.OrdinalIgnoreCase) != -1 &&
deviceId.IndexOf("SUBSYS_" + pci.pciSubSystemId.ToString("X"), StringComparison.OrdinalIgnoreCase) != -1)
{
bool isMatch = false;
string actualDeviceId = D3DDisplayDevice.GetActualDeviceIdentifier(deviceId);
try
{
if (Registry.GetValue(@"HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Services\nvlddmkm\Enum", adapterIndex.ToString(), null) is string adapterPnpId)
{
if (actualDeviceId.IndexOf(adapterPnpId, StringComparison.OrdinalIgnoreCase) != -1 ||
adapterPnpId.IndexOf(actualDeviceId, StringComparison.OrdinalIgnoreCase) != -1)
{
isMatch = true;
}
}
}
catch
{
// Ignored.
}
if (!isMatch)
{
try
{
string path = actualDeviceId;
path = @"HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Enum\" + path;
if (Registry.GetValue(path, "LocationInformation", null) is string locationInformation)
{
// For example:
// @System32\drivers\pci.sys,#65536;PCI bus %1, device %2, function %3;(38,0,0)
int index = locationInformation.IndexOf('(');
if (index != -1)
{
index++;
int secondIndex = locationInformation.IndexOf(',', index);
if (secondIndex != -1)
{
string bus = locationInformation.Substring(index, secondIndex - index);
if (pci.bus.ToString() == bus)
isMatch = true;
}
}
}
}
catch
{
// Ignored.
}
}
if (isMatch && D3DDisplayDevice.GetDeviceInfoByIdentifier(deviceId, out D3DDisplayDevice.D3DDeviceInfo deviceInfo))
{
int smallDataSensorIndex = 3; // There are three normal GPU memory sensors.
int nextD3dLoadIndex = d3dLoadStartIndex;
_d3dDeviceId = deviceId;
_gpuDedicatedMemoryUsage = new Sensor("D3D Dedicated Memory Used", smallDataSensorIndex++, SensorType.SmallData, this, settings);
_gpuSharedMemoryUsage = new Sensor("D3D Shared Memory Used", smallDataSensorIndex, SensorType.SmallData, this, settings);
_gpuNodeUsage = new Sensor[deviceInfo.Nodes.Length];
_gpuNodeUsagePrevValue = new long[deviceInfo.Nodes.Length];
_gpuNodeUsagePrevTick = new DateTime[deviceInfo.Nodes.Length];
foreach (D3DDisplayDevice.D3DDeviceNodeInfo node in deviceInfo.Nodes.OrderBy(x => x.Name))
{
_gpuNodeUsage[node.Id] = new Sensor(node.Name, nextD3dLoadIndex++, SensorType.Load, this, settings);
_gpuNodeUsagePrevValue[node.Id] = node.RunningTime;
_gpuNodeUsagePrevTick[node.Id] = node.QueryTime;
}
nextLoadIndex = nextD3dLoadIndex;
}
}
}
}
}
}
}
}
_memoryFree = new Sensor("GPU Memory Free", 0, SensorType.SmallData, this, settings);
_memoryUsed = new Sensor("GPU Memory Used", 1, SensorType.SmallData, this, settings);
_memoryTotal = new Sensor("GPU Memory Total", 2, SensorType.SmallData, this, settings);
// Pin power sensors for NVIDIA RTX Astral series from ASUS
if (NvApi.NvAPI_I2CReadEx != null && NvApi.NvAPI_GPU_GetPCIIdentifiers != null)
{
NvApi.NvStatus pciIdentifierStatus = NvApi.NvAPI_GPU_GetPCIIdentifiers(_handle, out _, out uint subSystemId, out _, out _);
if (pciIdentifierStatus == NvApi.NvStatus.OK && AstralSubSystemIds.Contains(subSystemId))
{
_12VHPwrPinVoltageSensors =
[
new Sensor("12VHPWR Pin 1", 0, SensorType.Voltage, this, settings),
new Sensor("12VHPWR Pin 2", 1, SensorType.Voltage, this, settings),
new Sensor("12VHPWR Pin 3", 2, SensorType.Voltage, this, settings),
new Sensor("12VHPWR Pin 4", 3, SensorType.Voltage, this, settings),
new Sensor("12VHPWR Pin 5", 4, SensorType.Voltage, this, settings),
new Sensor("12VHPWR Pin 6", 5, SensorType.Voltage, this, settings),
];
_12VHPwrPinCurrentSensors =
[
new Sensor("12VHPWR Pin 1", 1, SensorType.Current, this, settings),
new Sensor("12VHPWR Pin 2", 2, SensorType.Current, this, settings),
new Sensor("12VHPWR Pin 3", 3, SensorType.Current, this, settings),
new Sensor("12VHPWR Pin 4", 4, SensorType.Current, this, settings),
new Sensor("12VHPWR Pin 5", 5, SensorType.Current, this, settings),
new Sensor("12VHPWR Pin 6", 6, SensorType.Current, this, settings),
];
_12VHPwrPinPowerSensors =
[
new Sensor("12VHPWR Pin 1", 2, SensorType.Power, this, settings),
new Sensor("12VHPWR Pin 2", 3, SensorType.Power, this, settings),
new Sensor("12VHPWR Pin 3", 4, SensorType.Power, this, settings),
new Sensor("12VHPWR Pin 4", 5, SensorType.Power, this, settings),
new Sensor("12VHPWR Pin 5", 6, SensorType.Power, this, settings),
new Sensor("12VHPWR Pin 6", 7, SensorType.Power, this, settings),
];
foreach (Sensor sensor in _12VHPwrPinVoltageSensors)
ActivateSensor(sensor);
foreach (Sensor sensor in _12VHPwrPinCurrentSensors)
ActivateSensor(sensor);
foreach (Sensor sensor in _12VHPwrPinPowerSensors)
ActivateSensor(sensor);
_12VHPwrConnectorPowerSensor = new Sensor("12VHPWR Connector", 1, SensorType.Power, this, settings);
_12VHPwrConnectorCurrentSensor = new Sensor("12VHPWR Connector", 0, SensorType.Current, this, settings);
ActivateSensor(_12VHPwrConnectorPowerSensor);
ActivateSensor(_12VHPwrConnectorCurrentSensor);
}
}
Update();
}
/// <inheritdoc />
public override string DeviceId
{
get
{
return _d3dDeviceId != null ? D3DDisplayDevice.GetActualDeviceIdentifier(_d3dDeviceId) : null;
}
}
public override HardwareType HardwareType
{
get { return HardwareType.GpuNvidia; }
}
public override void Update()
{
try
{
if (_d3dDeviceId != null && D3DDisplayDevice.GetDeviceInfoByIdentifier(_d3dDeviceId, out D3DDisplayDevice.D3DDeviceInfo deviceInfo))
{
_gpuDedicatedMemoryUsage.Value = 1f * deviceInfo.GpuDedicatedUsed / 1024 / 1024;
_gpuSharedMemoryUsage.Value = 1f * deviceInfo.GpuSharedUsed / 1024 / 1024;
ActivateSensor(_gpuDedicatedMemoryUsage);
ActivateSensor(_gpuSharedMemoryUsage);
foreach (D3DDisplayDevice.D3DDeviceNodeInfo node in deviceInfo.Nodes)
{
long runningTimeDiff = node.RunningTime - _gpuNodeUsagePrevValue[node.Id];
long timeDiff = node.QueryTime.Ticks - _gpuNodeUsagePrevTick[node.Id].Ticks;
_gpuNodeUsage[node.Id].Value = 100f * runningTimeDiff / timeDiff;
_gpuNodeUsagePrevValue[node.Id] = node.RunningTime;
_gpuNodeUsagePrevTick[node.Id] = node.QueryTime;
ActivateSensor(_gpuNodeUsage[node.Id]);
}
}
NvApi.NvStatus status;
if (_temperatures is { Length: > 0 })
{
NvApi.NvThermalSettings settings = GetThermalSettings(out status);
// settings.Count is 0 when no valid data available, this happens when you try to read out this value with a high polling interval.
if (status == NvApi.NvStatus.OK && settings.Count > 0)
{
foreach (Sensor sensor in _temperatures)
sensor.Value = settings.Sensor[sensor.Index].CurrentTemp;
}
}
if (_thermalSensorsMask > 0)
{
NvApi.NvThermalSensors thermalSensors = GetThermalSensors(_thermalSensorsMask, out status);
if (status == NvApi.NvStatus.OK)
{
// RTX 50xx series
if (Name.StartsWith("NVIDIA GeForce RTX 50", StringComparison.OrdinalIgnoreCase))
{
_hotSpotTemperature.Value = 0;
_temperatures[0].Value = thermalSensors.Temperatures[1] / 256.0f;
_memoryJunctionTemperature.Value = thermalSensors.Temperatures[2] / 256.0f;
}
// RTX 40xx series
else if (Name.StartsWith("NVIDIA GeForce RTX 40", StringComparison.OrdinalIgnoreCase))
{
_hotSpotTemperature.Value = thermalSensors.Temperatures[1] / 256.0f;
_memoryJunctionTemperature.Value = thermalSensors.Temperatures[7] / 256.0f;
}
else
{
_hotSpotTemperature.Value = thermalSensors.Temperatures[1] / 256.0f;
_memoryJunctionTemperature.Value = thermalSensors.Temperatures[9] / 256.0f;
}
}
if (_hotSpotTemperature.Value != 0)
ActivateSensor(_hotSpotTemperature);
if (_memoryJunctionTemperature.Value != 0)
ActivateSensor(_memoryJunctionTemperature);
}
else
{
_hotSpotTemperature.Value = null;
_memoryJunctionTemperature.Value = null;
}
if (_clocks is { Length: > 0 })
{
NvApi.NvGpuClockFrequencies clockFrequencies = GetClockFrequencies(out status);
if (status == NvApi.NvStatus.OK)
{
int current = 0;
for (int i = 0; i < clockFrequencies.Clocks.Length; i++)
{
NvApi.NvGpuClockFrequenciesDomain clock = clockFrequencies.Clocks[i];
if (clock.IsPresent && Enum.IsDefined(typeof(NvApi.NvGpuPublicClockId), i))
_clocks[current++].Value = clock.Frequency / 1000f;
}
}
}
if (_fans is { Length: > 0 })
{
NvApi.NvFanCoolersStatus fanCoolers = GetFanCoolersStatus(out status);
if (status == NvApi.NvStatus.OK && fanCoolers.Count > 0)
{
for (int i = 0; i < fanCoolers.Count; i++)
{
NvApi.NvFanCoolersStatusItem item = fanCoolers.Items[i];
_fans[i].Value = item.CurrentRpm;
}
}
else
{
int tachReading = GetTachReading(out status);
if (status == NvApi.NvStatus.OK)
_fans[0].Value = tachReading;
}
}
if (_controls is { Length: > 0 })
{
NvApi.NvFanCoolersStatus fanCoolers = GetFanCoolersStatus(out status);
if (status == NvApi.NvStatus.OK && fanCoolers.Count > 0 && fanCoolers.Count == _controls.Length)
{
for (int i = 0; i < fanCoolers.Count; i++)
{
NvApi.NvFanCoolersStatusItem item = fanCoolers.Items[i];
if (Array.Find(_controls, c => c.Index == item.CoolerId) is { } control)
control.Value = item.CurrentLevel;
}
}
else
{
NvApi.NvCoolerSettings coolerSettings = GetCoolerSettings(out status);
if (status == NvApi.NvStatus.OK && coolerSettings.Count > 0)
{
for (int i = 0; i < coolerSettings.Count; i++)
{
NvApi.NvCooler cooler = coolerSettings.Cooler[i];
_controls[i].Value = cooler.CurrentLevel;
}
}
}
}
if (_loads is { Length: > 0 })
{
NvApi.NvDynamicPStatesInfo pStatesInfo = GetDynamicPstatesInfoEx(out status);
if (status == NvApi.NvStatus.OK)
{
for (int index = 0; index < pStatesInfo.Utilizations.Length; index++)
{
NvApi.NvDynamicPState load = pStatesInfo.Utilizations[index];
if (load.IsPresent && Enum.IsDefined(typeof(NvApi.NvUtilizationDomain), index))
_loads[index].Value = load.Percentage;
}
}
else
{
NvApi.NvUsages usages = GetUsages(out status);
if (status == NvApi.NvStatus.OK)
{
for (int index = 0; index < usages.Entries.Length; index++)
{
NvApi.NvUsagesEntry load = usages.Entries[index];
if (load.IsPresent > 0 && Enum.IsDefined(typeof(NvApi.NvUtilizationDomain), index))
_loads[index].Value = load.Percentage;
}
}
}
}
if (_powers is { Length: > 0 })
{
NvApi.NvPowerTopology powerTopology = GetPowerTopology(out status);
if (status == NvApi.NvStatus.OK && powerTopology.Count > 0)
{
for (int i = 0; i < powerTopology.Count; i++)
{
NvApi.NvPowerTopologyEntry entry = powerTopology.Entries[i];
_powers[i].Value = entry.PowerUsage / 1000f;
}
}
}
if (_coreVoltage != null)
{
var voltageSensor = GetVoltRailsStatus(out status);
if (status == NvApi.NvStatus.OK)
{
var microvolts = ((ulong)voltageSensor.CoreMicrovoltsHigh << 32) | voltageSensor.CoreMicrovolts;
_coreVoltage.Value = microvolts == 0 ? 0 : microvolts / 1_000_000f;
}
}
if (NvApi.NvAPI_GPU_GetMemoryInfoEx != null || _displayHandle != null)
{
uint free = 0;
uint total = 0;
//Size in bytes
NvApi.NvMemoryInfoEx memoryInfoEx = GetMemoryInfoEx(out status);
if (status == NvApi.NvStatus.OK)
{
free = (uint)(memoryInfoEx.CurrentAvailableDedicatedVideoMemory / 1024);
total = (uint)(memoryInfoEx.DedicatedVideoMemory / 1024);
}
else
{
//Size in kilobytes, fallback for older drivers
NvApi.NvMemoryInfo memoryInfo = GetMemoryInfo(out status);
if (status == NvApi.NvStatus.OK)
{
free = memoryInfo.CurrentAvailableDedicatedVideoMemory;
total = memoryInfo.DedicatedVideoMemory;
}
}
if (status == NvApi.NvStatus.OK)
{
_memoryTotal.Value = total / 1024;
ActivateSensor(_memoryTotal);
_memoryFree.Value = free / 1024;
ActivateSensor(_memoryFree);
_memoryUsed.Value = (total - free) / 1024;
ActivateSensor(_memoryUsed);
_memoryLoad.Value = ((float)(total - free) / total) * 100;
ActivateSensor(_memoryLoad);
}
}
if (NvidiaML.IsAvailable && _nvmlDevice.HasValue)
{
int? result = NvidiaML.NvmlDeviceGetPowerUsage(_nvmlDevice.Value);
if (result.HasValue)
{
_powerUsage.Value = result.Value / 1000f;
ActivateSensor(_powerUsage);
}
// In MB/s, throughput sensors are passed as in KB/s.
uint? rx = NvidiaML.NvmlDeviceGetPcieThroughput(_nvmlDevice.Value, NvidiaML.NvmlPcieUtilCounter.RxBytes);
if (rx.HasValue)
{
_pcieThroughputRx.Value = rx * 1024;
ActivateSensor(_pcieThroughputRx);
}
uint? tx = NvidiaML.NvmlDeviceGetPcieThroughput(_nvmlDevice.Value, NvidiaML.NvmlPcieUtilCounter.TxBytes);
if (tx.HasValue)
{
_pcieThroughputTx.Value = tx * 1024;
ActivateSensor(_pcieThroughputTx);
}
}
// Astral specific
if (_12VHPwrPinCurrentSensors is { Length: > 0 } && TryReadAstral12VHPwrPinSensors(out ushort[] pinSensorValues))
{
float connectorCurrent = 0;
float connectorPower = 0;
for (int i = 0; i < 6; i++)
{
float current = pinSensorValues[i * 2] / 1000f;
float voltage = pinSensorValues[i * 2 + 1] / 1000f;
_12VHPwrPinVoltageSensors[i].Value = voltage;
_12VHPwrPinCurrentSensors[i].Value = current;
_12VHPwrPinPowerSensors[i].Value = voltage * current;
connectorCurrent += current;
connectorPower += voltage * current;
}
_12VHPwrConnectorCurrentSensor.Value = connectorCurrent;
_12VHPwrConnectorPowerSensor.Value = connectorPower;
}
}
catch (Exception e)
{
Debug.WriteLine($"{nameof(NvidiaGpu)} {nameof(Update)} failed for '{Name}' ({Identifier}): {e}");
}
}
private bool TryReadAstral12VHPwrPinSensors(out ushort[] data)
{
data = null;
if (NvApi.NvAPI_I2CReadEx == null)
return false;
byte[] dataBuffer = new byte[24];
byte[] regAddress = [0x80];
unsafe
{
fixed (byte* pData = dataBuffer)
fixed (byte* pRegAddr = regAddress)
{
NvApi.NvI2CInfo i2cInfo = new()
{
Version = (uint)NvApi.MAKE_NVAPI_VERSION<NvApi.NvI2CInfo>(3),
DisplayMask = 0,
IsDDCPort = 0,
I2CDevAddress = 0x2B << 1,
I2CRegAddress = (IntPtr)pRegAddr,
RegAddrSize = 1,
Data = (IntPtr)pData,
Size = 24,
I2CSpeed = NvApi.NVAPI_I2C_SPEED_DEPRECATED,
I2CSpeedKhz = NvApi.NvI2CSpeed.Speed100Khz,
PortId = 0x1,
IsPortIdSet = 1
};
uint readData = 0;
if (NvApi.NvAPI_I2CReadEx(_handle, ref i2cInfo, ref readData) != NvApi.NvStatus.OK)
return false;
}
}
// Parse 12 x u16 big-endian (as mV and mA) values in reverse order
data = new ushort[12];
for (int i = 0; i < 12; i++)
{
int pinIndex = 11 - i;
data[i] = (ushort)((dataBuffer[pinIndex * 2] << 8) | dataBuffer[pinIndex * 2 + 1]);
}
return true;
}
public override string GetReport()
{
StringBuilder r = new();
r.AppendLine("Nvidia GPU");
r.AppendLine();
r.AppendFormat("Name: {0}{1}", _name, Environment.NewLine);
r.AppendFormat("Index: {0}{1}", _adapterIndex, Environment.NewLine);
if (_displayHandle.HasValue && NvApi.NvAPI_GetDisplayDriverVersion != null)
{
NvApi.NvDisplayDriverVersion driverVersion = new() { Version = (uint)NvApi.MAKE_NVAPI_VERSION<NvApi.NvDisplayDriverVersion>(1) };
if (NvApi.NvAPI_GetDisplayDriverVersion(_displayHandle.Value, ref driverVersion) == NvApi.NvStatus.OK)
{
r.Append("Driver Version: ");
r.Append(driverVersion.DriverVersion / 100);
r.Append(".");
r.Append((driverVersion.DriverVersion % 100).ToString("00", CultureInfo.InvariantCulture));
r.AppendLine();
r.Append("Driver Branch: ");
r.AppendLine(driverVersion.BuildBranch);
}
}
if (NvApi.NvAPI_GPU_GetPCIIdentifiers != null)
{
NvApi.NvStatus status = NvApi.NvAPI_GPU_GetPCIIdentifiers(_handle, out uint deviceId, out uint subSystemId, out uint revisionId, out uint extDeviceId);
if (status == NvApi.NvStatus.OK)
{
r.Append("DeviceID: 0x");
r.AppendLine(deviceId.ToString("X", CultureInfo.InvariantCulture));
r.Append("SubSystemID: 0x");
r.AppendLine(subSystemId.ToString("X", CultureInfo.InvariantCulture));
r.Append("RevisionID: 0x");
r.AppendLine(revisionId.ToString("X", CultureInfo.InvariantCulture));
r.Append("ExtDeviceID: 0x");
r.AppendLine(extDeviceId.ToString("X", CultureInfo.InvariantCulture));
r.AppendLine();
}
}
if (NvApi.NvAPI_GPU_GetThermalSettings != null)
{
NvApi.NvThermalSettings thermalSettings = GetThermalSettings(out NvApi.NvStatus status);
r.AppendLine("Thermal Settings");
r.AppendLine();
if (status == NvApi.NvStatus.OK)
{
for (int i = 0; i < thermalSettings.Count; i++)
{
r.AppendFormat(" Sensor[{0}].Controller: {1}{2}", i, thermalSettings.Sensor[i].Controller, Environment.NewLine);
r.AppendFormat(" Sensor[{0}].DefaultMinTemp: {1}{2}", i, thermalSettings.Sensor[i].DefaultMinTemp, Environment.NewLine);
r.AppendFormat(" Sensor[{0}].DefaultMaxTemp: {1}{2}", i, thermalSettings.Sensor[i].DefaultMaxTemp, Environment.NewLine);
r.AppendFormat(" Sensor[{0}].CurrentTemp: {1}{2}", i, thermalSettings.Sensor[i].CurrentTemp, Environment.NewLine);
r.AppendFormat(" Sensor[{0}].Target: {1}{2}", i, thermalSettings.Sensor[i].Target, Environment.NewLine);
}
}
else
{
r.Append(" Status: ");
r.AppendLine(status.ToString());
}
r.AppendLine();
}
if (NvApi.NvAPI_GPU_GetAllClocks != null)
{
NvApi.NvGpuClockFrequencies clocks = GetClockFrequencies(out NvApi.NvStatus status);
r.AppendLine("Clocks");
r.AppendLine();
if (status == NvApi.NvStatus.OK)
{
for (int i = 0; i < clocks.Clocks.Length; i++)
{
if (clocks.Clocks[i].IsPresent)
r.AppendFormat(" Clock[{0}]: {1}{2}", i, clocks.Clocks[i].Frequency, Environment.NewLine);
}
}
else
{
r.Append(" Status: ");
r.AppendLine(status.ToString());
}
r.AppendLine();
}
if (NvApi.NvAPI_GPU_GetTachReading != null)
{
NvApi.NvStatus status = NvApi.NvAPI_GPU_GetTachReading(_handle, out int tachValue);
r.AppendLine("Tachometer");
r.AppendLine();
if (status == NvApi.NvStatus.OK)
{
r.AppendFormat(" Value: {0}{1}", tachValue, Environment.NewLine);
}
else
{
r.Append(" Status: ");
r.AppendLine(status.ToString());
}
r.AppendLine();
}
if (NvApi.NvAPI_GPU_GetDynamicPstatesInfoEx != null)
{
NvApi.NvDynamicPStatesInfo pStatesInfo = GetDynamicPstatesInfoEx(out NvApi.NvStatus status);
r.AppendLine("P-States");
r.AppendLine();
if (status == NvApi.NvStatus.OK)
{
for (int i = 0; i < pStatesInfo.Utilizations.Length; i++)
{
if (pStatesInfo.Utilizations[i].IsPresent)
r.AppendFormat(" Percentage[{0}]: {1}{2}", i, pStatesInfo.Utilizations[i].Percentage, Environment.NewLine);
}
}
else
{
r.Append(" Status: ");
r.AppendLine(status.ToString());
}
r.AppendLine();
}
if (NvApi.NvAPI_GPU_GetUsages != null)
{
NvApi.NvUsages usages = GetUsages(out NvApi.NvStatus status);
r.AppendLine("Usages");
r.AppendLine();
if (status == NvApi.NvStatus.OK)
{
for (int i = 0; i < usages.Entries.Length; i++)
{
if (usages.Entries[i].IsPresent > 0)
r.AppendFormat(" Usage[{0}]: {1}{2}", i, usages.Entries[i].Percentage, Environment.NewLine);
}
}
else
{
r.Append(" Status: ");
r.AppendLine(status.ToString());
}
r.AppendLine();
}
if (NvApi.NvAPI_GPU_GetCoolerSettings != null)
{
NvApi.NvCoolerSettings coolerSettings = GetCoolerSettings(out NvApi.NvStatus status);
r.AppendLine("Cooler Settings");
r.AppendLine();
if (status == NvApi.NvStatus.OK)
{
for (int i = 0; i < coolerSettings.Count; i++)
{
r.AppendFormat(" Cooler[{0}].Type: {1}{2}", i, coolerSettings.Cooler[i].Type, Environment.NewLine);
r.AppendFormat(" Cooler[{0}].Controller: {1}{2}", i, coolerSettings.Cooler[i].Controller, Environment.NewLine);
r.AppendFormat(" Cooler[{0}].DefaultMin: {1}{2}", i, coolerSettings.Cooler[i].DefaultMin, Environment.NewLine);
r.AppendFormat(" Cooler[{0}].DefaultMax: {1}{2}", i, coolerSettings.Cooler[i].DefaultMax, Environment.NewLine);
r.AppendFormat(" Cooler[{0}].CurrentMin: {1}{2}", i, coolerSettings.Cooler[i].CurrentMin, Environment.NewLine);
r.AppendFormat(" Cooler[{0}].CurrentMax: {1}{2}", i, coolerSettings.Cooler[i].CurrentMax, Environment.NewLine);
r.AppendFormat(" Cooler[{0}].CurrentLevel: {1}{2}", i, coolerSettings.Cooler[i].CurrentLevel, Environment.NewLine);
r.AppendFormat(" Cooler[{0}].DefaultPolicy: {1}{2}", i, coolerSettings.Cooler[i].DefaultPolicy, Environment.NewLine);
r.AppendFormat(" Cooler[{0}].CurrentPolicy: {1}{2}", i, coolerSettings.Cooler[i].CurrentPolicy, Environment.NewLine);
r.AppendFormat(" Cooler[{0}].Target: {1}{2}", i, coolerSettings.Cooler[i].Target, Environment.NewLine);
r.AppendFormat(" Cooler[{0}].ControlType: {1}{2}", i, coolerSettings.Cooler[i].ControlType, Environment.NewLine);
r.AppendFormat(" Cooler[{0}].Active: {1}{2}", i, coolerSettings.Cooler[i].Active, Environment.NewLine);
}
}
else
{
r.Append(" Status: ");
r.AppendLine(status.ToString());
}
r.AppendLine();
}
if (NvApi.NvAPI_GPU_ClientFanCoolersGetStatus != null)
{
NvApi.NvFanCoolersStatus coolers = GetFanCoolersStatus(out NvApi.NvStatus status);
r.AppendLine("Fan Coolers Status");
r.AppendLine();
if (status == NvApi.NvStatus.OK)
{
for (int i = 0; i < coolers.Count; i++)
{
r.AppendFormat(" Items[{0}].CoolerId: {1}{2}",
i,
coolers.Items[i].CoolerId,
Environment.NewLine);
r.AppendFormat(" Items[{0}].CurrentRpm: {1}{2}",
i,
coolers.Items[i].CurrentRpm,
Environment.NewLine);
r.AppendFormat(" Items[{0}].CurrentMinLevel: {1}{2}",
i,
coolers.Items[i].CurrentMinLevel,
Environment.NewLine);
r.AppendFormat(" Items[{0}].CurrentMaxLevel: {1}{2}",
i,
coolers.Items[i].CurrentMaxLevel,
Environment.NewLine);
r.AppendFormat(" Items[{0}].CurrentLevel: {1}{2}",
i,
coolers.Items[i].CurrentLevel,
Environment.NewLine);
}
}
else
{
r.Append(" Status: ");
r.AppendLine(status.ToString());
}
r.AppendLine();
}
if (NvApi.NvAPI_GPU_ClientPowerTopologyGetStatus != null)
{
NvApi.NvPowerTopology powerTopology = GetPowerTopology(out NvApi.NvStatus status);
r.AppendLine("Power Topology");
r.AppendLine();
if (status == NvApi.NvStatus.OK)
{
for (int i = 0; i < powerTopology.Count; i++)
{
NvApi.NvPowerTopologyEntry entry = powerTopology.Entries[i];
_powers[i].Value = entry.PowerUsage / 1000f;
r.AppendFormat(" Entries[{0}].Domain: {1}{2}", i, entry.Domain, Environment.NewLine);
r.AppendFormat(" Entries[{0}].PowerUsage: {1}{2}", i, entry.PowerUsage, Environment.NewLine);
}
}
else
{
r.Append(" Status: ");
r.AppendLine(status.ToString());
}
r.AppendLine();
}
if (NvApi.NvAPI_GPU_GetMemoryInfo != null)
{
NvApi.NvMemoryInfo memoryInfo = GetMemoryInfo(out NvApi.NvStatus status);
r.AppendLine("Memory Info");
r.AppendLine();
if (status == NvApi.NvStatus.OK)
{
r.AppendFormat(" AvailableDedicatedVideoMemory: {0}{1}", memoryInfo.AvailableDedicatedVideoMemory, Environment.NewLine);
r.AppendFormat(" DedicatedVideoMemory: {0}{1}", memoryInfo.DedicatedVideoMemory, Environment.NewLine);
r.AppendFormat(" CurrentAvailableDedicatedVideoMemory: {0}{1}", memoryInfo.CurrentAvailableDedicatedVideoMemory, Environment.NewLine);
r.AppendFormat(" SharedSystemMemory: {0}{1}", memoryInfo.SharedSystemMemory, Environment.NewLine);
r.AppendFormat(" SystemVideoMemory: {0}{1}", memoryInfo.SystemVideoMemory, Environment.NewLine);
}
else
{
r.Append(" Status: ");
r.AppendLine(status.ToString());
}
r.AppendLine();
}
if (_d3dDeviceId != null)
{
r.AppendLine("D3D");
r.AppendLine();
r.AppendLine(" Id: " + _d3dDeviceId);
r.AppendLine();
}
return r.ToString();
}
private static string GetName(NvApi.NvPhysicalGpuHandle handle)
{
if (NvApi.NvAPI_GPU_GetFullName(handle, out string gpuName) == NvApi.NvStatus.OK)
{
string name = gpuName.Trim();
return name.StartsWith("NVIDIA", StringComparison.OrdinalIgnoreCase) ? name : "NVIDIA " + name;
}
return "NVIDIA";
}
private NvApi.NvMemoryInfo GetMemoryInfo(out NvApi.NvStatus status)
{
if (NvApi.NvAPI_GPU_GetMemoryInfo == null || _displayHandle == null)
{
status = NvApi.NvStatus.Error;
return default;
}
NvApi.NvMemoryInfo memoryInfo = new()
{
Version = (uint)NvApi.MAKE_NVAPI_VERSION<NvApi.NvMemoryInfo>(2)
};
status = NvApi.NvAPI_GPU_GetMemoryInfo(_displayHandle.Value, ref memoryInfo);
return status == NvApi.NvStatus.OK ? memoryInfo : default;
}
private NvApi.NvMemoryInfoEx GetMemoryInfoEx(out NvApi.NvStatus status)
{
if (NvApi.NvAPI_GPU_GetMemoryInfoEx == null)
{
status = NvApi.NvStatus.Error;
return default;
}
NvApi.NvMemoryInfoEx memoryInfoEx = new()
{
Version = (uint)NvApi.MAKE_NVAPI_VERSION<NvApi.NvMemoryInfoEx>(1)
};
status = NvApi.NvAPI_GPU_GetMemoryInfoEx(_handle, ref memoryInfoEx);
return status == NvApi.NvStatus.OK ? memoryInfoEx : default;
}
private NvApi.NvGpuClockFrequencies GetClockFrequencies(out NvApi.NvStatus status)
{
if (NvApi.NvAPI_GPU_GetAllClockFrequencies == null)
{
status = NvApi.NvStatus.Error;
return default;
}
NvApi.NvGpuClockFrequencies clockFrequencies = new()
{
Version = (uint)NvApi.MAKE_NVAPI_VERSION<NvApi.NvGpuClockFrequencies>(_clockVersion)
};
status = NvApi.NvAPI_GPU_GetAllClockFrequencies(_handle, ref clockFrequencies);
return status == NvApi.NvStatus.OK ? clockFrequencies : default;
}
private NvApi.NvThermalSettings GetThermalSettings(out NvApi.NvStatus status)
{
if (NvApi.NvAPI_GPU_GetThermalSettings == null)
{
status = NvApi.NvStatus.Error;
return default;
}
NvApi.NvThermalSettings settings = new()
{
Version = (uint)NvApi.MAKE_NVAPI_VERSION<NvApi.NvThermalSettings>(2),
Count = NvApi.MAX_THERMAL_SENSORS_PER_GPU
};
status = NvApi.NvAPI_GPU_GetThermalSettings(_handle, (int)NvApi.NvThermalTarget.All, ref settings);
return status == NvApi.NvStatus.OK ? settings : default;
}
private NvApi.NvThermalSensors GetThermalSensors(uint mask, out NvApi.NvStatus status)
{
if (NvApi.NvAPI_GPU_GetThermalSensors == null)
{
status = NvApi.NvStatus.Error;
return default;
}
var thermalSensors = new NvApi.NvThermalSensors
{
Version = (uint)NvApi.MAKE_NVAPI_VERSION<NvApi.NvThermalSensors>(2),
Mask = mask
};
status = NvApi.NvAPI_GPU_GetThermalSensors(_handle, ref thermalSensors);
return status == NvApi.NvStatus.OK ? thermalSensors : default;
}
private NvApi.NvGpuClientVoltRailsStatus GetVoltRailsStatus(out NvApi.NvStatus status)
{
if (NvApi.NvAPI_GPU_ClientVoltRailsGetStatus == null)
{
status = NvApi.NvStatus.Error;
return default;
}
var voltRails = new NvApi.NvGpuClientVoltRailsStatus
{
Version = (uint)NvApi.MAKE_NVAPI_VERSION<NvApi.NvGpuClientVoltRailsStatus>(1),
};
status = NvApi.NvAPI_GPU_ClientVoltRailsGetStatus(_handle, ref voltRails);
return status == NvApi.NvStatus.OK ? voltRails : default;
}
private NvApi.NvFanCoolersStatus GetFanCoolersStatus(out NvApi.NvStatus status)
{
if (NvApi.NvAPI_GPU_ClientFanCoolersGetStatus == null)
{
status = NvApi.NvStatus.Error;
return default;
}
var coolers = new NvApi.NvFanCoolersStatus
{
Version = (uint)NvApi.MAKE_NVAPI_VERSION<NvApi.NvFanCoolersStatus>(1),
Items = new NvApi.NvFanCoolersStatusItem[NvApi.MAX_FAN_COOLERS_STATUS_ITEMS]
};
status = NvApi.NvAPI_GPU_ClientFanCoolersGetStatus(_handle, ref coolers);
return status == NvApi.NvStatus.OK ? coolers : default;
}
private NvApi.NvFanCoolerControl GetFanCoolersControllers(out NvApi.NvStatus status)
{
if (NvApi.NvAPI_GPU_ClientFanCoolersGetControl == null)
{
status = NvApi.NvStatus.Error;
return default;
}
var controllers = new NvApi.NvFanCoolerControl
{
Version = (uint)NvApi.MAKE_NVAPI_VERSION<NvApi.NvFanCoolerControl>(1)
};
status = NvApi.NvAPI_GPU_ClientFanCoolersGetControl(_handle, ref controllers);
return status == NvApi.NvStatus.OK ? controllers : default;
}
private NvApi.NvCoolerSettings GetCoolerSettings(out NvApi.NvStatus status)
{
if (NvApi.NvAPI_GPU_GetCoolerSettings == null)
{
status = NvApi.NvStatus.Error;
return default;
}
NvApi.NvCoolerSettings settings = new()
{
Version = (uint)NvApi.MAKE_NVAPI_VERSION<NvApi.NvCoolerSettings>(2),
Cooler = new NvApi.NvCooler[NvApi.MAX_COOLERS_PER_GPU]
};
status = NvApi.NvAPI_GPU_GetCoolerSettings(_handle, NvApi.NvCoolerTarget.All, ref settings);
return status == NvApi.NvStatus.OK ? settings : default;
}
private NvApi.NvDynamicPStatesInfo GetDynamicPstatesInfoEx(out NvApi.NvStatus status)
{
if (NvApi.NvAPI_GPU_GetDynamicPstatesInfoEx == null)
{
status = NvApi.NvStatus.Error;
return default;
}
NvApi.NvDynamicPStatesInfo pStatesInfo = new()
{
Version = (uint)NvApi.MAKE_NVAPI_VERSION<NvApi.NvDynamicPStatesInfo>(1),
Utilizations = new NvApi.NvDynamicPState[NvApi.MAX_GPU_UTILIZATIONS]
};
status = NvApi.NvAPI_GPU_GetDynamicPstatesInfoEx(_handle, ref pStatesInfo);
return status == NvApi.NvStatus.OK ? pStatesInfo : default;
}
private NvApi.NvUsages GetUsages(out NvApi.NvStatus status)
{
if (NvApi.NvAPI_GPU_GetUsages == null)
{
status = NvApi.NvStatus.Error;
return default;
}
NvApi.NvUsages usages = new()
{
Version = (uint)NvApi.MAKE_NVAPI_VERSION<NvApi.NvUsages>(1)
};
status = NvApi.NvAPI_GPU_GetUsages(_handle, ref usages);
return status == NvApi.NvStatus.OK ? usages : default;
}
private NvApi.NvPowerTopology GetPowerTopology(out NvApi.NvStatus status)
{
if (NvApi.NvAPI_GPU_ClientPowerTopologyGetStatus == null)
{
status = NvApi.NvStatus.Error;
return default;
}
NvApi.NvPowerTopology powerTopology = new()
{
Version = NvApi.MAKE_NVAPI_VERSION<NvApi.NvPowerTopology>(1)
};
status = NvApi.NvAPI_GPU_ClientPowerTopologyGetStatus(_handle, ref powerTopology);
return status == NvApi.NvStatus.OK ? powerTopology : default;
}
private int GetTachReading(out NvApi.NvStatus status)
{
if (NvApi.NvAPI_GPU_GetTachReading == null)
{
status = NvApi.NvStatus.Error;
return default;
}
status = NvApi.NvAPI_GPU_GetTachReading(_handle, out int value);
return value;
}
private static string GetUtilizationDomainName(NvApi.NvUtilizationDomain utilizationDomain) => utilizationDomain switch
{
NvApi.NvUtilizationDomain.Gpu => "GPU Core",
NvApi.NvUtilizationDomain.FrameBuffer => "GPU Memory Controller",
NvApi.NvUtilizationDomain.VideoEngine => "GPU Video Engine",
NvApi.NvUtilizationDomain.BusInterface => "GPU Bus",
_ => null
};
private void ControlModeChanged(IControl control)
{
switch (control.ControlMode)
{
case ControlMode.Default:
RestoreDefaultFanBehavior(control.Sensor.Index);
break;
case ControlMode.Software:
SoftwareControlValueChanged(control);
break;
}
}
private void SoftwareControlValueChanged(IControl control)
{
int index = control.Sensor?.Index ?? 0;
NvApi.NvCoolerLevels coolerLevels = new() { Version = (uint)NvApi.MAKE_NVAPI_VERSION<NvApi.NvCoolerLevels>(1), Levels = new NvApi.NvLevel[NvApi.MAX_COOLERS_PER_GPU] };
coolerLevels.Levels[0].Level = (int)control.SoftwareValue;
coolerLevels.Levels[0].Policy = NvApi.NvLevelPolicy.Manual;
if (NvApi.NvAPI_GPU_SetCoolerLevels(_handle, index, ref coolerLevels) == NvApi.NvStatus.OK)
return;
NvApi.NvFanCoolerControl fanCoolersControllers = GetFanCoolersControllers(out _);
for (int i = 0; i < fanCoolersControllers.Count; i++)
{
NvApi.NvFanCoolerControlItem nvFanCoolerControlItem = fanCoolersControllers.Items[i];
if (nvFanCoolerControlItem.CoolerId == index)
{
nvFanCoolerControlItem.ControlMode = NvApi.NvFanControlMode.Manual;
nvFanCoolerControlItem.Level = (uint)control.SoftwareValue;
fanCoolersControllers.Items[i] = nvFanCoolerControlItem;
}
}
NvApi.NvAPI_GPU_ClientFanCoolersSetControl(_handle, ref fanCoolersControllers);
}
private void RestoreDefaultFanBehavior(int index)
{
NvApi.NvCoolerLevels coolerLevels = new() { Version = (uint)NvApi.MAKE_NVAPI_VERSION<NvApi.NvCoolerLevels>(1), Levels = new NvApi.NvLevel[NvApi.MAX_COOLERS_PER_GPU] };
coolerLevels.Levels[0].Policy = NvApi.NvLevelPolicy.Auto;
if (NvApi.NvAPI_GPU_SetCoolerLevels(_handle, index, ref coolerLevels) == NvApi.NvStatus.OK)
return;
NvApi.NvFanCoolerControl fanCoolersControllers = GetFanCoolersControllers(out _);
for (int i = 0; i < fanCoolersControllers.Count; i++)
{
NvApi.NvFanCoolerControlItem nvFanCoolerControlItem = fanCoolersControllers.Items[i];
if (nvFanCoolerControlItem.CoolerId == index)
{
nvFanCoolerControlItem.ControlMode = NvApi.NvFanControlMode.Auto;
nvFanCoolerControlItem.Level = 0;
fanCoolersControllers.Items[i] = nvFanCoolerControlItem;
}
}
NvApi.NvAPI_GPU_ClientFanCoolersSetControl(_handle, ref fanCoolersControllers);
}
public override void Close()
{
if (_fanControls != null)
{
for (int i = 0; i < _fanControls.Length; i++)
{
_fanControls[i].ControlModeChanged -= ControlModeChanged;
_fanControls[i].SoftwareControlValueChanged -= SoftwareControlValueChanged;
if (_fanControls[i].ControlMode != ControlMode.Undefined)
RestoreDefaultFanBehavior(i);
}
}
base.Close();
}
}