* Add DIMM Temperature to LHM. * Remove RAMSPDToolkit as submodule and use nuget package instead. Upgrade System.Management assembly (required for nuget package). Implement retry mechanism for RAM detection due to possible issue at system boot. * Change to static field. * Driver now back in LHM. Ring0 replaced with OLS implementation. * Update package version. * Undo most of changes. Implement IDriver interface. * Change package to new one. * Review changes. Explicitly set UseWMI (current default is also false). * PR comments: Now having one DimmMemory instance per RAM stick. Separated memory sensors into two new classes. * PR feedback --------- Co-authored-by: PhyxionNL <7643972+PhyxionNL@users.noreply.github.com>
38 lines
1.7 KiB
C#
38 lines
1.7 KiB
C#
// This Source Code Form is subject to the terms of the Mozilla Public License, v. 2.0.
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// If a copy of the MPL was not distributed with this file, You can obtain one at http://mozilla.org/MPL/2.0/.
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// Copyright (C) LibreHardwareMonitor and Contributors.
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// Partial Copyright (C) Michael Möller <mmoeller@openhardwaremonitor.org> and Contributors.
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// All Rights Reserved.
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using System.Runtime.InteropServices;
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using LibreHardwareMonitor.Interop;
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namespace LibreHardwareMonitor.Hardware.Memory;
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internal static class MemoryWindows
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{
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public static void Update(TotalMemory memory)
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{
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Kernel32.MEMORYSTATUSEX status = new() { dwLength = (uint)Marshal.SizeOf<Kernel32.MEMORYSTATUSEX>() };
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if (!Kernel32.GlobalMemoryStatusEx(ref status))
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return;
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memory.PhysicalMemoryUsed.Value = (float)(status.ullTotalPhys - status.ullAvailPhys) / (1024 * 1024 * 1024);
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memory.PhysicalMemoryAvailable.Value = (float)status.ullAvailPhys / (1024 * 1024 * 1024);
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memory.PhysicalMemoryLoad.Value = 100.0f - ((100.0f * status.ullAvailPhys) / status.ullTotalPhys);
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}
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public static void Update(VirtualMemory memory)
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{
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Kernel32.MEMORYSTATUSEX status = new() { dwLength = (uint)Marshal.SizeOf<Kernel32.MEMORYSTATUSEX>() };
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if (!Kernel32.GlobalMemoryStatusEx(ref status))
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return;
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memory.VirtualMemoryUsed.Value = (float)(status.ullTotalPageFile - status.ullAvailPageFile) / (1024 * 1024 * 1024);
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memory.VirtualMemoryAvailable.Value = (float)status.ullAvailPageFile / (1024 * 1024 * 1024);
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memory.VirtualMemoryLoad.Value = 100.0f - ((100.0f * status.ullAvailPageFile) / status.ullTotalPageFile);
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}
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}
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