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ReLibreHardwareMonitor/LibreHardwareMonitorLib/Hardware/Memory/GenericWindowsMemory.cs
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C#

// This Source Code Form is subject to the terms of the Mozilla Public License, v. 2.0.
// If a copy of the MPL was not distributed with this file, You can obtain one at http://mozilla.org/MPL/2.0/.
// Copyright (C) LibreHardwareMonitor and Contributors.
// Partial Copyright (C) Michael Möller <mmoeller@openhardwaremonitor.org> and Contributors.
// All Rights Reserved.
using System.Runtime.InteropServices;
using LibreHardwareMonitor.Interop;
namespace LibreHardwareMonitor.Hardware.Memory;
internal sealed class GenericWindowsMemory : Hardware
{
private readonly Sensor _physicalMemoryAvailable;
private readonly Sensor _physicalMemoryLoad;
private readonly Sensor _physicalMemoryUsed;
private readonly Sensor _virtualMemoryAvailable;
private readonly Sensor _virtualMemoryLoad;
private readonly Sensor _virtualMemoryUsed;
public GenericWindowsMemory(string name, ISettings settings) : base(name, new Identifier("ram"), settings)
{
_physicalMemoryUsed = new Sensor("Memory Used", 0, SensorType.Data, this, settings);
ActivateSensor(_physicalMemoryUsed);
_physicalMemoryAvailable = new Sensor("Memory Available", 1, SensorType.Data, this, settings);
ActivateSensor(_physicalMemoryAvailable);
_physicalMemoryLoad = new Sensor("Memory", 0, SensorType.Load, this, settings);
ActivateSensor(_physicalMemoryLoad);
_virtualMemoryUsed = new Sensor("Virtual Memory Used", 2, SensorType.Data, this, settings);
ActivateSensor(_virtualMemoryUsed);
_virtualMemoryAvailable = new Sensor("Virtual Memory Available", 3, SensorType.Data, this, settings);
ActivateSensor(_virtualMemoryAvailable);
_virtualMemoryLoad = new Sensor("Virtual Memory", 1, SensorType.Load, this, settings);
ActivateSensor(_virtualMemoryLoad);
}
public override HardwareType HardwareType
{
get { return HardwareType.Memory; }
}
public override void Update()
{
Kernel32.MEMORYSTATUSEX status = new() { dwLength = (uint)Marshal.SizeOf<Kernel32.MEMORYSTATUSEX>() };
if (!Kernel32.GlobalMemoryStatusEx(ref status))
return;
_physicalMemoryUsed.Value = (float)(status.ullTotalPhys - status.ullAvailPhys) / (1024 * 1024 * 1024);
_physicalMemoryAvailable.Value = (float)status.ullAvailPhys / (1024 * 1024 * 1024);
_physicalMemoryLoad.Value = 100.0f - ((100.0f * status.ullAvailPhys) / status.ullTotalPhys);
_virtualMemoryUsed.Value = (float)(status.ullTotalPageFile - status.ullAvailPageFile) / (1024 * 1024 * 1024);
_virtualMemoryAvailable.Value = (float)status.ullAvailPageFile / (1024 * 1024 * 1024);
_virtualMemoryLoad.Value = 100.0f - ((100.0f * status.ullAvailPageFile) / status.ullTotalPageFile);
}
}