Files
ReLibreHardwareMonitor/LibreHardwareMonitorLib/Hardware/Memory/MemoryWindows.cs
T
PhyxionNLandCopilot ee60348eac Use CsWin32 (#1912)
* Use CsWin32

* Update LibreHardwareMonitorLib/Hardware/Cpu/CpuLoad.cs

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* Update LibreHardwareMonitorLib/Hardware/Battery/BatteryGroup.cs

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* Update pull requests.yml

* Update pull requests.yml

* Update master.yml

* A couple more to CsWin32

* Restore PawnIO defaults

Fixes #1910

---------

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
2025-09-29 18:48:00 +02:00

38 lines
1.6 KiB
C#

// This Source Code Form is subject to the terms of the Mozilla Public License, v. 2.0.
// If a copy of the MPL was not distributed with this file, You can obtain one at http://mozilla.org/MPL/2.0/.
// Copyright (C) LibreHardwareMonitor and Contributors.
// Partial Copyright (C) Michael Möller <mmoeller@openhardwaremonitor.org> and Contributors.
// All Rights Reserved.
using Windows.Win32;
using Windows.Win32.System.SystemInformation;
namespace LibreHardwareMonitor.Hardware.Memory;
internal static unsafe class MemoryWindows
{
public static void Update(TotalMemory memory)
{
MEMORYSTATUSEX status = new() { dwLength = (uint)sizeof(MEMORYSTATUSEX) };
if (!PInvoke.GlobalMemoryStatusEx(ref status))
return;
memory.PhysicalMemoryUsed.Value = (float)(status.ullTotalPhys - status.ullAvailPhys) / (1024 * 1024 * 1024);
memory.PhysicalMemoryAvailable.Value = (float)status.ullAvailPhys / (1024 * 1024 * 1024);
memory.PhysicalMemoryLoad.Value = 100.0f - ((100.0f * status.ullAvailPhys) / status.ullTotalPhys);
}
public static void Update(VirtualMemory memory)
{
MEMORYSTATUSEX status = new() { dwLength = (uint)sizeof(MEMORYSTATUSEX) };
if (!PInvoke.GlobalMemoryStatusEx(ref status))
return;
memory.VirtualMemoryUsed.Value = (float)(status.ullTotalPageFile - status.ullAvailPageFile) / (1024 * 1024 * 1024);
memory.VirtualMemoryAvailable.Value = (float)status.ullAvailPageFile / (1024 * 1024 * 1024);
memory.VirtualMemoryLoad.Value = 100.0f - ((100.0f * status.ullAvailPageFile) / status.ullTotalPageFile);
}
}