// This Source Code Form is subject to the terms of the Mozilla Public License, v. 2.0. // If a copy of the MPL was not distributed with this file, You can obtain one at http://mozilla.org/MPL/2.0/. // Copyright (C) LibreHardwareMonitor and Contributors. // Partial Copyright (C) Michael Möller and Contributors. // All Rights Reserved. using System.Runtime.InteropServices; using LibreHardwareMonitor.Interop; namespace LibreHardwareMonitor.Hardware.Memory { internal sealed class GenericMemory : Hardware { private readonly Sensor _physicalMemoryAvailable; private readonly Sensor _physicalMemoryLoad; private readonly Sensor _physicalMemoryUsed; private readonly Sensor _virtualMemoryAvailable; private readonly Sensor _virtualMemoryLoad; private readonly Sensor _virtualMemoryUsed; public GenericMemory(string name, ISettings settings) : base(name, new Identifier("ram"), settings) { _physicalMemoryUsed = new Sensor("Memory Used", 0, SensorType.Data, this, settings); ActivateSensor(_physicalMemoryUsed); _physicalMemoryAvailable = new Sensor("Memory Available", 1, SensorType.Data, this, settings); ActivateSensor(_physicalMemoryAvailable); _physicalMemoryLoad = new Sensor("Memory", 0, SensorType.Load, this, settings); ActivateSensor(_physicalMemoryLoad); _virtualMemoryUsed = new Sensor("Virtual Memory Used", 2, SensorType.Data, this, settings); ActivateSensor(_virtualMemoryUsed); _virtualMemoryAvailable = new Sensor("Virtual Memory Available", 3, SensorType.Data, this, settings); ActivateSensor(_virtualMemoryAvailable); _virtualMemoryLoad = new Sensor("Virtual Memory", 1, SensorType.Load, this, settings); ActivateSensor(_virtualMemoryLoad); } public override HardwareType HardwareType { get { return HardwareType.Memory; } } public override void Update() { Kernel32.MEMORYSTATUSEX status = new Kernel32.MEMORYSTATUSEX { dwLength = (uint)Marshal.SizeOf() }; if (!Kernel32.GlobalMemoryStatusEx(ref status)) return; _physicalMemoryUsed.Value = (float)(status.ullTotalPhys - status.ullAvailPhys) / (1024 * 1024 * 1024); _physicalMemoryAvailable.Value = (float)status.ullAvailPhys / (1024 * 1024 * 1024); _physicalMemoryLoad.Value = 100.0f - (100.0f * status.ullAvailPhys) / status.ullTotalPhys; _virtualMemoryUsed.Value = (float)(status.ullTotalPageFile - status.ullAvailPageFile) / (1024 * 1024 * 1024); _virtualMemoryAvailable.Value = (float)status.ullAvailPageFile / (1024 * 1024 * 1024); _virtualMemoryLoad.Value = 100.0f - (100.0f * status.ullAvailPageFile) / status.ullTotalPageFile; } } }