Use CsWin32 (#1912)
* Use CsWin32 * Update LibreHardwareMonitorLib/Hardware/Cpu/CpuLoad.cs Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com> * Update LibreHardwareMonitorLib/Hardware/Battery/BatteryGroup.cs Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com> * Update pull requests.yml * Update pull requests.yml * Update master.yml * A couple more to CsWin32 * Restore PawnIO defaults Fixes #1910 --------- Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
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@@ -1,6 +1,7 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<GenerateResourceUsePreserializedResources>true</GenerateResourceUsePreserializedResources>
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<Platforms>x64</Platforms>
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</PropertyGroup>
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<PropertyGroup>
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<ProductVersion>9.0.30729</ProductVersion>
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@@ -13,11 +14,11 @@
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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<OutputPath>..\bin\$(Configuration)\</OutputPath>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<DebugType>full</DebugType>
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<DefineConstants>TRACE;DEBUG;PERF_TEST</DefineConstants>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<DebugType>pdbonly</DebugType>
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</PropertyGroup>
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<ItemGroup>
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