Add support for Thermal Grizzly WireView Pro 2. (#2171)

* Add support for Thermal Grizzly WireView Pro 2.

* Process PR comments.

* PR comments.

* Add private keyword.

* PR comments.

* Replace WMI with SetupAPI.

Some first updates according to Thermal Grizzly code.

* Add report.

* Further improve implementation according to code of Thermal Grizzly (thanks !).

* No connection check for welcome message.

* Rename class + change SerialPort to SharedSerialPort for guard - fixing mutex issues.

* PR comments.

* Remove SP_DEVINFO_DATA from NativeMethods.txt

* Update WireViewPro2.cs

* Rename hasMutex to _hasMutex for consistency

* Formatting

* Fix build

---------

Co-authored-by: PhyxionNL <7643972+PhyxionNL@users.noreply.github.com>
This commit is contained in:
Blacktempel
2026-01-27 13:20:07 +01:00
committed by GitHub
co-authored by PhyxionNL
parent 6f9ac5aece
commit df9e0a5131
13 changed files with 1115 additions and 6 deletions
@@ -0,0 +1,96 @@
// This Source Code Form is subject to the terms of the Mozilla Public License, v. 2.0.
// If a copy of the MPL was not distributed with this file, You can obtain one at http://mozilla.org/MPL/2.0/.
// Copyright (C) LibreHardwareMonitor and Contributors.
// Partial Copyright (C) Michael Möller <mmoeller@openhardwaremonitor.org> and Contributors.
// All Rights Reserved.
using System.Runtime.InteropServices;
namespace LibreHardwareMonitor.Interop.PowerMonitor;
[StructLayout(LayoutKind.Sequential, Pack = 4)]
public struct VendorDataStruct
{
public byte VendorId;
public byte ProductId;
public byte FwVersion;
}
[StructLayout(LayoutKind.Sequential, Pack = 4)]
public struct PowerSensor
{
public short Voltage;
public uint Current;
public uint Power;
}
[StructLayout(LayoutKind.Sequential, Pack = 4)]
public struct SensorStruct
{
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 4)]
public short[] Ts; // 0.1 °C
public ushort Vdd; // mV
public byte FanDuty; // %
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 6)]
public PowerSensor[] PowerReadings;
public uint TotalPower; // mW
public uint TotalCurrent; // mA
public ushort AvgVoltage; // mV
public HpwrCapability HpwrCapability; // 8-bit enum
public ushort FaultStatus;
public ushort FaultLog;
}
[StructLayout(LayoutKind.Sequential, Pack = 4)]
public struct FanConfigStruct
{
public FanMode Mode;
public TempSource TempSource;
public byte DutyMin;
public byte DutyMax;
public short TempMin;
public short TempMax;
}
[StructLayout(LayoutKind.Sequential, Pack = 4)]
public struct UiConfigStruct
{
public CurrentScale CurrentScale;
public PowerScale PowerScale;
public Theme Theme;
public DisplayRotation DisplayRotation;
public TimeoutMode TimeoutMode;
public byte CycleScreens;
public byte CycleTime;
public byte Timeout;
}
[StructLayout(LayoutKind.Sequential, Pack = 4)]
public struct DeviceConfigStruct
{
public ushort Crc;
public byte Version;
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 32)]
public byte[] FriendlyName;
public FanConfigStruct FanConfig;
public byte BacklightDuty;
public ushort FaultDisplayEnable;
public ushort FaultBuzzerEnable;
public ushort FaultSoftPowerEnable;
public ushort FaultHardPowerEnable;
public short TsFaultThreshold; // 0.1 °C
public byte OcpFaultThreshold; // A
public byte WireOcpFaultThreshold; // 0.1A
public ushort OppFaultThreshold; // W
public byte CurrentImbalanceFaultThreshold; // %
public byte CurrentImbalanceFaultMinLoad; // A
public byte ShutdownWaitTime; // seconds
public byte LoggingInterval; // seconds
public UiConfigStruct Ui;
}