Added a new "Undefined" control mode. Changed the GPU fan control to restore to default (auto) settings when the Open Hardware Monitor closes (unless the control remained in "Undefined" mode).

This commit is contained in:
Michael Möller
2014-12-30 16:02:52 +00:00
parent 9eee90c076
commit dc69a9431c
6 changed files with 85 additions and 78 deletions
+29 -28
View File
@@ -4,7 +4,7 @@
License, v. 2.0. If a copy of the MPL was not distributed with this
file, You can obtain one at http://mozilla.org/MPL/2.0/.
Copyright (C) 2009-2012 Michael Möller <mmoeller@openhardwaremonitor.org>
Copyright (C) 2009-2014 Michael Möller <mmoeller@openhardwaremonitor.org>
Copyright (C) 2011 Christian Vallières
*/
@@ -28,9 +28,6 @@ namespace OpenHardwareMonitor.Hardware.Nvidia {
private readonly Sensor memoryLoad;
private readonly Control fanControl;
private bool restoreDefaultFanSpeedRequired;
private NvLevel initialFanSpeedValue;
public NvidiaGPU(int adapterIndex, NvPhysicalGpuHandle handle,
NvDisplayHandle? displayHandle, ISettings settings)
: base(GetName(handle), new Identifier("nvidiagpu",
@@ -431,7 +428,6 @@ namespace OpenHardwareMonitor.Hardware.Nvidia {
}
private void SoftwareControlValueChanged(IControl control) {
SaveDefaultFanSpeed();
NvGPUCoolerLevels coolerLevels = new NvGPUCoolerLevels();
coolerLevels.Version = NVAPI.GPU_COOLER_LEVELS_VER;
coolerLevels.Levels = new NvLevel[NVAPI.MAX_COOLER_PER_GPU];
@@ -440,34 +436,39 @@ namespace OpenHardwareMonitor.Hardware.Nvidia {
NVAPI.NvAPI_GPU_SetCoolerLevels(handle, 0, ref coolerLevels);
}
private void SaveDefaultFanSpeed() {
if (!restoreDefaultFanSpeedRequired) {
NvGPUCoolerSettings coolerSettings = GetCoolerSettings();
if (coolerSettings.Count > 0) {
restoreDefaultFanSpeedRequired = true;
initialFanSpeedValue.Level = coolerSettings.Cooler[0].CurrentLevel;
initialFanSpeedValue.Policy = coolerSettings.Cooler[0].CurrentPolicy;
}
}
}
private void ControlModeChanged(IControl control) {
if (control.ControlMode == ControlMode.Default) {
RestoreDefaultFanSpeed();
} else {
SoftwareControlValueChanged(control);
switch (control.ControlMode) {
case ControlMode.Undefined:
return;
case ControlMode.Default:
SetDefaultFanSpeed();
break;
case ControlMode.Software:
SoftwareControlValueChanged(control);
break;
default:
return;
}
}
private void RestoreDefaultFanSpeed() {
if (restoreDefaultFanSpeedRequired) {
NvGPUCoolerLevels coolerLevels = new NvGPUCoolerLevels();
coolerLevels.Version = NVAPI.GPU_COOLER_LEVELS_VER;
coolerLevels.Levels = new NvLevel[NVAPI.MAX_COOLER_PER_GPU];
coolerLevels.Levels[0] = initialFanSpeedValue;
NVAPI.NvAPI_GPU_SetCoolerLevels(handle, 0, ref coolerLevels);
restoreDefaultFanSpeedRequired = false;
private void SetDefaultFanSpeed() {
NvGPUCoolerLevels coolerLevels = new NvGPUCoolerLevels();
coolerLevels.Version = NVAPI.GPU_COOLER_LEVELS_VER;
coolerLevels.Levels = new NvLevel[NVAPI.MAX_COOLER_PER_GPU];
coolerLevels.Levels[0].Policy = 0x20;
NVAPI.NvAPI_GPU_SetCoolerLevels(handle, 0, ref coolerLevels);
}
public override void Close() {
if (this.fanControl != null) {
this.fanControl.ControlModeChanged -= ControlModeChanged;
this.fanControl.SoftwareControlValueChanged -=
SoftwareControlValueChanged;
if (this.fanControl.ControlMode != ControlMode.Undefined)
SetDefaultFanSpeed();
}
base.Close();
}
}
}