Added a user interface to configure certain sensors as hidden. This fixed Issue 53.
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+19
-21
@@ -38,7 +38,6 @@
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using Aga.Controls.Tree;
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using OpenHardwareMonitor.Hardware;
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namespace OpenHardwareMonitor.GUI {
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@@ -71,16 +70,8 @@ namespace OpenHardwareMonitor.GUI {
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get { return hardware; }
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}
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public void SetVisible(SensorType sensorType, bool visible) {
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foreach (TypeNode node in typeNodes)
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if (node.SensorType == sensorType) {
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node.IsVisible = visible;
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UpdateNode(node);
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}
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}
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private void UpdateNode(TypeNode node) {
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if (node.IsVisible && node.Nodes.Count > 0) {
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private void UpdateNode(TypeNode node) {
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if (node.Nodes.Count > 0) {
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if (!Nodes.Contains(node)) {
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int i = 0;
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while (i < Nodes.Count &&
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@@ -95,10 +86,16 @@ namespace OpenHardwareMonitor.GUI {
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}
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private void SensorRemoved(ISensor sensor) {
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foreach (TypeNode node in typeNodes)
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if (node.SensorType == sensor.SensorType) {
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node.Nodes.Remove(new SensorNode(sensor));
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UpdateNode(node);
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foreach (TypeNode typeNode in typeNodes)
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if (typeNode.SensorType == sensor.SensorType) {
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SensorNode sensorNode = null;
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foreach (Node node in typeNode.Nodes) {
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SensorNode n = node as SensorNode;
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if (n != null && n.Sensor == sensor)
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sensorNode = n;
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}
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typeNode.Nodes.Remove(sensorNode);
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UpdateNode(typeNode);
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}
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}
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@@ -107,15 +104,16 @@ namespace OpenHardwareMonitor.GUI {
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while (i < node.Nodes.Count &&
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((SensorNode)node.Nodes[i]).Sensor.Index < sensor.Index)
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i++;
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node.Nodes.Insert(i, new SensorNode(sensor));
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SensorNode sensorNode = new SensorNode(sensor);
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node.Nodes.Insert(i, sensorNode);
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}
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private void SensorAdded(ISensor sensor) {
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foreach (TypeNode node in typeNodes)
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if (node.SensorType == sensor.SensorType) {
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InsertSorted(node, sensor);
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UpdateNode(node);
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foreach (TypeNode typeNode in typeNodes)
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if (typeNode.SensorType == sensor.SensorType) {
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InsertSorted(typeNode, sensor);
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UpdateNode(typeNode);
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}
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}
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}
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}
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}
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