WIP - have working UI for base functions

This commit is contained in:
2026-05-30 14:01:22 -05:00
parent 95e97cf96b
commit 45bf81ebfa
24 changed files with 4420 additions and 4 deletions
@@ -0,0 +1,144 @@
// This Source Code Form is subject to the terms of the Mozilla Public License, v. 2.0.
// If a copy of the MPL was not distributed with this file, You can obtain one at http://mozilla.org/MPL/2.0/.
// Copyright (C) LibreHardwareMonitor and Contributors.
using System;
using System.Globalization;
using System.Text;
using LibreHardwareMonitor.Hardware;
using LibreHardwareMonitor.Windows.WinUI.ViewModels;
namespace LibreHardwareMonitor.Windows.WinUI.Utilities;
public static class SensorFormatter
{
public static string GetFormatString(ISensor sensor)
{
return sensor.SensorType switch
{
SensorType.Voltage => "{0:F3} V",
SensorType.Current => "{0:F3} A",
SensorType.Clock => "{0:F1} MHz",
SensorType.Load => "{0:F1} %",
SensorType.Temperature => "{0:F1} \u00B0C",
SensorType.Fan => "{0:F0} RPM",
SensorType.Flow => "{0:F1} L/h",
SensorType.Control => "{0:F1} %",
SensorType.Level => "{0:F1} %",
SensorType.Power => "{0:F1} W",
SensorType.Data => "{0:F1} GB",
SensorType.SmallData => "{0:F1} MB",
SensorType.Factor => "{0:F3}",
SensorType.Frequency => "{0:F1} Hz",
SensorType.Throughput => "{0:F1} B/s",
SensorType.TimeSpan => "{0:g}",
SensorType.Timing => "{0:F3} ns",
SensorType.Energy => "{0:F0} mWh",
SensorType.Noise => "{0:F0} dBA",
SensorType.Conductivity => "{0:F1} \u00B5S/cm",
SensorType.Humidity => "{0:F0} %",
_ => "{0:F1}"
};
}
public static string FormatValue(ISensor sensor, float? value, TemperatureUnit temperatureUnit)
{
if (!value.HasValue)
return "-";
return sensor.SensorType switch
{
SensorType.Voltage => $"{value:F3} V",
SensorType.Current => $"{value:F3} A",
SensorType.Clock => $"{value:F1} MHz",
SensorType.Load => $"{value:F1} %",
SensorType.Temperature when temperatureUnit == TemperatureUnit.Fahrenheit => $"{CelsiusToFahrenheit(value):F1} \u00B0F",
SensorType.Temperature => $"{value:F1} \u00B0C",
SensorType.Fan => $"{value:F0} RPM",
SensorType.Flow => $"{value:F1} L/h",
SensorType.Control => $"{value:F1} %",
SensorType.Level => $"{value:F1} %",
SensorType.Power => $"{value:F1} W",
SensorType.Data => $"{value:F1} GB",
SensorType.SmallData => $"{value:F1} MB",
SensorType.Factor => $"{value:F3}",
SensorType.Frequency => $"{value:F1} Hz",
SensorType.Throughput => FormatThroughput(sensor, value.Value),
SensorType.TimeSpan => string.Format(CultureInfo.CurrentCulture, "{0:g}", TimeSpan.FromSeconds(value.Value)),
SensorType.Timing => $"{value:F3} ns",
SensorType.Energy => $"{value:F0} mWh",
SensorType.Noise => $"{value:F0} dBA",
SensorType.Conductivity => $"{value:F1} \u00B5S/cm",
SensorType.Humidity => $"{value:F0} %",
_ => value.Value.ToString("F1", CultureInfo.CurrentCulture)
};
}
public static double? GetPlotValue(ISensor sensor, TemperatureUnit temperatureUnit)
{
float? value = sensor.Value;
if (!value.HasValue)
return null;
if (sensor.SensorType == SensorType.Temperature && temperatureUnit == TemperatureUnit.Fahrenheit)
return CelsiusToFahrenheit(value.Value);
return value.Value;
}
public static string GetToolTip(ISensor sensor, TemperatureUnit temperatureUnit)
{
StringBuilder builder = new();
if (sensor is ICriticalSensorLimits criticalSensorLimits)
OptionallyAppendRange(builder, sensor, temperatureUnit, criticalSensorLimits.CriticalLowLimit, criticalSensorLimits.CriticalHighLimit, "critical");
if (sensor is ISensorLimits sensorLimits)
OptionallyAppendRange(builder, sensor, temperatureUnit, sensorLimits.LowLimit, sensorLimits.HighLimit, "normal");
return builder.ToString();
}
private static void OptionallyAppendRange(StringBuilder builder, ISensor sensor, TemperatureUnit temperatureUnit, float? min, float? max, string kind)
{
if (min.HasValue)
{
builder.AppendLine(max.HasValue
? $"{CultureInfo.CurrentUICulture.TextInfo.ToTitleCase(kind)} range: {FormatValue(sensor, min, temperatureUnit)} to {FormatValue(sensor, max, temperatureUnit)}."
: $"Minimal {kind} value: {FormatValue(sensor, min, temperatureUnit)}.");
}
else if (max.HasValue)
{
builder.AppendLine($"Maximal {kind} value: {FormatValue(sensor, max, temperatureUnit)}.");
}
}
private static string FormatThroughput(ISensor sensor, float value)
{
if (sensor.Name == "Connection Speed")
{
return value switch
{
100000000 => "100Mbps",
1000000000 => "1Gbps",
_ when value < 1024 => $"{value:F0} bps",
_ when value < 1048576 => $"{value / 1024:F1} Kbps",
_ when value < 1073741824 => $"{value / 1048576:F1} Mbps",
_ => $"{value / 1073741824:F1} Gbps"
};
}
const int oneMegabyte = 1048576;
return value < oneMegabyte ? $"{value / 1024:F1} KB/s" : $"{value / oneMegabyte:F1} MB/s";
}
private static float? CelsiusToFahrenheit(float? valueInCelsius)
{
return valueInCelsius * 1.8f + 32;
}
private static float CelsiusToFahrenheit(float valueInCelsius)
{
return valueInCelsius * 1.8f + 32;
}
}
@@ -0,0 +1,89 @@
// This Source Code Form is subject to the terms of the Mozilla Public License, v. 2.0.
// If a copy of the MPL was not distributed with this file, You can obtain one at http://mozilla.org/MPL/2.0/.
// Copyright (C) LibreHardwareMonitor and Contributors.
using LibreHardwareMonitor.Hardware;
namespace LibreHardwareMonitor.Windows.WinUI.Utilities;
public static class SensorTypeDisplay
{
public static string GetText(SensorType sensorType)
{
return sensorType switch
{
SensorType.Voltage => "Voltages",
SensorType.Current => "Currents",
SensorType.Clock => "Clocks",
SensorType.Load => "Load",
SensorType.Temperature => "Temperatures",
SensorType.Fan => "Fans",
SensorType.Flow => "Flows",
SensorType.Control => "Controls",
SensorType.Level => "Levels",
SensorType.Power => "Powers",
SensorType.Data => "Data",
SensorType.SmallData => "Data",
SensorType.Factor => "Factors",
SensorType.Frequency => "Frequencies",
SensorType.Throughput => "Throughput",
SensorType.TimeSpan => "Times",
SensorType.Timing => "Timings",
SensorType.Energy => "Capacities",
SensorType.Noise => "Noise Levels",
SensorType.Conductivity => "Conductivities",
SensorType.Humidity => "Humidity Levels",
_ => sensorType.ToString()
};
}
public static string GetGlyph(SensorType sensorType)
{
return sensorType switch
{
SensorType.Voltage => "\uE945",
SensorType.Current => "\uE945",
SensorType.Clock => "\uE916",
SensorType.Load => "\uE9D9",
SensorType.Temperature => "\uE9CA",
SensorType.Fan => "\uE9F3",
SensorType.Flow => "\uE9D5",
SensorType.Control => "\uE713",
SensorType.Level => "\uE9D2",
SensorType.Power => "\uE7E8",
SensorType.Data => "\uE8AB",
SensorType.SmallData => "\uE8AB",
SensorType.Factor => "\uE9D2",
SensorType.Frequency => "\uE916",
SensorType.Throughput => "\uE9D5",
SensorType.TimeSpan => "\uE121",
SensorType.Timing => "\uE121",
SensorType.Energy => "\uEBAA",
SensorType.Noise => "\uE767",
SensorType.Conductivity => "\uE945",
SensorType.Humidity => "\uE9CA",
_ => "\uE9D9"
};
}
public static string GetHardwareGlyph(HardwareType hardwareType)
{
return hardwareType switch
{
HardwareType.Motherboard => "\uE950",
HardwareType.SuperIO => "\uE950",
HardwareType.Cpu => "\uE950",
HardwareType.Memory => "\uE8AB",
HardwareType.GpuNvidia => "\uE7F4",
HardwareType.GpuAmd => "\uE7F4",
HardwareType.GpuIntel => "\uE7F4",
HardwareType.Storage => "\uEDA2",
HardwareType.Network => "\uE968",
HardwareType.Cooler => "\uE9F3",
HardwareType.EmbeddedController => "\uE950",
HardwareType.Psu => "\uE7E8",
HardwareType.Battery => "\uEBAA",
_ => "\uE950"
};
}
}