cleanup after DI graph rewrite
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@@ -20,12 +20,15 @@ public class SystemTray : IDisposable
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private readonly List<SensorNotifyIcon> _sensorList = new List<SensorNotifyIcon>();
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private bool _mainIconEnabled;
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private readonly NotifyIconAdv _mainIcon;
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private readonly System.Threading.SynchronizationContext _uiSyncContext;
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public SystemTray(IComputer computer, PersistentSettings settings, UnitManager unitManager)
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{
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_computer = computer;
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_settings = settings;
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_unitManager = unitManager;
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// Captured on the UI thread so the now-possibly-background HardwareAdded/HardwareRemoved re-dispatch here.
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_uiSyncContext = System.Threading.SynchronizationContext.Current;
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computer.HardwareAdded += HardwareAdded;
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computer.HardwareRemoved += HardwareRemoved;
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@@ -56,6 +59,12 @@ public class SystemTray : IDisposable
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private void HardwareRemoved(IHardware hardware)
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{
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if (_uiSyncContext != null && System.Threading.SynchronizationContext.Current != _uiSyncContext)
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{
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_uiSyncContext.Post(_ => HardwareRemoved(hardware), null);
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return;
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}
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hardware.SensorAdded -= SensorAdded;
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hardware.SensorRemoved -= SensorRemoved;
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@@ -68,6 +77,12 @@ public class SystemTray : IDisposable
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private void HardwareAdded(IHardware hardware)
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{
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if (_uiSyncContext != null && System.Threading.SynchronizationContext.Current != _uiSyncContext)
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{
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_uiSyncContext.Post(_ => HardwareAdded(hardware), null);
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return;
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}
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foreach (ISensor sensor in hardware.Sensors)
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SensorAdded(sensor);
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