cleanup after DI graph rewrite
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@@ -56,6 +56,7 @@ public sealed partial class MainForm : Form
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private readonly SystemTray _systemTray;
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private readonly UnitManager _unitManager;
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private readonly UpdateVisitor _updateVisitor = new();
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private readonly System.Threading.SynchronizationContext _uiSyncContext;
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private int _delayCount;
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private Form _plotForm;
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@@ -164,6 +165,9 @@ public sealed partial class MainForm : Form
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perSessionFileRotationMenuItem.Checked = _logger.FileRotationMethod == LoggerFileRotation.PerSession;
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dailyFileRotationMenuItem.Checked = _logger.FileRotationMethod == LoggerFileRotation.Daily;
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// Captured on the UI thread; HardwareAdded/HardwareRemoved can now fire on a background discovery thread
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// (when a defer env var is set), so they re-dispatch here before touching the tree.
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_uiSyncContext = System.Threading.SynchronizationContext.Current;
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_computer.HardwareAdded += HardwareAdded;
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_computer.HardwareRemoved += HardwareRemoved;
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@@ -824,12 +828,24 @@ public sealed partial class MainForm : Form
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private void HardwareAdded(IHardware hardware)
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{
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if (_uiSyncContext != null && System.Threading.SynchronizationContext.Current != _uiSyncContext)
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{
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_uiSyncContext.Post(_ => HardwareAdded(hardware), null);
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return;
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}
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SubHardwareAdded(hardware, _root);
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PlotSelectionChanged(this, null);
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}
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private void HardwareRemoved(IHardware hardware)
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{
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if (_uiSyncContext != null && System.Threading.SynchronizationContext.Current != _uiSyncContext)
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{
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_uiSyncContext.Post(_ => HardwareRemoved(hardware), null);
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return;
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}
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List<HardwareNode> nodesToRemove = new();
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foreach (Node node in _root.Nodes)
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{
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@@ -62,11 +62,14 @@ public class SensorGadget : Gadget
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private StringFormat _alignRightStringFormat;
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private Color _fontColor;
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private Color _backgroundColor;
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private readonly System.Threading.SynchronizationContext _uiSyncContext;
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public SensorGadget(IComputer computer, PersistentSettings settings, UnitManager unitManager)
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{
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_unitManager = unitManager;
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_settings = settings;
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// Captured on the UI thread so the now-possibly-background HardwareAdded/HardwareRemoved re-dispatch here.
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_uiSyncContext = System.Threading.SynchronizationContext.Current;
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computer.HardwareAdded += HardwareAdded;
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computer.HardwareRemoved += HardwareRemoved;
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@@ -385,6 +388,12 @@ public class SensorGadget : Gadget
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private void HardwareRemoved(IHardware hardware)
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{
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if (_uiSyncContext != null && System.Threading.SynchronizationContext.Current != _uiSyncContext)
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{
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_uiSyncContext.Post(_ => HardwareRemoved(hardware), null);
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return;
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}
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hardware.SensorAdded -= SensorAdded;
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hardware.SensorRemoved -= SensorRemoved;
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@@ -397,6 +406,12 @@ public class SensorGadget : Gadget
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private void HardwareAdded(IHardware hardware)
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{
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if (_uiSyncContext != null && System.Threading.SynchronizationContext.Current != _uiSyncContext)
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{
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_uiSyncContext.Post(_ => HardwareAdded(hardware), null);
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return;
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}
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foreach (ISensor sensor in hardware.Sensors)
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SensorAdded(sensor);
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@@ -20,12 +20,15 @@ public class SystemTray : IDisposable
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private readonly List<SensorNotifyIcon> _sensorList = new List<SensorNotifyIcon>();
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private bool _mainIconEnabled;
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private readonly NotifyIconAdv _mainIcon;
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private readonly System.Threading.SynchronizationContext _uiSyncContext;
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public SystemTray(IComputer computer, PersistentSettings settings, UnitManager unitManager)
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{
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_computer = computer;
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_settings = settings;
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_unitManager = unitManager;
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// Captured on the UI thread so the now-possibly-background HardwareAdded/HardwareRemoved re-dispatch here.
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_uiSyncContext = System.Threading.SynchronizationContext.Current;
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computer.HardwareAdded += HardwareAdded;
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computer.HardwareRemoved += HardwareRemoved;
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@@ -56,6 +59,12 @@ public class SystemTray : IDisposable
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private void HardwareRemoved(IHardware hardware)
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{
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if (_uiSyncContext != null && System.Threading.SynchronizationContext.Current != _uiSyncContext)
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{
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_uiSyncContext.Post(_ => HardwareRemoved(hardware), null);
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return;
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}
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hardware.SensorAdded -= SensorAdded;
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hardware.SensorRemoved -= SensorRemoved;
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@@ -68,6 +77,12 @@ public class SystemTray : IDisposable
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private void HardwareAdded(IHardware hardware)
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{
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if (_uiSyncContext != null && System.Threading.SynchronizationContext.Current != _uiSyncContext)
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{
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_uiSyncContext.Post(_ => HardwareAdded(hardware), null);
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return;
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}
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foreach (ISensor sensor in hardware.Sensors)
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SensorAdded(sensor);
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@@ -24,6 +24,10 @@ public class Logger
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private string[] _identifiers;
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private ISensor[] _sensors;
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private DateTime _lastLoggedTime = DateTime.MinValue;
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// Guards the _sensors/_identifiers pair: when a defer env var is set, Computer.HardwareAdded can now fire on a
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// background thread, so SensorAdded/SensorRemoved can run concurrently with the timer thread's rotation. Mirrors
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// the WinUI Logger fix.
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private readonly object _sync = new object();
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public LoggerFileRotation FileRotationMethod = LoggerFileRotation.PerSession;
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@@ -60,25 +64,31 @@ public class Logger
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private void SensorAdded(ISensor sensor)
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{
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if (_sensors == null)
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return;
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for (int i = 0; i < _sensors.Length; i++)
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lock (_sync)
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{
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if (sensor.Identifier.ToString() == _identifiers[i])
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_sensors[i] = sensor;
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if (_sensors == null)
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return;
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for (int i = 0; i < _sensors.Length; i++)
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{
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if (sensor.Identifier.ToString() == _identifiers[i])
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_sensors[i] = sensor;
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}
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}
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}
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private void SensorRemoved(ISensor sensor)
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{
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if (_sensors == null)
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return;
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for (int i = 0; i < _sensors.Length; i++)
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lock (_sync)
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{
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if (sensor == _sensors[i])
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_sensors[i] = null;
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if (_sensors == null)
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return;
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for (int i = 0; i < _sensors.Length; i++)
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{
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if (sensor == _sensors[i])
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_sensors[i] = null;
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}
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}
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}
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@@ -93,6 +103,7 @@ public class Logger
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if (!File.Exists(_fileName))
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return false;
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string[] identifiers;
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try
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{
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string line;
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@@ -102,28 +113,31 @@ public class Logger
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if (string.IsNullOrEmpty(line))
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return false;
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_identifiers = line.Split(',').Skip(1).ToArray();
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identifiers = line.Split(',').Skip(1).ToArray();
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}
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catch
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{
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_identifiers = null;
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return false;
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}
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if (_identifiers.Length == 0)
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{
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_identifiers = null;
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if (identifiers.Length == 0)
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return false;
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}
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_sensors = new ISensor[_identifiers.Length];
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ISensor[] sensors = new ISensor[identifiers.Length];
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SensorVisitor visitor = new SensorVisitor(sensor =>
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{
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for (int i = 0; i < _identifiers.Length; i++)
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if (sensor.Identifier.ToString() == _identifiers[i])
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_sensors[i] = sensor;
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for (int i = 0; i < identifiers.Length; i++)
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if (sensor.Identifier.ToString() == identifiers[i])
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sensors[i] = sensor;
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});
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visitor.VisitComputer(_computer);
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lock (_sync)
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{
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_identifiers = identifiers;
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_sensors = sensors;
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}
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return true;
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}
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@@ -135,28 +149,34 @@ public class Logger
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list.Add(sensor);
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});
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visitor.VisitComputer(_computer);
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_sensors = list.ToArray();
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_identifiers = _sensors.Select(s => s.Identifier.ToString()).ToArray();
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ISensor[] sensors = list.ToArray();
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string[] identifiers = sensors.Select(s => s.Identifier.ToString()).ToArray();
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lock (_sync)
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{
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_sensors = sensors;
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_identifiers = identifiers;
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}
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using (StreamWriter writer = new StreamWriter(_fileName, false))
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{
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writer.Write(",");
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for (int i = 0; i < _sensors.Length; i++)
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for (int i = 0; i < sensors.Length; i++)
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{
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writer.Write(_sensors[i].Identifier);
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if (i < _sensors.Length - 1)
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writer.Write(sensors[i].Identifier);
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if (i < sensors.Length - 1)
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writer.Write(",");
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else
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writer.WriteLine();
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}
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writer.Write("Time,");
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for (int i = 0; i < _sensors.Length; i++)
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for (int i = 0; i < sensors.Length; i++)
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{
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writer.Write('"');
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writer.Write(_sensors[i].Name);
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writer.Write(sensors[i].Name);
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writer.Write('"');
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if (i < _sensors.Length - 1)
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if (i < sensors.Length - 1)
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writer.Write(",");
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else
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writer.WriteLine();
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@@ -199,24 +219,31 @@ public class Logger
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break;
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}
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ISensor[] sensors;
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lock (_sync)
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sensors = _sensors;
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try
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{
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using (StreamWriter writer = new StreamWriter(new FileStream(_fileName, FileMode.Append, FileAccess.Write, FileShare.ReadWrite)))
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{
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writer.Write(now.ToString("G", CultureInfo.InvariantCulture));
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writer.Write(",");
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for (int i = 0; i < _sensors.Length; i++)
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if (sensors != null)
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{
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if (_sensors[i] != null)
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for (int i = 0; i < sensors.Length; i++)
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{
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float? value = _sensors[i].Value;
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if (value.HasValue)
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writer.Write(value.Value.ToString("R", CultureInfo.InvariantCulture));
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if (sensors[i] != null)
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{
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float? value = sensors[i].Value;
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if (value.HasValue)
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writer.Write(value.Value.ToString("R", CultureInfo.InvariantCulture));
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}
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if (i < sensors.Length - 1)
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writer.Write(",");
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else
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writer.WriteLine();
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}
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if (i < _sensors.Length - 1)
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writer.Write(",");
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else
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writer.WriteLine();
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}
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}
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}
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