Commit Graph
11 Commits
Author SHA1 Message Date
JMR-devandClaude Opus 5 83fb55515b Add a seam for forcing failure paths, and force thirteen of them
Error handling was the least-tested code in the app. It only runs when
something goes wrong, which is exactly what a healthy test run avoids, so the
branches a user meets on a bad day were the ones that had never executed. An
audit put it at 4 of 18 fallback branches actually forced by a test.

There was also no mechanism to do better: ConversionWorker constructed
Media3Engine and FFmpegEngine directly, so no test could make either of them
fail. Media3Engine and FFmpegEngine now implement HardwareTranscoder and
SoftwareTranscoder, and ConversionDependencies holds the factories. Workers
are built by WorkManager and the app deliberately carries no DI framework, so
a small settable holder is the least machinery that does the job.

The foreground-service timeout needed different treatment. Its trigger is the
six-hour-per-day budget expiring, which no test can reach, so the decision
moved out of the worker into FailureOutcome. The rule is now verified on the
JVM across every WorkInfo stop reason, including that only the timeout earns a
retry -- retrying a user cancellation would ignore the user, and retrying a
constraint failure would spin.

Thirteen branches are now forced, including both free-space prechecks, both
engines failing, a missing input, and the router bypassing hardware entirely
for MP3. The dynamic fallback is covered twice over: once by injection, and
once by HardwareFallbackTest driving it with genuinely undecodable 4:4:4
footage. Injection alone would prove the plumbing without proving the
condition ever arises in reality.

Five remain unforced and are listed in ConversionDependencies' documentation.
They need a SAF grant to be revoked mid-job, which is not something a test can
arrange.

Media3EngineTest now asserts against the muxed file rather than the engine's
own ExportResult, which is a stronger check anyway: a result object can report
success for a file that will not play.

35 instrumented tests on a Pixel 10 Pro XL and 66 unit tests, 0 failures.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-20 09:54:06 -05:00
JMR-devandClaude Opus 5 356c04d137 Make the 4:4:4 fallback regression run without manual setup
The test covering the runtime fallback read its input from the app's internal
storage, which only ever contained a file because it had been piped in by hand
with run-as. On a fresh checkout it hit assumeTrue and skipped -- silently,
while still counting toward the suite total. A regression test that skips is
worse than no test, because the number reads as coverage.

It now ships its own fixture: three seconds of H.264 High 4:4:4 Predictive,
76 KB. Producing it needed x264, which the host toolchain cannot supply --
Fedora's ffmpeg carries openh264, which is Constrained Baseline only and
cannot even decode 4:4:4 -- so it was generated with ffmpeg-full inside the
existing FFmpeg build container. The command is recorded in the test's own
documentation so the fixture can be regenerated rather than trusted blindly.

Verified by deleting the hand-staged files first and running the suite clean:
the fallback test executes, Media3 fails to decode as expected, and the worker
completes the conversion through FFmpeg. It is no longer among the skips.

The benchmark stays opt-in and is now documented as such. It needs real
long-form media that does not belong in the repository, and its numbers should
not be mistaken for something the suite verifies.

29 instrumented tests on a Pixel 10 Pro XL: 0 failures, 2 skipped, and both
skips are the benchmark by design.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-20 09:45:48 -05:00
JMR-devandClaude Opus 5 ec6e37ad08 Stop selecting FFmpeg's MediaCodec encoders, and pin the pixel format
Testing on a Pixel 10 Pro XL with real footage found two defects that neither
the emulator nor any unit test could surface.

The sample is H.264 High 4:4:4 Predictive (avc1.F4001F). Media3 cannot decode
it on any device: hardware AVC decoders implement High 4:2:0, and Android's
software c2.google.avc.decoder does not cover 4:4:4 either, so the export dies
with a codec exception. The static routing rules cannot predict this -- the
container is MP4, the codec is "h264", and the device reports AVC decode and
encode -- so it is exactly the case the runtime fallback exists for. Until a
file like this was tried on hardware, that fallback had never actually fired.

Following it through exposed the two bugs behind it.

First, only one video encode path named a pixel format. FFmpeg decodes 4:4:4
to yuv444p and hands those frames to encoders that cannot accept them; naming
yuv420p makes it insert the conversion instead. Every path now does.

Second, and not fixed by that: hevc_mediacodec still failed with "Error
submitting video frame to the encoder". That is the second distinct failure
from FFmpeg's MediaCodec wrappers in one session -- the first being that on a
device with no hardware encoder they silently bind to the platform software
codec and crawl while presenting as the fast path. They are undocumented,
per-device flaky, and duplicate badly something Media3 already does properly.
A job only reaches FFmpeg because Media3 could not handle it, which is itself
evidence hardware encode is unlikely to work for that input.

So FFmpeg now always encodes in software, and Fast means a fast preset rather
than a different encoder: libx264/libx265 at veryfast against medium, both
with CRF. With that, the fallback completes and the file converts.

Measured on the Pixel: AV1 1080p through the hardware path runs at 7.9x
realtime, confirming the figure the two-engine design was based on; software
x264 CRF at 720p runs at 4.4x. Hardware encoders present are av01, avc and
hevc -- AV1 encode included, which is still rare.

29 instrumented tests pass on device, 63 unit tests on the JVM.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-20 09:39:43 -05:00
JMR-devandClaude Opus 5 64e146ce5d Cover the join path with device tests
The join flow was implemented but had never run end to end: unit tests covered
the planner and the argument shapes, neither of which can tell you what FFmpeg
actually does with real files.

Three fixtures make the strategy decision testable. clip_a and clip_b match in
codec, resolution and frame rate; clip_c deliberately differs in both
resolution and frame rate. Without a genuinely mismatched input there is no way
to prove the re-encode branch is ever taken.

The tests assert which strategy ran, not merely that output appeared. That
distinction is the whole point here: the concat demuxer does not reliably
reject mismatched inputs, so a naive implementation produces a file whose later
segments are garbled while still exiting successfully. Each test also checks
the output is long enough to contain both inputs, since a truncated join is
exactly what a wrong stream copy looks like.

Also covered: the list file is cleaned up, fewer than two inputs is refused,
the probe distinguishes the clips the planner depends on, and the chosen
strategy reaches the UI through WorkManager -- it is what tells the user
whether their files were copied losslessly or re-encoded.

Measured on an API 37 emulator, the two paths differ by roughly thirty times
on the same pair of clips: 0.026s to stream copy against 0.829s to re-encode.
That gap is itself evidence the planner is not quietly re-encoding everything.

25 instrumented tests now pass, up from 17. 65 unit tests unchanged.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-20 09:12:12 -05:00
JMR-devandClaude Opus 5 2fcacd199c Use a real software encoder when the device has none in hardware
Running the device suite for the first time surfaced a defect the unit tests
could not: FFmpeg's *_mediacodec wrappers do not fail on a device without a
hardware encoder. They quietly bind to the platform's software codec
(c2.android.hevc.encoder on the test emulator) and encode far slower than
libx264 or libx265 would, while still presenting as the fast path. A three
second 320x240 clip did not finish inside a three minute timeout.

The Fast tier now checks whether a hardware encoder actually exists for the
target codec, and falls back to libx264/libx265 on -preset veryfast when one
does not. That is both quicker and honest about what it is doing, and the
distinction between Fast and Best survives the fallback: veryfast against
medium, rather than both collapsing to the same slow path.

The routing itself was already correct. The capability probe rightly rejects
c2.android.* as software-only, so the job was correctly sent to FFmpeg -- the
test asserting Media3 was encoding an assumption about the machine it ran on.
It now derives its expectation from the device, so it means the same thing on
hardware with a real encoder and on an emulator without one.

Verified on an API 37 emulator: 17 of 17 instrumented tests pass in 4.2s,
against six minutes of timeouts before. 65 unit tests still pass.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-20 08:21:37 -05:00
JMR-devandClaude Opus 5 438f21783f Make the foreground-service test read the running API level
The three foreground-service-type regimes (none at 33, dataSync at 34,
mediaProcessing at 35+) are the reason ConversionForegroundType exists, so
the test derives its expectation from Build.VERSION rather than pinning one
value. The same test then means something on any device in the supported
range instead of only on the one it was written against.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-19 22:47:37 -05:00
JMR-devandClaude Opus 5 0c352cdcfb Route conversions between hardware and software engines
Adds the second engine and the rules that choose between them, turning a
video transcoder into a converter.

The router encodes capability boundaries, not preferences. Media3 handles
what it genuinely can and FFmpeg takes the rest:

  MKV, and any container Media3 cannot mux
  MP3, which Android cannot encode at any API level -- a platform gap
    rather than a Media3 limitation
  GIF and PNG frame sequences, which have no Media3 muxer
  VP9 and AV1 targets: Transformer.setVideoMimeType accepts only
    H.263/H.264/H.265/MP4V, so the WebM muxer has no encoder behind it
  inputs with no platform decoder, since Transformer ignores ExoPlayer's
    bundled software decoders and the dav1d extension does not rescue it
  the Best quality tier, because CRF and two-pass come from x264/x265 and
    no Android hardware encoder exposes either

Rule order matters and is deliberate: specific reasons are checked before
general ones because the reason is shown to the user. "Android has no
encoder for this format" is actionable for MP3; "this container needs
FFmpeg" is not. A test caught the original ordering getting this backwards.

Hardware support is vendor-declared and, per the platform's own docs,
"cannot be tested for correctness", so the static rules are backed by a
dynamic fallback: a Media3 export that fails is retried on FFmpeg rather
than surfaced as a failed conversion.

Joining files chooses between a stream copy and a re-encode by inspecting
the inputs. The concat demuxer requires matching codec, resolution and
timebase, and does not reliably fail when they differ -- it can emit a file
whose later segments are garbled. Unknown properties count as a mismatch,
because two nulls are not evidence of agreement.

The UI surfaces the routing decision rather than hiding it, so a slow job
explains itself, and offers a per-job engine override.

Navigation is adaptive: a bottom bar on phones, a side rail on wider
screens. Not cosmetic -- from targetSdk 37 Android ignores screenOrientation
and resizableActivity on displays at least 600dp wide, with no opt-out, so
the app is resized whether or not it is ready.

62 unit tests cover the routing matrix, the FFmpeg argument builder and the
concat planner on the JVM, against fabricated device profiles so branches
like "this device cannot encode HEVC" are reachable without that hardware.
Device-level tests for the FFmpeg formats are written but not yet run; the
emulator in this environment will not stay up.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-19 22:39:19 -05:00
JMR-devandClaude Opus 5 e84ab6a89d Run conversions as durable foreground work
Conversions now go through WorkManager instead of a viewModelScope coroutine,
so a job outlives the ViewModel, survives process death, and keeps running
when the user leaves the app.

The foreground service type needs three branches across the supported range,
which is why ConversionForegroundType exists rather than a constant:

  API 33  no type is required at all
  API 34  a type is mandatory, but mediaProcessing does not exist yet, so
          dataSync is the only sensible fit
  API 35+ mediaProcessing, whose own documentation describes it as
          "converting media to different formats"

The manifest declares both types on WorkManager's SystemForegroundService
via tools:node="merge" -- setForeground runs *that* service, not one of
ours, so declaring the type on an app-owned service would have no effect.
The manifest cannot branch on API level, so the runtime picks which type is
actually passed.

Both types share a budget of six hours per twenty-four across the whole app.
When it runs out WorkManager reports STOP_REASON_FOREGROUND_SERVICE_TIMEOUT,
which the worker translates into Result.retry() rather than a failure: the
work is still valid, there is simply no budget right now. The UI surfaces
that as a distinct Waiting state that explains the pause instead of showing
an error.

Expedited work is deliberately not used. It maps to JobScheduler expedited
jobs with a short quota, which is the wrong shape for a multi-minute
transcode.

POST_NOTIFICATIONS is requested when the user taps Convert, not on first
launch, so the ask arrives with visible justification. The conversion starts
either way -- without the permission the foreground service still runs, but
its progress notification is confined to the Task Manager rather than the
shade. Notification updates are throttled to roughly one per second because
progress updates arrive far faster than the system UI can absorb.

Tests run against the real WorkManager rather than a test double,
specifically so setForeground and the declared service type are exercised on
a device that enforces them. Verified on an API 37 emulator: the service
starts, and logcat shows no type or permission exceptions.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-19 21:27:03 -05:00
JMR-devandClaude Opus 5 e4efa8a74a Add Media3 hardware conversion path with end-to-end tests
First working conversion: SAF input -> hardware transcode -> staged cache
file -> SAF export, driven from a Compose screen.

Media3 Transformer is the engine for this path rather than FFmpeg. It is
Apache-2.0, needs no native build, consumes content:// URIs directly, and
runs MediaCodec decode -> GL surface -> MediaCodec encode without frames
round-tripping through the CPU. FFmpeg remains necessary for the long tail
(MP3, GIF, MKV, exotic containers) but is not the right tool here.

Two hazards are designed against rather than discovered later:

Transformer must be driven from a single thread that has a Looper, and
start()/cancel() throw IllegalStateException from anywhere else. The Looper
it binds to is whichever the Builder saw, silently falling back to the main
one. A WorkManager Worker runs on a Looper-less executor thread, so the
naive arrangement builds against the main Looper and then throws on start.
Media3Engine owns a dedicated HandlerThread, passes its Looper explicitly,
and marshals every call onto it, so callers get a plain suspending function
and cannot reintroduce the bug. Media3EngineTest covers this directly by
driving a conversion from a Looper-less thread.

Output never goes through a SAF file descriptor. MP4 faststart rewrites the
moov atom at the end and needs to seek backwards, which a SAF fd does not
reliably support. OutputPublisher stages to app-private cache, a real POSIX
path, and copies out afterwards. That costs transient double disk usage, so
it checks free space before starting.

Input uses ACTION_OPEN_DOCUMENT rather than the photo picker: the picker is
images and video only, offers no audio at all, and does not reliably
surface .mkv/.flac/.webm. SAF needs no runtime permission.

Tests run on an API 37 emulator and assert the output codec by reading the
muxed file with MediaExtractor, so a silent fallback to H.264 fails rather
than passing. Progress reporting is deliberately not asserted as non-empty:
a 3 s fixture can finish inside one 250 ms poll tick, which would be an
intermittent failure rather than a real defect.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-19 21:18:44 -05:00
JMR-devandClaude Opus 5 48f65f0941 Replace scaffold with Compose/Material 3 base and project identity
The generated scaffold was a Views-based Material 2 shell with no activity,
no Kotlin sources, and a placeholder package. Replace it with the real base
the conversion work builds on.

Build configuration, with three AGP 9 specifics that contradict most
tutorials still in circulation:

- AGP 9 has built-in Kotlin. Applying org.jetbrains.kotlin.android now fails
  the build, so the absence of that plugin is deliberate, not an oversight.
- The Compose compiler plugin is still separate and must be applied, pinned
  to 2.2.10 to match the kotlin-gradle-plugin AGP 9.3.1 brings transitively.
  Pinning it to the newest Kotlin release instead would mismatch.
- android.kotlinOptions {} was removed; jvm configuration moves to a
  top-level kotlin { compilerOptions {} }.

Java compatibility goes 11 -> 17 (AGP 9 requires JDK 17), abiFilters
restrict packaging to arm64-v8a and x86_64, and jniLibs packaging is set
uncompressed so the APK zip-aligns native libraries on 16 KB boundaries.

Every dependency version in the catalog was checked to resolve against
Google Maven rather than copied from documentation. Note that KSP has moved
to standalone versioning (2.3.11) and no longer uses the old
<kotlin>-<ksp> scheme; it is catalogued but left unapplied until Room lands.

Set applicationId to dev.jasonmross.mediaconverter. com.example.* is
rejected by the Play Console, and the application ID is permanent once
published, so it has to be right before the first upload. The display name
is just a string resource and stays changeable.

Document the split license posture: source is MIT, but the distributed
binary will be GPL-3.0 because it bundles FFmpeg built with x264/x265.
LICENSES/README.md records why, including that libass is ISC rather than
GPL, so subtitle burn-in is not what forces the GPL choice.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-19 21:18:28 -05:00
JMR-dev 18ae2cff80 initial commit 2026-08-19 17:29:15 -05:00