Media3Engine never called setMuxerFactory or setAudioMimeType, and built a bare
EditedMediaItem, so it always produced MP4 with an H.265 video track. The router
meanwhile sends it WebM, Ogg, WAV and AAC-ADTS jobs, plus audio-only M4A, Opus
and WAV — and ConversionWorker.media3MimeType() mapped VideoCodec.NONE through
its else branch to VIDEO_H265.
The visible result: "extract audio to M4A" transcoded the video to HEVC and
named the file .m4a. Nothing failed, and nothing caught it, because
Media3EngineTest had no audio-only case at all.
media3-muxer already ships WebmMuxer, OggMuxer, WavMuxer and AacMuxer; only the
MP4 ones come pre-wrapped as a Muxer.Factory. Media3Muxers supplies the rest.
Their reported sample MIME types are read from each muxer's own support check
rather than assumed, because Transformer uses those lists to decide whether a
track needs re-encoding.
HardwareTranscoder.transcode now takes the OutputFormat instead of a video MIME
string, which is what gives the container, the audio codec and "this output has
no video" somewhere to travel.
MEDIA3_CONTAINERS stops being private so a test can assert it agrees with the
factories. Those two drifted once already: the router's set was right the whole
time the engine was ignoring it.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Done now rather than later: the application ID is permanent once published --
Play treats a change as an entirely different app -- so this is the last
cheap moment to choose it.
applicationId / namespace dev.jasonmross.mediaconverter -> org.libremediaconverter
source tree java/dev/jasonmross/mediaconverter -> java/org/libremediaconverter
gradle project AndroidMediaConverter -> LibreMediaConverter
theme Theme.MediaConverter -> Theme.LibreMediaConverter
compose theme MediaConverterTheme -> LibreMediaConverterTheme
display name "Media Converter" -> "LibreMediaConverter"
org.* rather than dev.jasonmross.* because "Libre" signals a project rather
than a personal app, and a project-owned namespace lets maintainership move
later without the identifier contradicting reality.
The source trees moved with git mv so history follows the files instead of
showing 42 deletions beside 42 additions.
Verified after the rename: 66 unit tests, and 40 instrumented tests on an
API 36 emulator, 0 failures. The built APK reports org.libremediaconverter,
and no stale jasonmross, AndroidMediaConverter or MediaConverterTheme
identifiers remain anywhere in the tree.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Error handling was the least-tested code in the app. It only runs when
something goes wrong, which is exactly what a healthy test run avoids, so the
branches a user meets on a bad day were the ones that had never executed. An
audit put it at 4 of 18 fallback branches actually forced by a test.
There was also no mechanism to do better: ConversionWorker constructed
Media3Engine and FFmpegEngine directly, so no test could make either of them
fail. Media3Engine and FFmpegEngine now implement HardwareTranscoder and
SoftwareTranscoder, and ConversionDependencies holds the factories. Workers
are built by WorkManager and the app deliberately carries no DI framework, so
a small settable holder is the least machinery that does the job.
The foreground-service timeout needed different treatment. Its trigger is the
six-hour-per-day budget expiring, which no test can reach, so the decision
moved out of the worker into FailureOutcome. The rule is now verified on the
JVM across every WorkInfo stop reason, including that only the timeout earns a
retry -- retrying a user cancellation would ignore the user, and retrying a
constraint failure would spin.
Thirteen branches are now forced, including both free-space prechecks, both
engines failing, a missing input, and the router bypassing hardware entirely
for MP3. The dynamic fallback is covered twice over: once by injection, and
once by HardwareFallbackTest driving it with genuinely undecodable 4:4:4
footage. Injection alone would prove the plumbing without proving the
condition ever arises in reality.
Five remain unforced and are listed in ConversionDependencies' documentation.
They need a SAF grant to be revoked mid-job, which is not something a test can
arrange.
Media3EngineTest now asserts against the muxed file rather than the engine's
own ExportResult, which is a stronger check anyway: a result object can report
success for a file that will not play.
35 instrumented tests on a Pixel 10 Pro XL and 66 unit tests, 0 failures.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Testing on a Pixel 10 Pro XL with real footage found two defects that neither
the emulator nor any unit test could surface.
The sample is H.264 High 4:4:4 Predictive (avc1.F4001F). Media3 cannot decode
it on any device: hardware AVC decoders implement High 4:2:0, and Android's
software c2.google.avc.decoder does not cover 4:4:4 either, so the export dies
with a codec exception. The static routing rules cannot predict this -- the
container is MP4, the codec is "h264", and the device reports AVC decode and
encode -- so it is exactly the case the runtime fallback exists for. Until a
file like this was tried on hardware, that fallback had never actually fired.
Following it through exposed the two bugs behind it.
First, only one video encode path named a pixel format. FFmpeg decodes 4:4:4
to yuv444p and hands those frames to encoders that cannot accept them; naming
yuv420p makes it insert the conversion instead. Every path now does.
Second, and not fixed by that: hevc_mediacodec still failed with "Error
submitting video frame to the encoder". That is the second distinct failure
from FFmpeg's MediaCodec wrappers in one session -- the first being that on a
device with no hardware encoder they silently bind to the platform software
codec and crawl while presenting as the fast path. They are undocumented,
per-device flaky, and duplicate badly something Media3 already does properly.
A job only reaches FFmpeg because Media3 could not handle it, which is itself
evidence hardware encode is unlikely to work for that input.
So FFmpeg now always encodes in software, and Fast means a fast preset rather
than a different encoder: libx264/libx265 at veryfast against medium, both
with CRF. With that, the fallback completes and the file converts.
Measured on the Pixel: AV1 1080p through the hardware path runs at 7.9x
realtime, confirming the figure the two-engine design was based on; software
x264 CRF at 720p runs at 4.4x. Hardware encoders present are av01, avc and
hevc -- AV1 encode included, which is still rare.
29 instrumented tests pass on device, 63 unit tests on the JVM.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Running the device suite for the first time surfaced a defect the unit tests
could not: FFmpeg's *_mediacodec wrappers do not fail on a device without a
hardware encoder. They quietly bind to the platform's software codec
(c2.android.hevc.encoder on the test emulator) and encode far slower than
libx264 or libx265 would, while still presenting as the fast path. A three
second 320x240 clip did not finish inside a three minute timeout.
The Fast tier now checks whether a hardware encoder actually exists for the
target codec, and falls back to libx264/libx265 on -preset veryfast when one
does not. That is both quicker and honest about what it is doing, and the
distinction between Fast and Best survives the fallback: veryfast against
medium, rather than both collapsing to the same slow path.
The routing itself was already correct. The capability probe rightly rejects
c2.android.* as software-only, so the job was correctly sent to FFmpeg -- the
test asserting Media3 was encoding an assumption about the machine it ran on.
It now derives its expectation from the device, so it means the same thing on
hardware with a real encoder and on an emulator without one.
Verified on an API 37 emulator: 17 of 17 instrumented tests pass in 4.2s,
against six minutes of timeouts before. 65 unit tests still pass.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Adds the second engine and the rules that choose between them, turning a
video transcoder into a converter.
The router encodes capability boundaries, not preferences. Media3 handles
what it genuinely can and FFmpeg takes the rest:
MKV, and any container Media3 cannot mux
MP3, which Android cannot encode at any API level -- a platform gap
rather than a Media3 limitation
GIF and PNG frame sequences, which have no Media3 muxer
VP9 and AV1 targets: Transformer.setVideoMimeType accepts only
H.263/H.264/H.265/MP4V, so the WebM muxer has no encoder behind it
inputs with no platform decoder, since Transformer ignores ExoPlayer's
bundled software decoders and the dav1d extension does not rescue it
the Best quality tier, because CRF and two-pass come from x264/x265 and
no Android hardware encoder exposes either
Rule order matters and is deliberate: specific reasons are checked before
general ones because the reason is shown to the user. "Android has no
encoder for this format" is actionable for MP3; "this container needs
FFmpeg" is not. A test caught the original ordering getting this backwards.
Hardware support is vendor-declared and, per the platform's own docs,
"cannot be tested for correctness", so the static rules are backed by a
dynamic fallback: a Media3 export that fails is retried on FFmpeg rather
than surfaced as a failed conversion.
Joining files chooses between a stream copy and a re-encode by inspecting
the inputs. The concat demuxer requires matching codec, resolution and
timebase, and does not reliably fail when they differ -- it can emit a file
whose later segments are garbled. Unknown properties count as a mismatch,
because two nulls are not evidence of agreement.
The UI surfaces the routing decision rather than hiding it, so a slow job
explains itself, and offers a per-job engine override.
Navigation is adaptive: a bottom bar on phones, a side rail on wider
screens. Not cosmetic -- from targetSdk 37 Android ignores screenOrientation
and resizableActivity on displays at least 600dp wide, with no opt-out, so
the app is resized whether or not it is ready.
62 unit tests cover the routing matrix, the FFmpeg argument builder and the
concat planner on the JVM, against fabricated device profiles so branches
like "this device cannot encode HEVC" are reachable without that hardware.
Device-level tests for the FFmpeg formats are written but not yet run; the
emulator in this environment will not stay up.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
The generated scaffold was a Views-based Material 2 shell with no activity,
no Kotlin sources, and a placeholder package. Replace it with the real base
the conversion work builds on.
Build configuration, with three AGP 9 specifics that contradict most
tutorials still in circulation:
- AGP 9 has built-in Kotlin. Applying org.jetbrains.kotlin.android now fails
the build, so the absence of that plugin is deliberate, not an oversight.
- The Compose compiler plugin is still separate and must be applied, pinned
to 2.2.10 to match the kotlin-gradle-plugin AGP 9.3.1 brings transitively.
Pinning it to the newest Kotlin release instead would mismatch.
- android.kotlinOptions {} was removed; jvm configuration moves to a
top-level kotlin { compilerOptions {} }.
Java compatibility goes 11 -> 17 (AGP 9 requires JDK 17), abiFilters
restrict packaging to arm64-v8a and x86_64, and jniLibs packaging is set
uncompressed so the APK zip-aligns native libraries on 16 KB boundaries.
Every dependency version in the catalog was checked to resolve against
Google Maven rather than copied from documentation. Note that KSP has moved
to standalone versioning (2.3.11) and no longer uses the old
<kotlin>-<ksp> scheme; it is catalogued but left unapplied until Room lands.
Set applicationId to dev.jasonmross.mediaconverter. com.example.* is
rejected by the Play Console, and the application ID is permanent once
published, so it has to be right before the first upload. The display name
is just a string resource and stays changeable.
Document the split license posture: source is MIT, but the distributed
binary will be GPL-3.0 because it bundles FFmpeg built with x264/x265.
LICENSES/README.md records why, including that libass is ISC rather than
GPL, so subtitle burn-in is not what forces the GPL choice.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>